GitHub updates from here. Some repos are private. Updates started appearing here 9/19/2016

Listing 200 recent updates
Commit Repo Summary User Date
26f0d20435551ecf1e804585ff8067d9f892d802 JetBoom/zombiesurvival-noxiousnet Trinket changes Price of higher tier trinkets reduced (50 for Tier 4, 70 for Tier 5). Merged reload and performance trinkets into a single tab. Merged a couple of reload trinkets to keep things cleaner. (Effectively cosmetic, there are too many reload trinkets right now). Feather Fall and Galavanizer Trinkets are now tier 3. Added a new Tier 5 trinket: Refined Subscope. Significantly boosts accuracy but only works on low tier weapons. Raox2 2017-08-20T17:58:20+01:00
bbb10e39f52b6f5e2c788d892bdedb6d66749241 JetBoom/zombiesurvival-noxiousnet Probably fixed trying to heal Frail players making a sound clientside. Raox2 2017-08-20T17:14:05+01:00
734757a6ab3eff8f9135e1ecfaf25a1dbed46670 JetBoom/zombiesurvival-noxiousnet Start to move crafts away from boss drops. The recipe for the Eminence has been changed. Discover it. The gun has been changed slightly to accomodate the new recipe. Skill web zooms in a bit faster now when you first open it and scroll. Added killicons to the Gladiator and Eminence. Raox2 2017-08-20T17:06:54+01:00
082fad0147d8baaf7e181c66bacb5d3627dd88b0 JetBoom/zombiesurvival-noxiousnet Added corrupted sigil fragment Skill to unlock sigil fragment replaced with skill to unlock corrupted variant. Regular fragment is baseline unlocked. Corrupted fragment same as regular one but goes to corrupted sigils. Zombies can now see where sigils are. Removed (corrupted) marker text. The color is enough. JetBoom 2017-08-20T01:42:50-04:00
cae79cd424e7332d7f75a0af9d0c9548664bbddf JetBoom/lua-noxiousnet Random map time doesn't pick yellow maps JetBoom 2017-08-19T09:34:41-04:00
7f3759050377db05b90e2e9ce53460474608805d JetBoom/zombiesurvival-noxiousnet Camera improvements Screen is now properly inside the monitor model. Screen has slight static overlay. Screen is 5:4 ratio instead of 1:1. Automatically switch to camera control when deploying. Players now auto switch to turret controller when deploying a turret. JetBoom 2017-08-18T05:22:25-04:00
2d95bc4e76c28945cdb2ec8d62c1c29dbfae5ec6 JetBoom/zombiesurvival-noxiousnet Localize act globals. JetBoom 2017-08-17T23:04:29-04:00
a5883874840c5a95c7189d227c1654cda94e1af7 JetBoom/zombiesurvival-noxiousnet Fast zombie, lascerator now have separate anims for crouching. JetBoom 2017-08-17T23:03:16-04:00
0e5c09b2f6b464be62f0ba44d6edb35ca4b2b124 JetBoom/zombiesurvival-noxiousnet Fixed camera viewer issue Raox2 2017-08-17T11:29:55+01:00
cc83ff6fe5ed05df9541d297c3f86b6b387dac14 JetBoom/zombiesurvival-noxiousnet Fix turret bug. JetBoom 2017-08-16T23:52:23-04:00
5d1a95fadb42d8730cd1991d0babad2dcec4e372 JetBoom/zombiesurvival-noxiousnet Added the deployable Camera tool Cameras are available for 20 worth. They allow humans to see areas without actually being there with a camera viewer. They are perfect to keep tabs on sigils, choke points, objectives, bosses, etc. They can be placed on walls, floors, and ceilings. Multiple cameras can be deployed. Use left/right mouse to cycle cameras. Zombies cannot see cameras unless they are very close to them. JetBoom 2017-08-16T23:27:47-04:00
c9a14d6d776208b04ca0f8ba6a2cb201099f5c23 JetBoom/zombiesurvival-noxiousnet The penalty from resupply and arsenal packs has been reduced. FF Emitter placing ghosts now show a line of the direction of where the forcefield projects from the emitter Raox2 2017-08-16T19:06:50+01:00
864bcebb0ab0454ca441ea80be2e23a8cff2bdfa JetBoom/zombiesurvival-noxiousnet Colossus reworked a little due to poor performance A bit less base damage, but now increases in damage per pierce a bit instead of decreasing. Slightly decreased reload speed. (had the damage stats of a Tier 3-4 almost) Raox2 2017-08-16T18:41:38+01:00
2065379588113497e50c98e494fac1203530c821 JetBoom/zombiesurvival-noxiousnet Remove linter complaints Remove old code Exiting out of the inventory will now deselect the currently selected inventory item Raox2 2017-08-16T18:19:25+01:00
7abb72c233d83e3d81932c5eb97bb6b995189ed0 JetBoom/zombiesurvival-noxiousnet Fixed a persistent melee lua error Raox2 2017-08-16T17:46:41+01:00
f43bcffac5581426acbecd9212918a7c536d75ae JetBoom/zombiesurvival-noxiousnet Properly fix weapon_base some functions trying to use .Owner Raox2 2017-08-16T01:01:54+01:00
4f04379ecac5e786dc8a413fbc21fb9f9fcdffbb JetBoom/zombiesurvival-noxiousnet Fixed weapons that are based on weapon_base Bonemesh hitboxes are now unified (since it has the fast zombie stance) Raox2 2017-08-16T00:48:14+01:00
cb025614715a9749cbee35109cb242585a6f8c65 JetBoom/extremefootballthrowdown Crosshair is now enabled if throwing guide is disabled. JetBoom 2017-08-15T18:04:38-04:00
78caef4a05ae5efca372c0ebc2d22302cf57929b JetBoom/zombiesurvival-noxiousnet Removed some deprecated sigil code. JetBoom 2017-08-15T18:04:16-04:00
ff90bdeceaf5cf3d054528483d95af9b88447794 JetBoom/zombiesurvival-noxiousnet Removed .Owner shortcut from Weapon.__index This has been deprecated for a while and nothing in ZS uses it anymore. JetBoom 2017-08-15T06:37:45-04:00
4b30e0db1275e76669f0af857b3368eb2eb218d5 JetBoom/extremefootballthrowdown Jumping, movement, guiding line adjustments Jump landing now only slows if you are moving more than 5% faster than the game-enforced speed when you left the ground. This will slow people bunny hopping, but will not slow someone simply for landing. Reverted crouch jump restrictions and jump height. It's unlikely that people will be able to use crouch jumping to their advantage with the player collision changes. Added eft_throwingguide client convar to turn the guiding line for throwing off. The throwing guide line is disabled server-wide with eft_competitive 1 JetBoom 2017-08-15T01:56:20-04:00
9b5082cb79a261b22d9d0d4d20d9cd256c3fb9c7 JetBoom/zombiesurvival-noxiousnet Cosmetic Devourer fixes Hook rope comes from hands. Hook doesn't spin and comes out at the same angle. Fixed hook throw animation not playing for local player. Removed some really old code. Some prework for obsfucate level 2. Bot work. Probably gonna have to make my own pathing system. JetBoom 2017-08-14T21:57:19-04:00
6544a364c4a995d614c2d356e24b8e1e3fa8323e JetBoom/lua-noxiousnet No need for users to see IPUID anymore. JetBoom 2017-08-14T17:58:34-04:00
bfac87c6809ec4b1d47ab8d7c74d64bc56b32d46 JetBoom/zombiesurvival-noxiousnet Move Ephermeral flag to status entities themselves No longer keep most negative statuses on death. Poison, bleed, etc. can be used on other zombies during the end round time. A few minor optimizations on the client JetBoom 2017-08-13T18:10:23-04:00
529f0df0155197d44c0c6db29ea9f7f7c930499a JetBoom/zombiesurvival-noxiousnet Fixed a potential eminence issue Raox2 2017-08-13T17:47:32+01:00
24d58517ac04b2906faa3058d144754c2b819f4f JetBoom/zombiesurvival-noxiousnet Turret lock now does what it says on the description. Turrets with turret lock no longer attempt to lock on to zombies outside their scan angle. Was becoming a no-brainer for any turret user. Raox2 2017-08-13T16:42:43+01:00
a873cd96dc9b342632494bebd3f883febde73953 JetBoom/zombiesurvival-noxiousnet Price of upgrading melee reduced in terms of scrap. Reduced to match the prices of them in the arsenal. Raox2 2017-08-13T14:14:00+01:00
38cd1a80f6c6936dceaf9be39019b3fc63baa7bc JetBoom/zombiesurvival-noxiousnet Small oversight Raox2 2017-08-13T14:05:21+01:00
7e34bd60d6040e7db0a024fe52af5c33f6c41476 JetBoom/zombiesurvival-noxiousnet Scrap changes Upgrading higher tier weapons now takes upto about 20% less scrap for the highest tier weapons. The penalty for dismantling melee weapons has been reduced from 50% to 25%. Minor other adjustment to reduce the effect of "perfect dismantling order". Raox2 2017-08-13T14:01:05+01:00
e1dc7b8bf607a3f23f4a78979bfd4bf3d40e5a4d JetBoom/zombiesurvival-noxiousnet Repair rate from trinkets and the skill tree now affects repair fields. Raox2 2017-08-13T13:20:06+01:00
f389c890f357d28ded3fc30149f104b52023dfcb JetBoom/zombiesurvival-noxiousnet Improved the way Eminence projectiles work. Give the secondary projectiles a bit of splash damage. Reverted the Magnum and Longarm "fixes". They were making things worse if anything. Raox2 2017-08-13T11:33:55+01:00
45339fe107ae25f012661367b815f8f40e173d93 JetBoom/zombiesurvival-noxiousnet Reduced the price of rocket turrets from 150 points to 125. Made boss drops completely randomised and all bosses now drop something, but only if they were spawned by the typical end of intermission spawn timers. Raox2 2017-08-13T10:55:52+01:00
be9e17d755998bdd9b06cc18c740f30cbebdb319 JetBoom/zombiesurvival-noxiousnet Obsfucation level 1 No comments No line breaks No tabs No whitespace Final Destination JetBoom 2017-08-12T23:23:49-04:00
5a7c25defe55c2edf67ea316ff78545e0dd07153 JetBoom/zombiesurvival-noxiousnet Run pp_bloom 0 on client. Was turning HDR off on supported maps even though the convar did nothing for the gamemode. JetBoom 2017-08-12T18:55:16-04:00
2a53ba3236706c4463ed83faba449b6df20ccd47 JetBoom/zombiesurvival-noxiousnet Get rid of C commenting This is Lua, not C. JetBoom 2017-08-12T18:46:07-04:00
a4bab54d4eadbb04b6e53c56eb54093f8e3d1f4a JetBoom/zombiesurvival-noxiousnet Beginning of a code obsfucator If people want to steal code then they can spend a few dozen hours unfucking it. JetBoom 2017-08-12T18:32:06-04:00
d87712f134203800f36443fa3b98cf27697b9941 JetBoom/lua-noxiousnet Fixed being muted while in observer mode JetBoom 2017-08-11T17:56:27-04:00
7bfda4db7eb56c768c6d083fcff529907b6e70be JetBoom/zombiesurvival-noxiousnet More deprecation removals Removed blood spray particle files, now are generated. Moved a few more trace filters to functions. JetBoom 2017-08-11T17:55:57-04:00
52d95494bbb0aa4478f1369251202f9ac1d83c90 JetBoom/extremefootballthrowdown Merge pull request #63 from ChiefTuK/patch-3 Updated the FGD to Include Recent Additions JetBoom 2017-08-11T02:05:36-04:00
2d4faa8e73c45f521e31fb0a10fc8032e6ed0af9 JetBoom/zombiesurvival-noxiousnet Optimizations JetBoom 2017-08-11T01:24:58-04:00
ed0de633ea72c7d4f016937d60a3fedd61bee70e JetBoom/lua-noxiousnet Emote fixes across the board Voice distorter now works on all emotes. Fixed pitch being stuck at 100% for the local player's own emotes even though others heard them at the right pitch. Fixed dynsnd emotes not stopping when minimizing the game if the local player played it. JetBoom 2017-08-10T17:15:38-04:00
f7cf0df39a635282991dd4f734594752af0a5c5d JetBoom/extremefootballthrowdown Updated the FGD to Include Recent Additions ChiefTuK 2017-08-10T11:21:51-07:00
4daa942a0a0e2b235ee61699d2c5dce755b5feec JetBoom/zombiesurvival-noxiousnet Missing from last one JetBoom 2017-08-09T23:34:07-04:00
545abf8b88d5a0590d54b0705b5ad47a40f7de13 JetBoom/zombiesurvival-noxiousnet Balance changes Gluon and variants reduced damage by about 25%. These weapons were drastically being chosen over the other one in the same tier. Compared to a bulwark, it did more damage per ammo while having 100% accuracy and was incredibly ammo efficient. Stats say that these were chosen by far over the other weapons. Force field emitter damage leak increased from 12.5% to 30%. It was 1,600 poison damage to break a force field that wasn't being repaired. A puke pus wouldn't be able to destroy an abandoned one in under a minute point blank. Now it's 666, which is still kind of high but we'll see. Wrench repair rate on force field emitter increased 100% to compensate above. Med cloud bomb points 66% -> 50% and stocks 5 -> 4. This was still a no brainer when it should be a specialist item to turn tides around. Med cloud bomb radius 128 -> 100. The healing effect was leaking well beyond the visual effect distance. JetBoom 2017-08-09T23:33:48-04:00
9c80bd90ce8b6b102dc7c98c816f850298ac1795 JetBoom/zombiesurvival-noxiousnet Fix inappropriate pain sound levels. JetBoom 2017-08-09T17:30:08-04:00
90cdef0901ffe3505c72c2ae726afd054d81055b JetBoom/zombiesurvival-noxiousnet 66% points instead of 100% as this is a no brainer buy otherwise. JetBoom 2017-08-09T16:07:49-04:00
2a0d14947d1b6f499c3aac8d7febe64ffc8061ab JetBoom/zombiesurvival-noxiousnet Medic Cloud Bomb stock reduced 15 -> 7 So we don't have people repeatedly buying them. JetBoom 2017-08-09T15:57:39-04:00
4c66a0fe6320c546b3d0766f657f13edd1bf7148 JetBoom/zombiesurvival-noxiousnet A few poison changes Vile Bloated Zombie was not only throwing further than any other poison thrower zombies, but could move around while doing so, making it both the safest and most effective ranged chip damage class there is. Health reduced 350 -> 300 Number of projectiles reduced 5 -> 4 Velocity on projectiles reduced 510 -> 400 Regular Bloated Zombie health reduced 360 -> 350 as it was being slightly overused. Elder Ghoul now throws poison in a predefined pattern. Force Field Emitter now deploys the field slightly in front of the emitter base, making it easier to place behind barricades. JetBoom 2017-08-09T15:07:32-04:00
f0b99b0b5661821695c12cff3c9557465819acae JetBoom/zombiesurvival-noxiousnet Description update JetBoom 2017-08-09T14:30:17-04:00
fa13a251580241f50e68b53d73dd772deae175b3 JetBoom/zombiesurvival-noxiousnet Strengthshot rework Nobody used this weapon so I changed it. It should be attractive enough to be a staple support role item now. Damage increase applies to ALL damage instead of just melee. This includes everything: melee, guns, explosives, even turrets and manhacks. Damage enhancement increased +20% -> +25% Duration decreased 20s -> 10s Visual dart will disappear in 15s instead of 10s JetBoom 2017-08-09T14:29:52-04:00
7c6d937d1f320c249e999d612de2bd24698247ef JetBoom/zombiesurvival-noxiousnet Medic cloud bomb properly rewards healer No idea why it was chosen to not give points to the healer. JetBoom 2017-08-09T14:11:51-04:00
d57bc3ef20214e3301000c9c13786c563c09810a JetBoom/zombiesurvival-noxiousnet Fix turret not auto locking on. JetBoom 2017-08-09T12:53:24-04:00
115027c4d45f7cb79d7c9d8b1033961ec903e8b4 JetBoom/zombiesurvival-noxiousnet Double check this too. JetBoom 2017-08-09T12:46:02-04:00
60ca77730d2a5a085425bbe567d23ac379617b26 JetBoom/zombiesurvival-noxiousnet Fix human spawning on disabled spawn points. Fixes objective maps and other maps that enable/disable spawn points. JetBoom 2017-08-09T12:44:55-04:00
f5881af10fe3dacf5042d6e57238245fe088ed28 JetBoom/zombiesurvival-noxiousnet Optimizations Reduced overhead of CallZombieFunction. Voice lines (pain, death, etc.) now use a lot less network bandwidth. Instead of using EmitSound on server, use compressed net messages and let client determine what to play. In busy situations this should reduce the overall network overhead a lot. Removed a few deprecated things. JetBoom 2017-08-09T00:41:07-04:00
dee41cc276d3edc6aed190f0726360587b87360a JetBoom/zombiesurvival-noxiousnet Prevent turrets from targetting players with spawn protection JetBoom 2017-08-08T20:32:36-04:00
9772b5090727ab8dcf47e0f981b2151d75b3e46e JetBoom/zombiesurvival-noxiousnet Bot changes, 3 boss limit removal, exploit fix. Bots a bit smarter and no longer destroys server perf. Removed 3 boss limit, made no sense. Replaced stuck barricade phasing detector with a more efficient one. Fixed exploit that allowed you to get full phasing speed until letting go of zoom. JetBoom 2017-08-07T18:10:25-04:00
f696f71c51f0100cba88dbc0838f0b0aa0fdd690 JetBoom/extremefootballthrowdown Merge pull request #62 from ChiefTuK/patch-2 Update powerstruggle.lua JetBoom 2017-08-07T02:58:09-04:00
be15b320087544efa1d96ff7cc8e3f006edc492d JetBoom/zombiesurvival-noxiousnet Spawn changes. Default (LMB) is now a 1/2 chance to be a random spawn, to get button mashers out and wandering. RMB is now a near spawn. Reload remains a far spawn. A + D is now cycle targets. JetBoom 2017-08-06T23:55:10-04:00
a3494f755534ab91d1480c4b757d20f77a1c49f1 JetBoom/zombiesurvival-noxiousnet Eraser nerf + Frost Ghoul needed nerf Why did someone add triple damage to the last shot? Frost Ghoul projectiles don't slow walking. Otherwise it makes them a straight upgrade from normal Ghoul. JetBoom 2017-08-06T23:00:10-04:00
db2be387173851f213585dc6742ce89662aa439f JetBoom/extremefootballthrowdown Update powerstruggle.lua ChiefTuK 2017-08-06T20:58:39-07:00
169d98fd9f78d32280e6af4fe8a180d148f57592 JetBoom/lua-noxiousnet Core changes Deleted all references to old wiki chat parser. Preparation for eft promotion. Various small fixes. JetBoom 2017-08-06T19:05:51-04:00
4f40c6a1ea8843862f4002467849178358f78651 JetBoom/zombiesurvival-noxiousnet Zombie bot server lag reduced from immediate 1 FPS to immediate 30 FPS Really needs a better way to pick out enemies that doesn't involve pathfinding to every human on the server every frame. JetBoom 2017-08-06T18:50:07-04:00
1e94b738f6e6b795a37c9a166d1a7bf1716611e7 JetBoom/zombiesurvival-noxiousnet Zombie bot intelligence upgraded from brain dead to better-than-a-new-player. JetBoom 2017-08-06T17:12:23-04:00
9d980012f5e3ffa9666448cc1730957d3dcc68e2 JetBoom/zombiesurvival-noxiousnet Reduce network size of kill messages. JetBoom 2017-08-06T12:51:10-04:00
9b9f57503f1b85f53c940354dfc08d1cb7ed2163 JetBoom/zombiesurvival-noxiousnet Sigil Fragment fixes. Fixed not being able to teleport to closest sigil. Updated description to reflect changes to teleport system. Removed pointless 30 stock limit. JetBoom 2017-08-06T12:32:13-04:00
0b72e85aa8cfcc2d0835ba0db6e21b4d9d7b5be4 JetBoom/zombiesurvival-noxiousnet Sigil teleporting system reworks You can now choose which sigil to teleport to by pointing towards which one you want. You will not get the barricade ghosting movement penalty. All zombies immediately near the destination sigil will become temporarilly nocollided. A visual effect will indicate the target sigil while teleporting. JetBoom 2017-08-04T17:24:42-04:00
e51d443587678b36e2738602d8395ff26399fb08 JetBoom/extremefootballthrowdown Update powerstruggle.lua Added text displaying what key they have bounded to attack2 to instantly lose. ChiefTuK 2017-08-03T23:58:13-07:00
c1c10be4304f3135113d31ec004f25dc5da13b19 JetBoom/extremefootballthrowdown Remove excessive blood from charging, power struggle, and punching. JetBoom 2017-08-03T17:46:15-04:00
2b1590f519a0af4ccec43f47bf03b169b01704e8 JetBoom/extremefootballthrowdown 2 new weapons, 1 new ball powerup, various fixes. Added Gravity Ball, Gravity Orb, Smoke Bomb. Arcane wand and melon driver can move while attacking. Added back angle finder to throwing. JetBoom 2017-08-03T17:43:24-04:00
ef89b86969aa90536a16dcaa0903ed8fe73b07d8 JetBoom/zombiesurvival-noxiousnet Walk speed reduction when going backwards reduced from -50% to -25% when using a melee weapon. Tanker is now connected to Stoic 5 instead of Blood Armor Reverted previous changes to blood armor gain increases. Blood armor overcap on blood transfusion pack and glutton increased from 10 to 20 and 20 to 40 respectively. Added new 2 new skills branching from Blood Armor: Iron Blood - +25% damage reduction from blood armor (doubled when health is 50% or less) but reduces maximum blood armor by 50%. This also reduces overcap limits and the Blood Armor skill regen threshold. Bloodletter - Increases all blood armor generated by 100% but inflicts 5 bleed damage when all blood armor is removed. TheDarkerOne 2017-08-01T13:00:22-04:00
2a8392f2500a0f114fbbf1b130a4fce81adfdbfa JetBoom/zombiesurvival-noxiousnet Skill/trinket adjustment Orphic focus now instead grants a 95% spread multiplier while ironsighting but 110% any other time. Reduces reload speed by 8%. Sources of blood armor such as Glutton and Hemo Adrenal now give double in line with the other blood armor changes. Blood Transfusion grants 30 instead of 20. Raox2 2017-07-30T15:38:54+01:00
fd24f49a4bfc4a9e9499adf82a09a910c2cc7280 JetBoom/zombiesurvival-noxiousnet Implemented a basic form of skill loadouts. You can now save, load and delete loadouts in the skill menu. Not fully tested. Raox2 2017-07-29T13:06:05+01:00
4cd65f2ebebe9d68f7b0f7cd7b6c14dce12fb4a2 JetBoom/zombiesurvival-noxiousnet Disable keyboard/mouse input on notification panels. JetBoom 2017-07-29T06:52:58-04:00
9847c79316db5dc9043cdaa79d2aaca746434ce6 JetBoom/extremefootballthrowdown Power struggle remake. Guiding line for throwing. Respawn time change and a few other small changes. JetBoom 2017-07-29T06:51:59-04:00
68e751b96482e0b7d87a07ee0e53f35d15c362ea JetBoom/zombiesurvival-noxiousnet Revert these for now Raox2 2017-07-28T21:22:07+01:00
72abcae7532298cae995f208ad8cf8591b303ad6 JetBoom/zombiesurvival-noxiousnet Forgot a file TheDarkerOne 2017-07-28T17:48:17-04:00
769d4030d22996a7596c2686912c2bf9058663ae JetBoom/zombiesurvival-noxiousnet Zombie Changes Reduced sickness duration on Extinction Crab and Bloodsucker Headcrab from 12 to 10 and 10 to 5 respectively. Increased sickness heal reduction from 40% to 50%. Frigid Ghoul: -Increased projectile arm and leg damage from 8 to 18 -Reverted damage from 24 to 18 -Claws now deal 12 leg damage -Increased projectile speed from 660 to 750 Elder Ghoul: -Increased movement speed from 140 to 155 -Increased melee damage vs humans from 22 to 26 TheDarkerOne 2017-07-28T17:47:17-04:00
ec345e5521bd1628c528ff141680e016f366a7fb JetBoom/zombiesurvival-noxiousnet Some small additional balance changes based on stats Bloodsucker headcrab attack speed increased. Did barely anything. Frigid Ghoul damage brought in line with other zombie types: 18 -> 24. Was the least picked class. Shadow Walker damage: 27->30, Health: 190->195, Speed: 177->180. 2nd least picked class. Points adjusted for new health. Wild Poison Zombie poison total reduced by 1 projectile and delay between right clicks decreased by 1 second. Vile Bloated puke accuracy decreased and velocity also decreased. Waraxe damage slightly increased, accuracy increased to be closer to older values and clip size reduced by 1. Tau cannon damage increased from 37->38 to make it more worthwhile for how difficult it is to make. Raox2 2017-07-28T13:18:23+01:00
ea7e4f3d5968d5c91d9951bbf422733ce35ecc30 JetBoom/zombiesurvival-noxiousnet Added keyvalues and inputs to prop_invitem "invitemtype" -> sets an inventory item type "neverremove" -> prevents it from being removed "givetoactivator" -> input that gives the item to the activator Raox2 2017-07-25T19:11:48+01:00
89082a77d80effb89bda87453c9356b7ca5d8b43 JetBoom/zombiesurvival-noxiousnet Moved the interface for the drone Moved the interface for the drone to infront of the drone when piloting it like a holographic interface. Fixed being unable to tow props with the drone. Raox2 2017-07-25T19:02:14+01:00
048c34d67947fc06699de022c8f4701331ac93e9 JetBoom/extremefootballthrowdown Fix team collisions JetBoom 2017-07-25T02:37:53-04:00
4a36611f4c293a4c37189476ec81c013666908fc JetBoom/extremefootballthrowdown Typo. JetBoom 2017-07-25T02:03:52-04:00
939caba188790696ddd2487fabdc67026f06f7c0 JetBoom/extremefootballthrowdown EFT 2017 update https://forum.noxiousnet.com/topic/15218/publish-429-eft-2017-update JetBoom 2017-07-25T01:49:42-04:00
55b35c74c6e5f923bec64680dab731ccbaa9e796 JetBoom/zombiesurvival-noxiousnet Deployable tweaks Adjusted a crafting recipe and craft. Some deployables that don't interact with players can now be placed inside props. Reduced the distance at which force fields, gun turrets, zappers and repair fields can be placed. Reduced the cost of force fields in worth and points a bit. Raox2 2017-07-25T00:43:42+01:00
5328fdfd7775c4aa4e169fa09b02a1d7ec454031 JetBoom/zombiesurvival-noxiousnet Added a new craft. Doesn't have a killicon yet. Raox2 2017-07-23T13:05:40+01:00
35bef0e8a76acffbcc8999493a9b1a94fe72e254 JetBoom/zombiesurvival-noxiousnet Fixed boss variant display Raox2 2017-07-22T21:12:18+01:00
00bb8aa12fe89d3cf5a0e53235cf952943148379 JetBoom/zombiesurvival-noxiousnet Adjusted a bunch of zombie classes and weapons based on stats recorded Increased Ass Kicker range and damage. Increased the Cool Wisp radius of damage and frost effects. Increased the swing speed of the Giga Gore Child. Howler melee range, melee damage and melee attack speed increased, health increased and speed increased. (Points readjusted to compensate for increased health) Puke Pus was overperforming, doing insane damage to barricades and humans and being incredibly popular. Reduced the amount of puke per left click by 13%. Shit Slapper reach increased and damage increased. Threshold on Tormented Wraith increased from 70 to 90 (so it triggers earlier). Speed increased from 125 to 140. Frigid Ghoul damage increased from 16 to 18. Added a headshot multiplier statistic for weapons. Amigo and Battle Rifle get a 2.1x multi now. Eraser was massively overperforming for the tier. Damage reduced from 25 to 24, clip size increased from 10 to 12 and reload speed and accuracy decreased. Brass Knuckles base damage increased from 20 to 22.5. Hades range reduced from 1280 to 1024. Innervator damage and accuracy increased. Lead Pipe damage and range increased. Seditionist damage increased from 51 to 53 and clip size increased from 6 to 7. Shroud damage very slightly increased. Tithonus damage increased and accuracy also increased slightly. Z9000 damage increased from 14 to 14.5 (same as hurricane). Raox2 2017-07-22T13:04:56+01:00
bbedfd35d20df1e09f64ef2e92ec1ee1d5b86624 JetBoom/zombiesurvival-noxiousnet Unshitted up the drone. Increased the turn speed and gun range a bit. Now operates in first person, and has a special crosshair to show where the bullet will actually go. Fixed drone aiming being fucked up by the recent hitbox update. Raox2 2017-07-22T11:29:43+01:00
85c0372db946d0d2351eea3c55f9b00677687605 JetBoom/zombiesurvival-noxiousnet Fixed disabled classes appearing as variants Raox2 2017-07-22T10:53:33+01:00
1c0786b31df7698b5c492a2800d146c6bfb43e23 JetBoom/extremefootballthrowdown Merge pull request #47 from dissident93/patch-1 Updated the F1 menu to be up to date with the recent control changes, as well as adding basic ball power up info for new players. JetBoom 2017-07-19T23:13:22-04:00
94920f641bbb19fe705804214d44903a43336586 JetBoom/zombiesurvival-noxiousnet Fixed a few serverside lua errors. Removed the confirmation from dismantling items. Force Fields now grant 1% of damage taken as points to the owner. Raox2 2017-07-18T22:28:42+01:00
4092f03794dbb3273800bef86a562425b94d90dd JetBoom/zombiesurvival-noxiousnet Allowed players to take knockback from their own special damage Eraser damage/reload speed slightly reduced Raox2 2017-07-17T22:57:03+01:00
958fbfc6da469067d65a99c4b3b647c3f4c078aa JetBoom/zombiesurvival-noxiousnet Added an option to disable/enable message beacon visiblity Adjusted the message for when you pickup an inventory item Magnum and Longarm mask fixed Raox2 2017-07-17T22:47:26+01:00
5d1099ef4938e0e18e1eb14f3307206be64968c0 JetBoom/zombiesurvival-noxiousnet Reduced the health loss on a few skills to go with the blood armor and stoic "nerfs". JetBoom 2017-07-16T18:44:59-04:00
2e1fe06e5126ef56545e776b57a8dea1118ad5eb JetBoom/zombiesurvival-noxiousnet Wrong class JetBoom 2017-07-14T20:20:04-04:00
125b56e7524d2b39f71acfd88815fe13c34634e8 JetBoom/zombiesurvival-noxiousnet Stats put back JetBoom 2017-07-14T20:17:55-04:00
17639ba709f3a491d76f0a4b9dc58a8edeb000f8 JetBoom/zombiesurvival-noxiousnet Slingshot disabled. Was just a better headcrab. JetBoom 2017-07-14T20:15:32-04:00
814fdec81de716ba3141de82f970dadcdfd6d84b JetBoom/zombiesurvival-noxiousnet Damage resist changed 20% from horde + 20% from sigils to 10% from horde + 20% from sigils. Makes it a bit easier overall. JetBoom 2017-07-14T19:48:20-04:00
199590d6e284ed455547ffd26142c7c3e1c78c79 JetBoom/zombiesurvival-noxiousnet Bunch of balance changes. Blood armor only reduces damage by half instead of absorbing it. Skills give you twice as much armor now. Was giving too much leaway to people for nearly no down side. Shadow walker speed slightly increased as it was the least used zombie. Fresh dead speed slightly increased. Agile dead health slightly increased. Climbing speed increased to half of fast zombie. Nightmare health increased to give it more time to get kills as it was always the fastest to die. Tanker and Ultra Nimble power reduced both ways a bit. Stoic and Speed skills now ramp up in power per rank. Overall now cancel eachother out. Speed effect very slightly increased. Ass Kicker + Shit Slapper size reduced as they were borderline useless before because of getting stuck. Shit slapper health increased. JetBoom 2017-07-14T18:02:20-04:00
2e5a0683137f14e1671c39b8663ddc76f1c63229 JetBoom/zombiesurvival-noxiousnet Improved the skill tree rendering code. Now there's 100+ skills it's starting to take a toll on FPS. Raox2 2017-07-12T20:33:57+01:00
b8ee6604b3702f2b63587ab10531ef6feae57ab0 JetBoom/zombiesurvival-noxiousnet Fixed a bug with howler TheDarkerOne 2017-07-09T14:04:40-04:00
fcb9cdb662b65f2f8bc1a0b865c0c316ad00e010 JetBoom/zombiesurvival-noxiousnet Small code cleanup. Small apperance adjustments. Raox2 2017-07-09T12:39:16+01:00
5367fc1d70e8427c7a416fdca943d8987b2f8152 JetBoom/zombiesurvival-noxiousnet Made the Cosmos beam white and brighter. Added particles to the nova blaster when it hits something. Cleaned up Shade, Frost Shade Shield, Extinction Organ, pulse weapon code. Raox2 2017-07-09T12:25:41+01:00
893bd35fc001bd46f95602635565de05353532a4 JetBoom/zombiesurvival-noxiousnet Durations of penetrating enfeebles from zombie claws now scale to the amount of humans hit. Raox2 2017-07-08T23:40:06+01:00
1f6ad66908f3c33f3d67bec9a52dfd446fecdd85 JetBoom/zombiesurvival-noxiousnet Transfer shroud nerf of fire rate to damage Raox2 2017-07-08T20:37:25+01:00
c768d70f9cc5c440c9693eba47db1bf11580eed9 JetBoom/zombiesurvival-noxiousnet Tone this down a bit. Raox2 2017-07-08T17:16:58+01:00
29e8d8f53b19f1e0ef706debca3360590c5bd9d4 JetBoom/zombiesurvival-noxiousnet Added a new craft. Added new boss trinkets. Raox2 2017-07-08T17:05:10+01:00
20341bb41e3b24a2e665e8428b3b1812c0da8318 JetBoom/zombiesurvival-noxiousnet Tighten the accuracy on the Innervator significantly (33% smaller) Raox2 2017-07-08T14:50:06+01:00
cfd33e92dbccaedd344f7cd47070b5df10244f00 JetBoom/zombiesurvival-noxiousnet Toned down the SOCOM slightly in all aspects, fire rate, accuracy and damage. Raox2 2017-07-08T14:48:17+01:00
6f0fd290d0afff6dfeb64cf7a9a1e1ca5da5e9f2 JetBoom/zombiesurvival-noxiousnet Buffs/tweaks/fixes Made rocket turrets deal more damage and store more ammo. Fixed Fright Duration multipliers not working Recoded the magnum and the longarm ricochet - the ricochet should now be predicted as it doesn't use timers and may hitreg a bit better. Fixed the Nova Colt not damaging nests and fixed the nova colt not pushing zombies on headshot. Track all regular zombies spawns in stat tracking. Hopefully catched all instances of countables not being synced to what players actually have. Double sofas. Muon range increased and heat up decreased. Fixed buckshot turret description. Added Orphic Focus - Increases your ironsighting potential whilst decreasing your regular accuracy and reload speed. Raox2 2017-07-08T14:33:58+01:00
4d54131aea39679e0475631c1acaa30d4306eea1 JetBoom/zombiesurvival-noxiousnet Added functionality for overriding the melee anim on melee weapons. Added functionality for making a melee weapon temporaily count as a melee weapon. (Stabber recode) Stabber code reduced about about 200+ lines, used some shitty lua psuedo interface/mixin to clean it up. Will do the same to the longsword later. Scopes moved to the weapon_extend file for drawing Moved some instances of self.BaseClass to BaseClass. self.BaseClass on weapons that derive from them is a good way to crash clients (scopes) Increased the fire delay on the ZE Stubber. Increased the ZE Tempest damage slightly. Decreased the ZE Quicksilver damage slightly. Made sure the ZE Eraser uses the new damage scaling system (a buff) The bulletstorm now operates like other weapons do into regards to running out of ammo while ironsighted. Made the tempest delay between each in the burst much shorter. Raox2 2017-07-08T11:36:51+01:00
6fcd5d92671059c38670eb203d88fa9b2e8ba796 JetBoom/zombiesurvival-noxiousnet Removed Petrified Wraith and replaced with it a new class: Tormented Wraith Attacks much faster at the cost of less damage overall, has a bit more health and bit less speed. Has the unique ability (in terms losing out an ambush potential) to gain a short duration buff when taken below 70 HP via human damage, increasing attack speed and movement. Lasts 2 seconds and can trigger every 8. Raox2 2017-07-04T19:45:53+01:00
e9727e7734725508c0f2f7343435dc400ecd6f8c JetBoom/zombiesurvival-noxiousnet Balance Pass 2 (using weapon data collected from server) Made the maximum cone bloom of the Tosser from 4 ->4.5, putting it closer to other SMGs in terms of cone bloom. Slightly increased the accuracy of the Crackler (4-5%) Increased the accuracy of the ZE Bulletstorm (underperforming) Increased the fire rate, accuracy and damage of the ZE Glock (ditto) Decreased the damage of the ZE Stubber, hence meaning it no longer one shots zombies in the head. Was heavily overperfoming. ZE Sweeper damage HEAVILY increased (by nearly 50%), accuracy increased. Trinket changes: Momentum Support Systems now provide a bit of a knockback bonus. Adernaline Amplifier has been merged into Hemo Adreno Convert (Hemo-Adrenaline Amplifier) Pulse Amplifier renamed to Pulse Infuser, and provides a small bonus to explosive radius damage. Boosted the effects of all slowing trinkets. Curb stompers now help mitigate fall damage a little. Olympian Frame now has reduced prop carry slow and also reduces the penalty from carrying heavy weapons. Kevlar Underlay now provides projectile damage reduction. Barbed armour now deals a bit more damage, deals arm damage and has a bit of protection provided with it. Anti Toxin package and Hemostatis Implant buffed a bit. Mining Goggles now provide a reduction to fright duration. Added two new trinkets: Maintenance Suite and Acquisitions Manifest. Raox2 2017-07-04T00:09:54+01:00
b6572a6372b6a20fb227e726c7b9395bdecda47b JetBoom/zombiesurvival-noxiousnet Changed a bunch of LocalPlayer() calls to MySelf. Might increase fps by like 1%. Adjusted the base deploy speed from 1.1 to 1 on all weapons (making draw speed more valuable). Adjusted barrage a bit - Bit less force on grenades, a bit more accurate. The explosion effect has also been changed to something more unique on them. Added a late buyer message for when a player with said debuff can begin to purchase items. Raox2 2017-07-03T22:46:22+01:00
e374fb3c863f11ff1ba9909732ace3095e4bc850 JetBoom/zombiesurvival-noxiousnet Reduced the duration of sickness effect from the Extinction crab from 20->12s Check for a valid living human just to be safe on prop damage checks A new boss, "Consuimer/Gorger" will be a Devourer variant that leeches health and inflicts a very long duration sickness as a proper long term application of the debuff Raox2 2017-06-29T18:10:00+01:00
0c2e1d0fe9587b5170c311a65af583d4ddaa012a JetBoom/zombiesurvival-noxiousnet Merge pull request #1 from JetBoom/sicknesseraser Sickness and Eraser changes Raox2 2017-06-28T21:36:14+01:00
a7eb5aae031aa5709711fe843b1caa1308b880a0 JetBoom/zombiesurvival-noxiousnet Sickness and Eraser changes Double the duration of all sickness effects You can no longer eat food while sickened Eraser clip size reduced (which boosts average damage) and reload speed increased. Limited the damage from props to humans even if not hit by a zombie again (reduces gabens and stops potential prop griefing) Increased the maximum value of status bar duration displays Raox2 2017-06-28T21:35:59+01:00
b7d2b4dcb6343cec56f5fd6c5396da32ca8f752a JetBoom/zombiesurvival-noxiousnet Changed Extinction Crab projectile to apply 3 seconds of fright instead of 5 seconds of slow Howler changes: Increased speed from 145 to 160 No longer has a bigger hull size, just like Giga Gore Child Hitboxes are now unified TheDarkerOne 2017-06-28T02:59:04-04:00
7451e0eb4175baf6ce2549ac3ae08aa0c02f1575 JetBoom/zombiesurvival-noxiousnet Balance pass with new statistics from weapon data gathered from past weekend Crossbow now deals 100 base damage which tapers off to about 75 damage based on the number of zombies damaged. Changed the hit sounds for it slightly and added blood effects to it. Inquisitor can now pierce another zombie (3 total) and deals a bit more damage on each pierce than it used to. Has blood effects and a new hit sound. Removed reload speed penalty from Akbar. Reverted Eraser damage scaling to it's previous mode (3x last shot). Aspirant and M4 damage increased by 0.5. Fixed Battle Rifle ironsights. Hurricane accuracy improved to around Tosser values. Juggernaut reworked a little - 0.5 more damage, Maximum spread decreased. None ironisght penalty removed. Fires 2 projectiles instead of one every 10 shots (used to be every 6). Projectiles move faster and spread less. The last shot also now fires 16 of these projectiles. Removed reload speed penalty and made move speed with it faster. Nova Colt is a tiny bit more accurate and reloads a tiny bit faster. Quasar fire rate significantly improved and clip size increased to 6. Reaper now reloads a little faster, is more accurate, and will instantly kill zombies below 4% health. Blacklisted a few special maps from stat tracking. Raox2 2017-06-26T21:49:39+01:00
e75829343eb8a5085a3635515e17791dc33fba92 JetBoom/zombiesurvival-noxiousnet Added tracking to the number of times a weapon gets upgraded in the remantler Raox2 2017-06-26T09:16:11+01:00
3796c76c9081c5d2be455c6fbd04628075b74774 JetBoom/zombiesurvival-noxiousnet Increased the crouch lock in time from crouch jumping Time increased from 0.5 seconds to 0.9. This should still allow frequent crouch jumping whilst keeping the crouch all the way to the ground. Allowed crouch jump punish leg damage to apply to players who jump near players (previously the detection for immunity from this applied to everything, it should really only apply to solid objects) Begun changes to various trinkets which weren't used very much at all: - Merged Acrobat Frame II into Pathfinder and renamed it to Agility Magnifier. - Merged Auto Recovery System into Galvanizer Implant. Increased the values for it and gave it another weapon switch speed bonus. - Reactive Flasher is no longer consumed, but instead takes 75 seconds to recharge. Removed stock from it. Raox2 2017-06-25T13:32:27+01:00
c0d09719f3dd9205a60b8b03097d2cb4e9494ed2 JetBoom/zombiesurvival-noxiousnet Updated the statistics tracker for ZS Allowed it to support multiple types of information and cleaned up the code, made more extensible. Now tracks the following information: - Boss zombie spawns - Starting Loadout weapons - Random Checkout weapons - Weapon disassembles - Zombie human and barricade damage per class - Weapon crafts Raox2 2017-06-25T12:33:38+01:00
e4ecbcf8b063618ae5c150ed234fa2c6590657ea JetBoom/zombiesurvival-noxiousnet Added some basic statistics tracking to ZS It's focused mainly on weapons right now. Checks the points earned with, damage done, purchases and checkouts of a weapon. Also checks trinket purchases. Fixed bullet weapons not having a proper weapon inflictor. Raox2 2017-06-21T20:54:30+01:00
59a0ae5f92a765e9dd27eea2940f72649513f5c1 JetBoom/zombiesurvival-noxiousnet Slinger/Blareduct changes Added on hit particles to the Slinger when it impacts something Slinger damage 66 -> 68.5 Slinger velocity 1200 -> 1350. Changed the secondary remantle bonus on the Blareduct to "effectiveness" which increases the reload speed, accuracy and reduces recoil. Blareduct reload speed base increased slightly. Animations on Blareduct reload tweaked. Raox2 2017-06-21T19:04:20+01:00
8bd7d89310093df012b138f609cb7e1d0b5738c0 JetBoom/zombiesurvival-noxiousnet Updated Shroud kill icon Fixed potential crash with Doom Crab Fixed Vile Bloated Zombie effect showing in zombie gasses Fixed Night Vision Goggles not having a description Frost debuff now reduces melee speed and weapon switch speed Increased Frigid Ghoul movement speed from 165 to 170 Bloodsucker Headcrab now applies the new sickness debuff, which reduces healing received by 40%, for 5 seconds Puke Pus' attack delay can now change based on attack slows and increases Added a new crafting recipe Added new Doom Crab variant: Extinction Crab - A less durable but faster variant with the ability to spit Extinction spores, which applies sickness to those around the explosion. Added new boss zombie: Howler - a giant zombie with the howl special ability. Howl applies the new fright debuff to nearby humans which impedes your aiming the same way having low health does but at double the effect if you were at 1 hp. Additionally, it will make the Howler emit a short range aura for a few seconds that increases the attack speed of nearby zombies. This does not apply to special attacks such as the Bonemesh's blood bomb. TheDarkerOne 2017-06-21T04:08:42-04:00
ed553e6cc3ff4a0435dadd633fbb947781d9cc8d JetBoom/zombiesurvival-noxiousnet Made 2 starter pistols less shit. Owens damage: 12 -> 12.5 Peashooter firerate sped up to about tosser speed at semi-auto max fire rate. Raox2 2017-06-20T08:07:34+01:00
82ba3207553ef5618e47befce42664f2b2a4a4fc JetBoom/zombiesurvival-noxiousnet Tithonus Changes Reduced spread by 20%, changed the firing sound to be a little more impactful, improve firerate slightly, added a particle effect to the projectiles and increased damage from 19 -> 20. Raox2 2017-06-19T22:54:53+01:00
a0d9defd0c06b2d9cda2c8ca130c365e406a9f8e JetBoom/zombiesurvival-noxiousnet Fixed the arsenal crate description not showing correct commision. Raox2 2017-06-18T16:21:12+01:00
205c4576e5ea36c4a5fd462ba94fbb8e0a6bdd4f JetBoom/zombiesurvival-noxiousnet Added new crafting recipe Added Deathdealers kill icon Changed Deathdealers secondary remantling bonus Tweaked Bulwark: fixed bullet positioning, new loop sound, increased damage, added secondary bonus, added ability to spool up without firing with right click and spooling doesnt go away instantly TheDarkerOne 2017-06-18T03:49:21-04:00
fafed57954a3a61007172ccab41141e13148898c JetBoom/zombiesurvival-noxiousnet Added a new tier 6 weapon: 'Bulwark' Minigun SMG weapon that doesn't reload. Takes time to spin up and spool and while holding fire. Not very accurate, and you cannot move fast while firing. Raox2 2017-06-18T02:01:26+01:00
6cf1032794a57c8d3faded28e3cc170eef74287c JetBoom/zombiesurvival-noxiousnet Reverted the collision box of drones, but kept the hitbox size of them the same. This should allow them to go through barricades more easily. Fixed drones taking collision damage from things other than the world. Raox2 2017-06-17T13:36:41+01:00
719c140503a74b21d2583fe81d02e374f61381c4 JetBoom/zombiesurvival-noxiousnet Buffed a bunch of skills players haven't been using. Drone now states that the RELOAD key be used to interact with resupplies and tow objects. Light Constructions penalty reduced from -35% to -25%. Egocentric penalty reduced from -6 to -5. Wooism's ironsight penalty reduced from -60% to -40%. Last Stand's melee damage penalty when not under 25% health reduced from 25% to 15%. Critical Knuckle's penalty reduced from -75% to -25% and now has +25% longer time before next strike. Glutton's health penalty reduced from -10 to -7. Forager's resupply delay penalty reduced from +35% to +25%. Agile's fall damage penalty has been removed. Raox2 2017-06-17T13:19:52+01:00
e8a290a8fcbac7fe22f2c7f0cdaaa5d6e988a4ce JetBoom/zombiesurvival-noxiousnet Adjustment to new crafting recipe Reduced Annabelle max bloom from 5 to 4 Added new tier 6 shotgun: "Deathdealers" Dual Shotguns - fast firing shotguns with high reload speed. TheDarkerOne 2017-06-16T00:42:22-04:00
71c68fce232313a5540782dbf6227748e75014ad JetBoom/zombiesurvival-noxiousnet added new crafting recipe TheDarkerOne 2017-06-15T00:05:47-04:00
b5fcff2217bc0fe5ba45a8fa9885eb795a9feda8 JetBoom/zombiesurvival-noxiousnet Attempted to ensure zombie spawns for both furthest and nearest points to humans always use the human epicentre for measurements. Raox2 2017-06-13T21:34:42+01:00
93b9f56b8e85d13240c48aef9351a61355eb0535 JetBoom/zombiesurvival-noxiousnet Allowed you to use scrap to purchase ammo. The rate is 5 scrap => 1 resupplies worth, so this is slightly inefficient by design to make ammo with. Slightly clean some code in various places. Raox2 2017-06-13T21:18:33+01:00
c08640be1a12ab6fa2fbda3e3549b7c799476ce5 JetBoom/zombiesurvival-noxiousnet Added new skill: Recoverable Solution Refunds 60% of your medical dart ammo if the healing would be wasted. +200% medic gun fire delay and -50% medic gun reload speed. It also prevents you, on the medical dart gun, from speed boosting full health players since it refunds on those. Works with the strength shot gun too if that would be wasted. Conditions which are considered wasted: - Hitting a 25%+ frail debuff player. - Hitting a full health player. - Missing. Reduced the penalty on Soft Detonation from 25% to 15%. Reduced the penalty on Smart Targetting from +150% delay to +100%. Raox2 2017-06-11T14:18:19+01:00
30f6f3c93fe15064c268f4c976cf3d7d20f10341 JetBoom/zombiesurvival-noxiousnet Added a message for when a trinket in your inventory has been consumed and activated. Raox2 2017-06-10T22:11:33+01:00
3bbeed67f047682b94967aae992df33e1d2a3d30 JetBoom/zombiesurvival-noxiousnet Secondary remantle bonus of the hammer and electrohammer changed to provide a small increase in swing speed. Raox2 2017-06-10T22:02:23+01:00
7aa70f52b56e6c14421d9a0264319371cc81c158 JetBoom/zombiesurvival-noxiousnet Added a message for when you claim a deployable. Slightly made any blue text in ZS more visible. Raox2 2017-06-10T21:42:48+01:00
619287dce3bf6cfea4ea0a4cbd514835ed60602e JetBoom/zombiesurvival-noxiousnet Artemis and charon tweaks. Muon is now a bit more purple. Swapped the Artemis and Charon fire rates, roughly, which makes the Charon a bit faster, and Artemis slower. The Artemis now deals 60% of it's damage as direct, and 40% of it as explosive that tapers. The base damage has been increased to 85. Raox2 2017-06-09T22:17:38+01:00
21c7417e632f09cdc900d5991e8dd191b58a24a2 JetBoom/zombiesurvival-noxiousnet Weapon tweaks, mostly buffs. The tau now does 37 damage but does not headshot. Gave it a small hullsize. Givie the cosmos a bit more damage (37.5 -> 42.5), bit less moving spread and a small hullsize. Made the colossus work like the Seditionist in terms of piercing, pierces multiple zombies. Back to using 2 ammo, base damage reduced from 214 to 185. Movement speed reduced. Pierces upto 5 times. Raox2 2017-06-09T21:51:52+01:00
36fc05770fc9b59a52a117f42a31b6ddae1091e4 JetBoom/zombiesurvival-noxiousnet Unshit this too Raox2 2017-06-08T20:14:48+01:00
029ccbfd8260145dd95813167c1a2a911d65e26a JetBoom/zombiesurvival-noxiousnet Tau Unshitted the Tau (less damage than Adonis still but eh?) Raox2 2017-06-08T20:09:03+01:00
ee505b660a5cf4916a06e2fe084db8b07f273299 JetBoom/zombiesurvival-noxiousnet Fix remantler bug Raox2 2017-06-05T22:15:19+01:00
0f427ae0fbff3ced73d7fea612b8aeeae8f44ec4 JetBoom/zombiesurvival-noxiousnet Added messages for when deployables are destroyed/lost. Raox2 2017-06-05T21:46:41+01:00
16ae85461191de0a8528ec7b34bc4978215dd7b2 JetBoom/zombiesurvival-noxiousnet added new point entity logic_experience which lets you increase or decrease a global point multiplier for humans or zombies TheDarkerOne 2017-06-05T17:07:35-04:00
02ee5a56345ada8364d52bac575c01152cd296fb JetBoom/zombiesurvival-noxiousnet Ancient Nightmare health reduced from 2000 -> 1825. Raox2 2017-06-04T10:32:41+01:00
75365eb5967ab0b8feaf3af9ecbd37b667979960 JetBoom/zombiesurvival-noxiousnet Increased Colossus ammo usage by 50%. Fracture spreads much more from the origin from the crosshair in terms of the individual spread and also the line spread is wider. Damage increased from 10.35 -> 11 and reload speed increased a bit. Glock reverted to old pre multi shot fix accuracy values. It used to have a specific weakness in terms of having a lot of cone bloom, but this was reduced and made it a general jack of all trades. Gave it a tiny bit more damage. Tau cannon values adjusted pre-emptively. Slinger projectiles are now slightly more visible. Slinger, Charon and Inquisitor projectiles can now go through fences. Raox2 2017-06-04T10:11:22+01:00
ae8ba9d713d74e23c707346f7e32a984569240e5 JetBoom/zombiesurvival-noxiousnet New skill, remantler change, small tweaks. New unlockable skill: Rocket Turret - A first of a kind high tier unlockable deployable. Uses explosive ammo and launches rockets at a slow rate. Works with all turret skills. 150 points, cannot start in worth. No killicon yet for it. Selecting a trinket in your inventory and opening a remantler will show you the scrap and any components you might get from disassembling it. Increased the broadside AoE taper from 4% to 5%. Raox2 2017-06-03T15:38:29+01:00
d9ecfe5b5fb05f440485516105cdf17c66a09035 JetBoom/zombiesurvival-noxiousnet Changed the default resupply ammo type for items like melee to scrap from smg1. Scrap will be later allowed to be converted to other ammo types at a poorer ratio then buying from the arsenal. Raox2 2017-06-01T06:58:53+01:00
4061e4f61bab864d87f179024ba6ec3175454d1c JetBoom/zombiesurvival-noxiousnet Final changes before update, pt3 Added 1 new crafting recipe Gave the Waraxe a new look TheDarkerOne 2017-05-30T19:14:21-04:00
37274e2a12a188b64070e084fcacbf4e4334df8c JetBoom/zombiesurvival-noxiousnet Final changes before update, pt2 TheDarkerOne 2017-05-29T21:30:20-04:00
02fe364384f7dbe4abd57860e10a475781af2639 JetBoom/zombiesurvival-noxiousnet Final adjustments before update TheDarkerOne 2017-05-29T21:09:11-04:00
381842697fff87056a0a8d4738e83870c7aa9743 JetBoom/zombiesurvival-noxiousnet Gore Blaster Zombie no longer always gibs Added new Fast Zombie variant: Slingshot Zombie - pounce ability launches you much further than a regular Fast Zombie, deals 15 damage to humans, inflicts an 8 seconds slow and maximum leg damage. Once the pounce takes off it will turn into its torso variant, adjusting max health, reducing the claw dps and losing the ability to pounce or climb. TheDarkerOne 2017-05-29T16:18:18-04:00
14b7a5ed4d3934307299e7f017f1991c8010a066 JetBoom/zombiesurvival-noxiousnet A bit more, for Petrified Wraith then. Raox2 2017-05-27T21:27:48+01:00
08f200416b92b26c13d73ff203c290dbe80aeb96 JetBoom/zombiesurvival-noxiousnet Alright Raox2 2017-05-27T21:17:49+01:00
b89e9a3dbf9cad0fef15fb76c387b9e22dcc83f2 JetBoom/zombiesurvival-noxiousnet Unchanged it Raox2 2017-05-27T15:50:42+01:00
a5f2b876e2e883763aea96931b1f154b334cd0f9 JetBoom/zombiesurvival-noxiousnet Changed a future crafting recipe Should make it a bit more unique and more based on limited availability. Raox2 2017-05-27T10:42:06+01:00
6d031654f688d01b948706a8e5574a3c072e103f JetBoom/zombiesurvival-noxiousnet Added a new craftable. Raox2 2017-05-26T22:15:30+01:00
b98a7a6d505522de4cb479302c1b307ec9e3047b JetBoom/zombiesurvival-noxiousnet Added 2 new craftables. Raox2 2017-05-26T20:05:38+01:00
4792874d6a0f81811533ea858f235f812440c180 JetBoom/zombiesurvival-noxiousnet Petrified Wraith tweaks Increased the health of Petrified Wraiths from 110 to 125. Decreased the damage resistance of Petrified Wraiths in stone form a little. Decreased the regeneration speed of Petrified Wraiths in stone form by 1. Increased the leg damage delay after the dash boost from leaving stone from by 0.25 seconds. Increased the duration of the speed boost from attacking from stone form by 0.5 seconds and increased the speed boost itself from 185 to 210 speed. Raox2 2017-05-26T20:01:01+01:00
4a81260aa8d5f5749ed72fd49222fc04e5129887 JetBoom/zombiesurvival-noxiousnet Removed hitbox damage scaling from the Tickle Monster Was inadvertently left in a GMod update. The hitboxes were really mismatched compared to what you see/shoot on the Tickle Monster. Raox2 2017-05-26T19:50:30+01:00
35e22a8d15a4d1685cb4eb1315fa5d7012cf2291 JetBoom/zombiesurvival-noxiousnet Crafted weapon fix Probably fixed outstanding issues with a new craftable weapon's effect Raox2 2017-05-26T19:48:26+01:00
7f81ba3900404760e801d0e663a0e7ae574797d5 JetBoom/zombiesurvival-noxiousnet Explosive damage tapering system and minor tweaks Added functionality for explosions and explosive weapons to have a damage tapering scalar based on the number of zombies hit. To start with, added this functionality to the Broadside to a minor degree. The base damage has been increased from 101 -> 110 but it loses 4% damage per zombie hit (multiplicatively). Removed a couple of full stops from trinket descriptions. Feather Fall Frame now has a -35% fall damage protection up from 25% and has a -75% reduced slow down from landing or taking fall damage. Adjusted a crafted weapon animation (tracer still not fixed yet on it) Fixed detpacks making a phasing/flanger sound when they explode. Raox2 2017-05-26T19:19:29+01:00
892679b31ab62e30c1f36d70a84f4c8f716143cd JetBoom/zombiesurvival-noxiousnet Minor fixes/tweaks Adjusted the radius of zombie gas particles to make it a little more symbolic of the radius. Minor code cleanup on unneeded variable. Raox2 2017-05-26T06:28:36+01:00
102ed9c2150d9df24dc328108c507b00fe939091 JetBoom/zombiesurvival-noxiousnet Removed slowdown when tossing flesh with Elder Ghoul Increased Blood Sucker Headcrab speed from 190 to 210 Reduced Recent Dead point value from 4.5 to 4 Added new Lacerator variant: Charging Lacerator - has the ability to charge long distances on the ground rather than pounce into the air. The charge will apply force, damage anything and knock down humans hit. Charging has a small acceleration time which scales the force applied, knock down duration and damage so ramming things at point blank is a bad idea. TheDarkerOne 2017-05-25T17:40:09-04:00
c1af6b454e4f57fea730e4bebee455183e96aa35 JetBoom/zombiesurvival-noxiousnet Fixed Hemo Adrenal Convertor overriding the item signature of Acrobat Frame I in worth. Raox2 2017-05-25T17:01:42+01:00
798111eedcecc6a4a8319cbc8cf11c478a74bbeb JetBoom/zombiesurvival-noxiousnet Fixed classes that deal DOTs such as poison and bleed sometimes not having their damage scaled based on the number of humans hit. Raox2 2017-05-25T04:36:31+01:00
6638a9e3d305d0de35779647b6101c17d1c5f5cc JetBoom/zombiesurvival-noxiousnet misplaced variable TheDarkerOne 2017-05-25T00:58:40-04:00
6c339e924f2fc4f57e6f916c11ce86e23f53e773 JetBoom/zombiesurvival-noxiousnet Fixed zombie glowing eyes and weapons appearing in zombie gasses. Shade no longer takes damage from legs and has unified damage scaling. Small adjustment to zombie climbing which will make it a little easier to climb over small bumps and climbing around inner and outer corners of geometry. Fixed Agile Dead and Super Zombie getting stuck while climbing. Fixed brass knuckles applying the wrong speed class after attacking. TheDarkerOne 2017-05-24T23:52:05-04:00
981a40de9ff5860c34f2a615905896b311dba825 JetBoom/zombiesurvival-noxiousnet Fixed the tethered harpoon not retained weapon quality weapon thrown. Raox2 2017-05-23T10:16:02+01:00
a3546a7b047e64928e1b1a89e98b1baaef527ede JetBoom/zombiesurvival-noxiousnet Some crafting tweaks for future secrecy. Raox2 2017-05-23T10:13:41+01:00
56940c264fef70e86ab1659b190d971c0372ff8f JetBoom/zombiesurvival-noxiousnet A new craft that wasn't added earlier. Raox2 2017-05-23T09:53:02+01:00
c6038b8de5da68e6c8c23405814cd3833c619dbd JetBoom/zombiesurvival-noxiousnet Cleanup code, optimisations, crafting tweaks. Raox2 2017-05-23T09:49:30+01:00
4aba6c85c108ef223a01a608d337478535d6b44a JetBoom/zombiesurvival-noxiousnet Renamed a bunch of effect names to be consistent with one another. Raox2 2017-05-23T09:15:50+01:00
9b3a14123e1190a054d37d02a7481a6fd3a9dfb6 JetBoom/zombiesurvival-noxiousnet Increased the damage bonus from the Strength Shot to 20% from 15%. Proxy mines now cost 35 points instead of 40. Raox2 2017-05-23T04:24:29+01:00
2d6bbabf08742e3c0f4aee76411a67f6d299739c JetBoom/zombiesurvival-noxiousnet Crisis averted and another fix. Raox2 2017-05-23T04:11:34+01:00
10c0e10c0729ec8fbc4318ef3308a8f6c421e821 JetBoom/zombiesurvival-noxiousnet Increased Recent Dead health from 115 to 130 and increased point value from 4 to 4.5 Reduced Agile Dead attack delay from 1.5 to 1.2 TheDarkerOne 2017-05-22T22:26:49-04:00
3b73d7c42d2bae402c892036d798eb875bf066bf JetBoom/zombiesurvival-noxiousnet Added new zombie variant: Gore Blaster Zombie - has slightly less health and damage than a regular zombie but applies bleed on attack, al... ...ways gibs and deals minor damage around itself on death. Reduced impact mine damage from 33 to 26.67. This brings it back to the old damage per resupply of 240. Impact mine damage will falloff linearly from full damage to 1 starting from half its detection range. TheDarkerOne 2017-05-22T21:38:04-04:00
22cb61c6e365704f2d4d59c0085d7ed610296773 JetBoom/zombiesurvival-noxiousnet Fixed a tracer error. Raox2 2017-05-22T20:10:28+01:00
4f2003df0cef8ce9f3f25eb46ad0d2e265ec6bd3 JetBoom/zombiesurvival-noxiousnet oversight Raox2 2017-05-22T19:41:31+01:00
5a53d9fd1a8cab77e38ab82a2b8bc73cf19955b8 JetBoom/zombiesurvival-noxiousnet Added a kill icon for the Tempest. Added 2 new crafted weapons. Increased the accuracy of the Tempest a bit, and increased the fire rate of the Eraser. Raox2 2017-05-22T19:38:52+01:00
bc64c12177fa9c059113bc028f0391415d2cf785 JetBoom/zombiesurvival-noxiousnet Hyena and Barrage now have an arsenal stock of 3 Hyena damage now ramps up from half to full over 3 seconds when created. A visual indicator will appear when they reach full damage. Artemis and Spinfusor now work properly with Soft Detonation Explosion effects no longer cause ear ringing or ignite props TheDarkerOne 2017-05-21T17:06:25-04:00
8e638649b40e2f1998d97b45bb96586f082e70c7 JetBoom/zombiesurvival-noxiousnet Improved custom bone model scaling on weapons in terms of optimisation. Raox2 2017-05-21T15:55:17+01:00
a3496b4a1c5cf3d64c895fda35b6dc74d3013382 JetBoom/zombiesurvival-noxiousnet Adjust anti stuck calc and cleanup. Raox2 2017-05-21T14:55:47+01:00
416b2d04be5d0d071c908938383d3b5c82be6c93 JetBoom/zombiesurvival-noxiousnet Fixed naming a worth cart text entry being hardly visible for typed characters. Raox2 2017-05-21T14:40:06+01:00
fb7b7ca13b1313214cf0fa0cd496eeccd10e3980 JetBoom/zombiesurvival-noxiousnet Slightly adjust calculation for anti stuck protection. Raox2 2017-05-21T14:28:51+01:00
43ecad656f531a584685e5a61cb0e3fbd8f1243c JetBoom/zombiesurvival-noxiousnet Added an experimental anti player stuck phase checker. This works by checking if you're not on the ground and haven't really moved in the last 3 seconds. If so, you'll be allowed to phase. This fixes cades which sometimes got players stuck in a constant state of "free-fall" on a prop. Also fixes sometimes getting "nailed into a prop", where a prop might unghost early on players. Raox2 2017-05-21T14:12:20+01:00
13090baa6c9eb6a7ba99865afd6f8ec1a6d393c1 JetBoom/zombiesurvival-noxiousnet Increased the base reload speed on the Slinger but reduced the reload speed bonus from remantling, as it actually gave it considerable DPS. Raox2 2017-05-20T20:11:50+01:00
c756e4253e31016527d089ad2a57780ec8cae55d JetBoom/zombiesurvival-noxiousnet Changed all instances of the word "disassemble" in the code and english text to "dismantle", making it more thematically in opposition with the reMANTLER. Propane tanks are now obtainable in the crafting pack. (Specifics on previous manhack change: Sawhack health: 220 -> 170, Regular Manhack health: 160 -> 150. Hitbox size increase is roughly 9%.) Raox2 2017-05-20T20:08:46+01:00
276ce833f83b3c8c346584d6a80c126569e9bf3b JetBoom/zombiesurvival-noxiousnet Revert movement lock on chems Raox2 2017-05-20T18:57:36+01:00
774aa2a41955e9eccbbc47e52de597c2f796ffcc JetBoom/zombiesurvival-noxiousnet Adjustments to boss selection and manhacks Boss zombie selection is only 5% based off of barricade damage now instead of 20%. Manhack hitboxes increased slightly. Saw variant health decreased because it's too easy to create. JetBoom 2017-05-20T13:04:29-04:00
d677e299642eab7035eafb1869564ec957c60460 JetBoom/zombiesurvival-noxiousnet Put Seditionist back to 51 dmg, doesn't need a dmg buff (kept the reload speed buff). Raox2 2017-05-19T23:00:40+01:00
705b5c7b87d0115a70d6eba0619c41b1034374a7 JetBoom/zombiesurvival-noxiousnet Fixed Tithonus shots being 3x oversized. Raox2 2017-05-19T16:59:43+01:00
f2a1fb2b5a9e91cca2b3b18af7ca77af84a137f1 JetBoom/zombiesurvival-noxiousnet Fracture damage reduced from 11.5 -> 10.35 damage per pellet. Raox2 2017-05-19T16:24:19+01:00
0e84833156dc4ffc379ec3bf82b4c0cd0a5ca9d1 JetBoom/zombiesurvival-noxiousnet Fixed being unable to lastinv with the Grave Shovel and the Gluon. Raox2 2017-05-19T15:38:43+01:00
833b273ba88de5cc2fbbc6eff9b8e7107f01988a JetBoom/zombiesurvival-noxiousnet Devourer hooks can now yank manhacks towards them, although the hook will not latch on. Raox2 2017-05-19T15:34:00+01:00
378ab366e08ae24a2cd2a9f95af064a59376d5cd JetBoom/zombiesurvival-noxiousnet Fixed inventory items trying to preserve on a zombie players first spawn. Fixed tethered harpoons not severing when they should. Raox2 2017-05-19T15:14:32+01:00