Updates

GitHub updates from here. Some repos are private. Updates started appearing here 9/19/2016

Listing 200 recent updates
Commit Repo Summary User Date
e4ecbcf8b063618ae5c150ed234fa2c6590657ea JetBoom/zombiesurvival-noxiousnet Added some basic statistics tracking to ZS It's focused mainly on weapons right now. Checks the points earned with, damage done, purchases and checkouts of a weapon. Also checks trinket purchases. Fixed bullet weapons not having a proper weapon inflictor. Raox2 2017-06-21T20:54:30+01:00
59a0ae5f92a765e9dd27eea2940f72649513f5c1 JetBoom/zombiesurvival-noxiousnet Slinger/Blareduct changes Added on hit particles to the Slinger when it impacts something Slinger damage 66 -> 68.5 Slinger velocity 1200 -> 1350. Changed the secondary remantle bonus on the Blareduct to "effectiveness" which increases the reload speed, accuracy and reduces recoil. Blareduct reload speed base increased slightly. Animations on Blareduct reload tweaked. Raox2 2017-06-21T19:04:20+01:00
8bd7d89310093df012b138f609cb7e1d0b5738c0 JetBoom/zombiesurvival-noxiousnet Updated Shroud kill icon Fixed potential crash with Doom Crab Fixed Vile Bloated Zombie effect showing in zombie gasses Fixed Night Vision Goggles not having a description Frost debuff now reduces melee speed and weapon switch speed Increased Frigid Ghoul movement speed from 165 to 170 Bloodsucker Headcrab now applies the new sickness debuff, which reduces healing received by 40%, for 5 seconds Puke Pus' attack delay can now change based on attack slows and increases Added a new crafting recipe Added new Doom Crab variant: Extinction Crab - A less durable but faster variant with the ability to spit Extinction spores, which applies sickness to those around the explosion. Added new boss zombie: Howler - a giant zombie with the howl special ability. Howl applies the new fright debuff to nearby humans which impedes your aiming the same way having low health does but at double the effect if you were at 1 hp. Additionally, it will make the Howler emit a short range aura for a few seconds that increases the attack speed of nearby zombies. This does not apply to special attacks such as the Bonemesh's blood bomb. TheDarkerOne 2017-06-21T04:08:42-04:00
ed553e6cc3ff4a0435dadd633fbb947781d9cc8d JetBoom/zombiesurvival-noxiousnet Made 2 starter pistols less shit. Owens damage: 12 -> 12.5 Peashooter firerate sped up to about tosser speed at semi-auto max fire rate. Raox2 2017-06-20T08:07:34+01:00
82ba3207553ef5618e47befce42664f2b2a4a4fc JetBoom/zombiesurvival-noxiousnet Tithonus Changes Reduced spread by 20%, changed the firing sound to be a little more impactful, improve firerate slightly, added a particle effect to the projectiles and increased damage from 19 -> 20. Raox2 2017-06-19T22:54:53+01:00
a0d9defd0c06b2d9cda2c8ca130c365e406a9f8e JetBoom/zombiesurvival-noxiousnet Fixed the arsenal crate description not showing correct commision. Raox2 2017-06-18T16:21:12+01:00
205c4576e5ea36c4a5fd462ba94fbb8e0a6bdd4f JetBoom/zombiesurvival-noxiousnet Added new crafting recipe Added Deathdealers kill icon Changed Deathdealers secondary remantling bonus Tweaked Bulwark: fixed bullet positioning, new loop sound, increased damage, added secondary bonus, added ability to spool up without firing with right click and spooling doesnt go away instantly TheDarkerOne 2017-06-18T03:49:21-04:00
fafed57954a3a61007172ccab41141e13148898c JetBoom/zombiesurvival-noxiousnet Added a new tier 6 weapon: 'Bulwark' Minigun SMG weapon that doesn't reload. Takes time to spin up and spool and while holding fire. Not very accurate, and you cannot move fast while firing. Raox2 2017-06-18T02:01:26+01:00
6cf1032794a57c8d3faded28e3cc170eef74287c JetBoom/zombiesurvival-noxiousnet Reverted the collision box of drones, but kept the hitbox size of them the same. This should allow them to go through barricades more easily. Fixed drones taking collision damage from things other than the world. Raox2 2017-06-17T13:36:41+01:00
719c140503a74b21d2583fe81d02e374f61381c4 JetBoom/zombiesurvival-noxiousnet Buffed a bunch of skills players haven't been using. Drone now states that the RELOAD key be used to interact with resupplies and tow objects. Light Constructions penalty reduced from -35% to -25%. Egocentric penalty reduced from -6 to -5. Wooism's ironsight penalty reduced from -60% to -40%. Last Stand's melee damage penalty when not under 25% health reduced from 25% to 15%. Critical Knuckle's penalty reduced from -75% to -25% and now has +25% longer time before next strike. Glutton's health penalty reduced from -10 to -7. Forager's resupply delay penalty reduced from +35% to +25%. Agile's fall damage penalty has been removed. Raox2 2017-06-17T13:19:52+01:00
e8a290a8fcbac7fe22f2c7f0cdaaa5d6e988a4ce JetBoom/zombiesurvival-noxiousnet Adjustment to new crafting recipe Reduced Annabelle max bloom from 5 to 4 Added new tier 6 shotgun: "Deathdealers" Dual Shotguns - fast firing shotguns with high reload speed. TheDarkerOne 2017-06-16T00:42:22-04:00
71c68fce232313a5540782dbf6227748e75014ad JetBoom/zombiesurvival-noxiousnet added new crafting recipe TheDarkerOne 2017-06-15T00:05:47-04:00
b5fcff2217bc0fe5ba45a8fa9885eb795a9feda8 JetBoom/zombiesurvival-noxiousnet Attempted to ensure zombie spawns for both furthest and nearest points to humans always use the human epicentre for measurements. Raox2 2017-06-13T21:34:42+01:00
93b9f56b8e85d13240c48aef9351a61355eb0535 JetBoom/zombiesurvival-noxiousnet Allowed you to use scrap to purchase ammo. The rate is 5 scrap => 1 resupplies worth, so this is slightly inefficient by design to make ammo with. Slightly clean some code in various places. Raox2 2017-06-13T21:18:33+01:00
c08640be1a12ab6fa2fbda3e3549b7c799476ce5 JetBoom/zombiesurvival-noxiousnet Added new skill: Recoverable Solution Refunds 60% of your medical dart ammo if the healing would be wasted. +200% medic gun fire delay and -50% medic gun reload speed. It also prevents you, on the medical dart gun, from speed boosting full health players since it refunds on those. Works with the strength shot gun too if that would be wasted. Conditions which are considered wasted: - Hitting a 25%+ frail debuff player. - Hitting a full health player. - Missing. Reduced the penalty on Soft Detonation from 25% to 15%. Reduced the penalty on Smart Targetting from +150% delay to +100%. Raox2 2017-06-11T14:18:19+01:00
30f6f3c93fe15064c268f4c976cf3d7d20f10341 JetBoom/zombiesurvival-noxiousnet Added a message for when a trinket in your inventory has been consumed and activated. Raox2 2017-06-10T22:11:33+01:00
3bbeed67f047682b94967aae992df33e1d2a3d30 JetBoom/zombiesurvival-noxiousnet Secondary remantle bonus of the hammer and electrohammer changed to provide a small increase in swing speed. Raox2 2017-06-10T22:02:23+01:00
7aa70f52b56e6c14421d9a0264319371cc81c158 JetBoom/zombiesurvival-noxiousnet Added a message for when you claim a deployable. Slightly made any blue text in ZS more visible. Raox2 2017-06-10T21:42:48+01:00
619287dce3bf6cfea4ea0a4cbd514835ed60602e JetBoom/zombiesurvival-noxiousnet Artemis and charon tweaks. Muon is now a bit more purple. Swapped the Artemis and Charon fire rates, roughly, which makes the Charon a bit faster, and Artemis slower. The Artemis now deals 60% of it's damage as direct, and 40% of it as explosive that tapers. The base damage has been increased to 85. Raox2 2017-06-09T22:17:38+01:00
21c7417e632f09cdc900d5991e8dd191b58a24a2 JetBoom/zombiesurvival-noxiousnet Weapon tweaks, mostly buffs. The tau now does 37 damage but does not headshot. Gave it a small hullsize. Givie the cosmos a bit more damage (37.5 -> 42.5), bit less moving spread and a small hullsize. Made the colossus work like the Seditionist in terms of piercing, pierces multiple zombies. Back to using 2 ammo, base damage reduced from 214 to 185. Movement speed reduced. Pierces upto 5 times. Raox2 2017-06-09T21:51:52+01:00
36fc05770fc9b59a52a117f42a31b6ddae1091e4 JetBoom/zombiesurvival-noxiousnet Unshit this too Raox2 2017-06-08T20:14:48+01:00
029ccbfd8260145dd95813167c1a2a911d65e26a JetBoom/zombiesurvival-noxiousnet Tau Unshitted the Tau (less damage than Adonis still but eh?) Raox2 2017-06-08T20:09:03+01:00
ee505b660a5cf4916a06e2fe084db8b07f273299 JetBoom/zombiesurvival-noxiousnet Fix remantler bug Raox2 2017-06-05T22:15:19+01:00
0f427ae0fbff3ced73d7fea612b8aeeae8f44ec4 JetBoom/zombiesurvival-noxiousnet Added messages for when deployables are destroyed/lost. Raox2 2017-06-05T21:46:41+01:00
16ae85461191de0a8528ec7b34bc4978215dd7b2 JetBoom/zombiesurvival-noxiousnet added new point entity logic_experience which lets you increase or decrease a global point multiplier for humans or zombies TheDarkerOne 2017-06-05T17:07:35-04:00
02ee5a56345ada8364d52bac575c01152cd296fb JetBoom/zombiesurvival-noxiousnet Ancient Nightmare health reduced from 2000 -> 1825. Raox2 2017-06-04T10:32:41+01:00
75365eb5967ab0b8feaf3af9ecbd37b667979960 JetBoom/zombiesurvival-noxiousnet Increased Colossus ammo usage by 50%. Fracture spreads much more from the origin from the crosshair in terms of the individual spread and also the line spread is wider. Damage increased from 10.35 -> 11 and reload speed increased a bit. Glock reverted to old pre multi shot fix accuracy values. It used to have a specific weakness in terms of having a lot of cone bloom, but this was reduced and made it a general jack of all trades. Gave it a tiny bit more damage. Tau cannon values adjusted pre-emptively. Slinger projectiles are now slightly more visible. Slinger, Charon and Inquisitor projectiles can now go through fences. Raox2 2017-06-04T10:11:22+01:00
ae8ba9d713d74e23c707346f7e32a984569240e5 JetBoom/zombiesurvival-noxiousnet New skill, remantler change, small tweaks. New unlockable skill: Rocket Turret - A first of a kind high tier unlockable deployable. Uses explosive ammo and launches rockets at a slow rate. Works with all turret skills. 150 points, cannot start in worth. No killicon yet for it. Selecting a trinket in your inventory and opening a remantler will show you the scrap and any components you might get from disassembling it. Increased the broadside AoE taper from 4% to 5%. Raox2 2017-06-03T15:38:29+01:00
d9ecfe5b5fb05f440485516105cdf17c66a09035 JetBoom/zombiesurvival-noxiousnet Changed the default resupply ammo type for items like melee to scrap from smg1. Scrap will be later allowed to be converted to other ammo types at a poorer ratio then buying from the arsenal. Raox2 2017-06-01T06:58:53+01:00
4061e4f61bab864d87f179024ba6ec3175454d1c JetBoom/zombiesurvival-noxiousnet Final changes before update, pt3 Added 1 new crafting recipe Gave the Waraxe a new look TheDarkerOne 2017-05-30T19:14:21-04:00
37274e2a12a188b64070e084fcacbf4e4334df8c JetBoom/zombiesurvival-noxiousnet Final changes before update, pt2 TheDarkerOne 2017-05-29T21:30:20-04:00
02fe364384f7dbe4abd57860e10a475781af2639 JetBoom/zombiesurvival-noxiousnet Final adjustments before update TheDarkerOne 2017-05-29T21:09:11-04:00
381842697fff87056a0a8d4738e83870c7aa9743 JetBoom/zombiesurvival-noxiousnet Gore Blaster Zombie no longer always gibs Added new Fast Zombie variant: Slingshot Zombie - pounce ability launches you much further than a regular Fast Zombie, deals 15 damage to humans, inflicts an 8 seconds slow and maximum leg damage. Once the pounce takes off it will turn into its torso variant, adjusting max health, reducing the claw dps and losing the ability to pounce or climb. TheDarkerOne 2017-05-29T16:18:18-04:00
14b7a5ed4d3934307299e7f017f1991c8010a066 JetBoom/zombiesurvival-noxiousnet A bit more, for Petrified Wraith then. Raox2 2017-05-27T21:27:48+01:00
08f200416b92b26c13d73ff203c290dbe80aeb96 JetBoom/zombiesurvival-noxiousnet Alright Raox2 2017-05-27T21:17:49+01:00
b89e9a3dbf9cad0fef15fb76c387b9e22dcc83f2 JetBoom/zombiesurvival-noxiousnet Unchanged it Raox2 2017-05-27T15:50:42+01:00
a5f2b876e2e883763aea96931b1f154b334cd0f9 JetBoom/zombiesurvival-noxiousnet Changed a future crafting recipe Should make it a bit more unique and more based on limited availability. Raox2 2017-05-27T10:42:06+01:00
6d031654f688d01b948706a8e5574a3c072e103f JetBoom/zombiesurvival-noxiousnet Added a new craftable. Raox2 2017-05-26T22:15:30+01:00
b98a7a6d505522de4cb479302c1b307ec9e3047b JetBoom/zombiesurvival-noxiousnet Added 2 new craftables. Raox2 2017-05-26T20:05:38+01:00
4792874d6a0f81811533ea858f235f812440c180 JetBoom/zombiesurvival-noxiousnet Petrified Wraith tweaks Increased the health of Petrified Wraiths from 110 to 125. Decreased the damage resistance of Petrified Wraiths in stone form a little. Decreased the regeneration speed of Petrified Wraiths in stone form by 1. Increased the leg damage delay after the dash boost from leaving stone from by 0.25 seconds. Increased the duration of the speed boost from attacking from stone form by 0.5 seconds and increased the speed boost itself from 185 to 210 speed. Raox2 2017-05-26T20:01:01+01:00
4a81260aa8d5f5749ed72fd49222fc04e5129887 JetBoom/zombiesurvival-noxiousnet Removed hitbox damage scaling from the Tickle Monster Was inadvertently left in a GMod update. The hitboxes were really mismatched compared to what you see/shoot on the Tickle Monster. Raox2 2017-05-26T19:50:30+01:00
35e22a8d15a4d1685cb4eb1315fa5d7012cf2291 JetBoom/zombiesurvival-noxiousnet Crafted weapon fix Probably fixed outstanding issues with a new craftable weapon's effect Raox2 2017-05-26T19:48:26+01:00
7f81ba3900404760e801d0e663a0e7ae574797d5 JetBoom/zombiesurvival-noxiousnet Explosive damage tapering system and minor tweaks Added functionality for explosions and explosive weapons to have a damage tapering scalar based on the number of zombies hit. To start with, added this functionality to the Broadside to a minor degree. The base damage has been increased from 101 -> 110 but it loses 4% damage per zombie hit (multiplicatively). Removed a couple of full stops from trinket descriptions. Feather Fall Frame now has a -35% fall damage protection up from 25% and has a -75% reduced slow down from landing or taking fall damage. Adjusted a crafted weapon animation (tracer still not fixed yet on it) Fixed detpacks making a phasing/flanger sound when they explode. Raox2 2017-05-26T19:19:29+01:00
892679b31ab62e30c1f36d70a84f4c8f716143cd JetBoom/zombiesurvival-noxiousnet Minor fixes/tweaks Adjusted the radius of zombie gas particles to make it a little more symbolic of the radius. Minor code cleanup on unneeded variable. Raox2 2017-05-26T06:28:36+01:00
102ed9c2150d9df24dc328108c507b00fe939091 JetBoom/zombiesurvival-noxiousnet Removed slowdown when tossing flesh with Elder Ghoul Increased Blood Sucker Headcrab speed from 190 to 210 Reduced Recent Dead point value from 4.5 to 4 Added new Lacerator variant: Charging Lacerator - has the ability to charge long distances on the ground rather than pounce into the air. The charge will apply force, damage anything and knock down humans hit. Charging has a small acceleration time which scales the force applied, knock down duration and damage so ramming things at point blank is a bad idea. TheDarkerOne 2017-05-25T17:40:09-04:00
c1af6b454e4f57fea730e4bebee455183e96aa35 JetBoom/zombiesurvival-noxiousnet Fixed Hemo Adrenal Convertor overriding the item signature of Acrobat Frame I in worth. Raox2 2017-05-25T17:01:42+01:00
798111eedcecc6a4a8319cbc8cf11c478a74bbeb JetBoom/zombiesurvival-noxiousnet Fixed classes that deal DOTs such as poison and bleed sometimes not having their damage scaled based on the number of humans hit. Raox2 2017-05-25T04:36:31+01:00
6638a9e3d305d0de35779647b6101c17d1c5f5cc JetBoom/zombiesurvival-noxiousnet misplaced variable TheDarkerOne 2017-05-25T00:58:40-04:00
6c339e924f2fc4f57e6f916c11ce86e23f53e773 JetBoom/zombiesurvival-noxiousnet Fixed zombie glowing eyes and weapons appearing in zombie gasses. Shade no longer takes damage from legs and has unified damage scaling. Small adjustment to zombie climbing which will make it a little easier to climb over small bumps and climbing around inner and outer corners of geometry. Fixed Agile Dead and Super Zombie getting stuck while climbing. Fixed brass knuckles applying the wrong speed class after attacking. TheDarkerOne 2017-05-24T23:52:05-04:00
981a40de9ff5860c34f2a615905896b311dba825 JetBoom/zombiesurvival-noxiousnet Fixed the tethered harpoon not retained weapon quality weapon thrown. Raox2 2017-05-23T10:16:02+01:00
a3546a7b047e64928e1b1a89e98b1baaef527ede JetBoom/zombiesurvival-noxiousnet Some crafting tweaks for future secrecy. Raox2 2017-05-23T10:13:41+01:00
56940c264fef70e86ab1659b190d971c0372ff8f JetBoom/zombiesurvival-noxiousnet A new craft that wasn't added earlier. Raox2 2017-05-23T09:53:02+01:00
c6038b8de5da68e6c8c23405814cd3833c619dbd JetBoom/zombiesurvival-noxiousnet Cleanup code, optimisations, crafting tweaks. Raox2 2017-05-23T09:49:30+01:00
4aba6c85c108ef223a01a608d337478535d6b44a JetBoom/zombiesurvival-noxiousnet Renamed a bunch of effect names to be consistent with one another. Raox2 2017-05-23T09:15:50+01:00
9b3a14123e1190a054d37d02a7481a6fd3a9dfb6 JetBoom/zombiesurvival-noxiousnet Increased the damage bonus from the Strength Shot to 20% from 15%. Proxy mines now cost 35 points instead of 40. Raox2 2017-05-23T04:24:29+01:00
2d6bbabf08742e3c0f4aee76411a67f6d299739c JetBoom/zombiesurvival-noxiousnet Crisis averted and another fix. Raox2 2017-05-23T04:11:34+01:00
10c0e10c0729ec8fbc4318ef3308a8f6c421e821 JetBoom/zombiesurvival-noxiousnet Increased Recent Dead health from 115 to 130 and increased point value from 4 to 4.5 Reduced Agile Dead attack delay from 1.5 to 1.2 TheDarkerOne 2017-05-22T22:26:49-04:00
3b73d7c42d2bae402c892036d798eb875bf066bf JetBoom/zombiesurvival-noxiousnet Added new zombie variant: Gore Blaster Zombie - has slightly less health and damage than a regular zombie but applies bleed on attack, al... ...ways gibs and deals minor damage around itself on death. Reduced impact mine damage from 33 to 26.67. This brings it back to the old damage per resupply of 240. Impact mine damage will falloff linearly from full damage to 1 starting from half its detection range. TheDarkerOne 2017-05-22T21:38:04-04:00
22cb61c6e365704f2d4d59c0085d7ed610296773 JetBoom/zombiesurvival-noxiousnet Fixed a tracer error. Raox2 2017-05-22T20:10:28+01:00
4f2003df0cef8ce9f3f25eb46ad0d2e265ec6bd3 JetBoom/zombiesurvival-noxiousnet oversight Raox2 2017-05-22T19:41:31+01:00
5a53d9fd1a8cab77e38ab82a2b8bc73cf19955b8 JetBoom/zombiesurvival-noxiousnet Added a kill icon for the Tempest. Added 2 new crafted weapons. Increased the accuracy of the Tempest a bit, and increased the fire rate of the Eraser. Raox2 2017-05-22T19:38:52+01:00
bc64c12177fa9c059113bc028f0391415d2cf785 JetBoom/zombiesurvival-noxiousnet Hyena and Barrage now have an arsenal stock of 3 Hyena damage now ramps up from half to full over 3 seconds when created. A visual indicator will appear when they reach full damage. Artemis and Spinfusor now work properly with Soft Detonation Explosion effects no longer cause ear ringing or ignite props TheDarkerOne 2017-05-21T17:06:25-04:00
8e638649b40e2f1998d97b45bb96586f082e70c7 JetBoom/zombiesurvival-noxiousnet Improved custom bone model scaling on weapons in terms of optimisation. Raox2 2017-05-21T15:55:17+01:00
a3496b4a1c5cf3d64c895fda35b6dc74d3013382 JetBoom/zombiesurvival-noxiousnet Adjust anti stuck calc and cleanup. Raox2 2017-05-21T14:55:47+01:00
416b2d04be5d0d071c908938383d3b5c82be6c93 JetBoom/zombiesurvival-noxiousnet Fixed naming a worth cart text entry being hardly visible for typed characters. Raox2 2017-05-21T14:40:06+01:00
fb7b7ca13b1313214cf0fa0cd496eeccd10e3980 JetBoom/zombiesurvival-noxiousnet Slightly adjust calculation for anti stuck protection. Raox2 2017-05-21T14:28:51+01:00
43ecad656f531a584685e5a61cb0e3fbd8f1243c JetBoom/zombiesurvival-noxiousnet Added an experimental anti player stuck phase checker. This works by checking if you're not on the ground and haven't really moved in the last 3 seconds. If so, you'll be allowed to phase. This fixes cades which sometimes got players stuck in a constant state of "free-fall" on a prop. Also fixes sometimes getting "nailed into a prop", where a prop might unghost early on players. Raox2 2017-05-21T14:12:20+01:00
13090baa6c9eb6a7ba99865afd6f8ec1a6d393c1 JetBoom/zombiesurvival-noxiousnet Increased the base reload speed on the Slinger but reduced the reload speed bonus from remantling, as it actually gave it considerable DPS. Raox2 2017-05-20T20:11:50+01:00
c756e4253e31016527d089ad2a57780ec8cae55d JetBoom/zombiesurvival-noxiousnet Changed all instances of the word "disassemble" in the code and english text to "dismantle", making it more thematically in opposition with the reMANTLER. Propane tanks are now obtainable in the crafting pack. (Specifics on previous manhack change: Sawhack health: 220 -> 170, Regular Manhack health: 160 -> 150. Hitbox size increase is roughly 9%.) Raox2 2017-05-20T20:08:46+01:00
276ce833f83b3c8c346584d6a80c126569e9bf3b JetBoom/zombiesurvival-noxiousnet Revert movement lock on chems Raox2 2017-05-20T18:57:36+01:00
774aa2a41955e9eccbbc47e52de597c2f796ffcc JetBoom/zombiesurvival-noxiousnet Adjustments to boss selection and manhacks Boss zombie selection is only 5% based off of barricade damage now instead of 20%. Manhack hitboxes increased slightly. Saw variant health decreased because it's too easy to create. JetBoom 2017-05-20T13:04:29-04:00
d677e299642eab7035eafb1869564ec957c60460 JetBoom/zombiesurvival-noxiousnet Put Seditionist back to 51 dmg, doesn't need a dmg buff (kept the reload speed buff). Raox2 2017-05-19T23:00:40+01:00
705b5c7b87d0115a70d6eba0619c41b1034374a7 JetBoom/zombiesurvival-noxiousnet Fixed Tithonus shots being 3x oversized. Raox2 2017-05-19T16:59:43+01:00
f2a1fb2b5a9e91cca2b3b18af7ca77af84a137f1 JetBoom/zombiesurvival-noxiousnet Fracture damage reduced from 11.5 -> 10.35 damage per pellet. Raox2 2017-05-19T16:24:19+01:00
0e84833156dc4ffc379ec3bf82b4c0cd0a5ca9d1 JetBoom/zombiesurvival-noxiousnet Fixed being unable to lastinv with the Grave Shovel and the Gluon. Raox2 2017-05-19T15:38:43+01:00
833b273ba88de5cc2fbbc6eff9b8e7107f01988a JetBoom/zombiesurvival-noxiousnet Devourer hooks can now yank manhacks towards them, although the hook will not latch on. Raox2 2017-05-19T15:34:00+01:00
378ab366e08ae24a2cd2a9f95af064a59376d5cd JetBoom/zombiesurvival-noxiousnet Fixed inventory items trying to preserve on a zombie players first spawn. Fixed tethered harpoons not severing when they should. Raox2 2017-05-19T15:14:32+01:00
d39094ae6596f41deadc7dd8f73969293f89e26b JetBoom/zombiesurvival-noxiousnet Increased the base damage on the Seditionist from 51 -> 55.5 and removed the reload speed penalty. Raox2 2017-05-18T23:18:35+01:00
a11b3f6280cbac119bcbd1045082c0b0cc53dc15 JetBoom/zombiesurvival-noxiousnet Stockpiling now has a 2.2x resupply box delay. Raox2 2017-05-18T19:23:49+01:00
cc0ecf0f1f13995ce13a6e36a03ea0ebf0c307e7 JetBoom/zombiesurvival-noxiousnet Fixed spooky harpoons Raox2 2017-05-18T17:02:46+01:00
1ac6fb1eeaeb256d812c2d25c519077abf1f88ef JetBoom/zombiesurvival-noxiousnet more fix Raox2 2017-05-18T03:04:14+01:00
6aee481fb797c9473f683e100c8c642bc83be17b JetBoom/zombiesurvival-noxiousnet fixed ;) [no user] 2017-05-17T21:24:13-04:00
7a8ec5cd0e38049fac197d7ebe14ba693f848164 JetBoom/zombiesurvival-noxiousnet fixed brass knuckles so it can be diassembled TheDarkerOne 2017-05-17T19:46:59-04:00
23aea930670739301b4a4268269736cc2537cd53 JetBoom/zombiesurvival-noxiousnet Breen bust and Sawhack are now considered Tier 2. They dismantle for only half the scrap. Raox2 2017-05-17T19:12:55+01:00
904fd3dc2a3fd6ad24b20ef2a491f5b1d1cb68d5 JetBoom/zombiesurvival-noxiousnet A little more shade rock fool proofing for the update. Raox2 2017-05-17T19:11:23+01:00
fcf3bf706c25917e540da817a3f8f02aba6f5c2f JetBoom/zombiesurvival-noxiousnet Proxy mines no longer plant on props, instead bouncing off like grenades do. Raox2 2017-05-17T18:49:59+01:00
79be2ca9ff2a859ba424e25ea3efefa0aca7844f JetBoom/zombiesurvival-noxiousnet More bodygroup SWEP construction kit fixes Raox2 2017-05-17T14:44:30+01:00
037b92b151053d804f6d001e53df613a7d9c43ca JetBoom/zombiesurvival-noxiousnet Fixed Explosive ammo type not being stated on explosive weapons in the arsenal. Fixed being unable to quick buy explosive ammo and it showing as a purchase button on selected explosive weapons. Raox2 2017-05-17T14:30:33+01:00
b6e51bed8c7a193b7bd90032ad4c097fcfc77ce3 JetBoom/zombiesurvival-noxiousnet Forgot this Raox2 2017-05-17T14:19:56+01:00
1ec85b6948c6ee8e4414b68487ab8724280cc66b JetBoom/zombiesurvival-noxiousnet fixed muon visual bug with quality TheDarkerOne 2017-05-17T05:40:42-04:00
4b012b96c89850cfb43a96101142fcada0ebe95a JetBoom/zombiesurvival-noxiousnet Removed arsenal stocks from the Artemis Bloodsucker Headcrab changes: reduced damage vs props from 5 to 4, changed bite attack to 4 pure bleed damage and added leg damage on bite Added arm damage to frigid ghoul attacks Increased Elder Ghoul attack damage from 20 to 22 Grave shovel changes: increased range from 70 to 74, increased human damage from 56 to 60 and increased Grave Digger damage from 38 to 40 Shit Slapper changes: increased melee range from 60 to 72 and increased health from 3000 to 3200 Agile Dead changes: increased health from 85 to 95 and increased point value from 3 to 3.25 Recent Dead changes: increased health from 100 to 115 and increased point value from 3.5 to 4 TheDarkerOne 2017-05-17T04:08:53-04:00
2bb7a3790cd8672a3b5d70a97cf11e09542ddb14 JetBoom/zombiesurvival-noxiousnet Reworked Wooism. Now affects your bonus to ironsighting by reducing it, but also reduces the speed penalty you receive while being ironsighted. Made the Zeus respect mouse sensitivity. Trigger Discipline skills now scale like Battlers do, being better later on. Increased the draw speed bonus from Quick Draw. Raox2 2017-05-16T23:55:47+01:00
670d6570428e5ba1e8b40a57df31603ec309de1e JetBoom/zombiesurvival-noxiousnet Give Eradicators a little more health, but reduced their speed by 15 (165 -> 150). Point value increased a bit. This is for next update. Raox2 2017-05-16T04:33:22+01:00
d4090e762bcd91e873f22de1f314b5ddc26dd3e5 JetBoom/zombiesurvival-noxiousnet Props with names cannot be disassembled. Adjusted prop scrapping and what props can be disassembled for update. Raox2 2017-05-16T01:49:29+01:00
b26d370513c02249208c5c54ac8e171550cd17ae JetBoom/zombiesurvival-noxiousnet temp fix for an issue Raox2 2017-05-16T01:15:02+01:00
af5303050cd84ea7648188ab21805dcb4d0bb3f9 JetBoom/zombiesurvival-noxiousnet Added a convertor for trinkets that are weapons on maps. You won't need to modify preplaced trinkets on maps with this new system. Made the Gluon a bit more responsive with firing after venting and added the classic HL1 firing release sound. Nova Colt is a bit more bombastic when killing a zombie. Raox2 2017-05-16T01:02:17+01:00
ef89d0988fcf333ee620a660fcc927aa9e6c181c JetBoom/zombiesurvival-noxiousnet barrage and hyena adjustments TheDarkerOne 2017-05-15T10:52:43-04:00
0dd439b3bd563281cf1ec469a6023fd59f7a2c4e JetBoom/zombiesurvival-noxiousnet Clean the code and adjust the appearance/sounds of crafted weapon a bit. Fixed Broadside rockets hitting things they shouldn't. Fixed being unable to give inventory items. Raox2 2017-05-15T10:43:57+01:00
50644406cbbc4da43e10485ad53dce5b36b43198 JetBoom/zombiesurvival-noxiousnet Added tier 3 explosive weapon: 'Hyena' Sticky Bomb Launcher - fires explosives that stick to any surface or zombies and are remote detonated Added tier 4 explosive weapon: 'Barrage' Grenade Launcher - fires a cluster of bouncing explosives that detonate on impact with zombies or on their third bounce TheDarkerOne 2017-05-14T12:23:21-04:00
ea9506fa1a0f861d1c128daf873c4f14ffd9fd5b JetBoom/zombiesurvival-noxiousnet Shade no longer needs to look at the ground to pull up rocks. Added an icon for components and the crafting pack (finally). Fixed issue with dismantling some props after they've been created. Raox2 2017-05-14T04:33:48+01:00
1a694a820b24c7a31c23152b37be66f3fa4e420a JetBoom/zombiesurvival-noxiousnet Added an option to allow damage numbers to render through walls. Raox2 2017-05-13T18:14:18+01:00
761592c4bf12c6dd298299f31a976e05f17a4cb9 JetBoom/zombiesurvival-noxiousnet Weapons that fire 7 pellets or more have had their pellet count reduced by 1 and the damage on the bullets increased to compensate. This is to try and reduce the effect of multi shot weapons operating weirdly with hit detection. No weapon has lost DPS or ammo eff with this change. A few weapons were already at 6 pellets so those were not adjusted. ZE Sweeper made more accurate. Raox2 2017-05-13T18:06:49+01:00
8cbdabe4fdb120bd73fca9b5d7f5fecf6c126506 JetBoom/zombiesurvival-noxiousnet Reduced the Nova Colt's reload speed and made it not have an insanely fast reloading time. It had was erroneously balanced on the spreadsheet with an incorrect value. (2.35s -> 3.13s). Now has less sustained DPS than some other tier 5s such as Adonis, Terminus and Reaper but still more than any other pistol. Raox2 2017-05-13T17:57:46+01:00
215410107e440cee5bcf93129489509b0a0e5c65 JetBoom/zombiesurvival-noxiousnet Healing Dart heal multipliers no longer apply twice. To compensate, the base healing of heal darts has been increased. Reduced the range of impact mines by 25%. Raox2 2017-05-13T17:37:41+01:00
318fa502e8c0aa6acdf6879531b55da27046a7ef JetBoom/zombiesurvival-noxiousnet Impact mines are no longer blocked by other humans or force fields in their detection. Optimised the rendering on impact mines heavily. Raox2 2017-05-13T17:31:00+01:00
1a18fcb3c7b8184c317e18ce01462a07c8bdfd63 JetBoom/zombiesurvival-noxiousnet Reduced the mass of a bunch of projectiles to prevent potential physics damage issues (but this should not be occuring). Adjusted the way shade rocks are pulled out of the ground. They always pull out only very slightly in front of the Shade unless something is in front of it, in which it'll be always on the shade itself. Should make it much harder to pull up through cades and the like. Raox2 2017-05-13T17:11:55+01:00
fcd459a353a4905ae461ab4f6eba078da4aac874 JetBoom/zombiesurvival-noxiousnet Fixed a few bad secondary remantle bonuses. Raox2 2017-05-13T00:07:21+01:00
77d8748a0ba15dac67f5daf208c84fe691bbab67 JetBoom/zombiesurvival-noxiousnet Added 3 new skills - Stockpiling, Supplier's Acuity and Refiner's Vision. Added one new craftable weapon. Messages for giving a player an inventory item. Added an indicator of the tier of trinkets in your inventory. Adjusted the Fracture and Jackhammer sounds slightly. Adjusted Fracture fire animation to match the delay a bit more. Adjustments to existing skills: Turret Lock and Turret Overload both have a penalty of -15% health. This buffs turret overload and nerfs turret lock. Field Amplifier grants a bit more range and a bit less of a delay penalty. Regenerator now has a slightly higher regeneration threshold with slight increase to the maximum health penalty. Raox2 2017-05-12T17:17:06+01:00
6acdc2e937e154542623cd2760f1d39a9947ab55 JetBoom/zombiesurvival-noxiousnet shade projectiles no longer collide with other projectiles, bullets or melee attacks fixed aim compensator passive being on the wrong trinket fixed third person not working with palsy effects carpenter's hammer no longer works with glass weapons TheDarkerOne 2017-05-12T01:27:51-04:00
5afbe8b77856370528df52182e3440989e07b27b JetBoom/zombiesurvival-noxiousnet You can only carry 3 crafting components at one time. Placing your weapon in a remantler will show you not only the scrap you'll get, but what component it will disassemble into, if any. One new crafting recipe using existing items. Various small code changes. Raox2 2017-05-11T18:18:13+01:00
37cf2731d6b7da749af33391e87406e5c74d1f95 JetBoom/zombiesurvival-noxiousnet Fixed Nox Core colors getting overrided. Raox2 2017-05-11T16:57:37+01:00
e17d55f5c9c4700240b921e144ed194db8a6b2eb JetBoom/zombiesurvival-noxiousnet men Raox2 2017-05-10T18:40:03+01:00
6aa9f5d7384f1cda8ae3fed14463c8a3414331cf JetBoom/zombiesurvival-noxiousnet disabled palsy effects in ZE TheDarkerOne 2017-05-09T18:43:51-04:00
4dbdb198ab367d1cb37e42177316d3a26a54b631 JetBoom/zombiesurvival-noxiousnet adjustments to new weapon and debuff change TheDarkerOne 2017-05-09T16:55:09-04:00
9ad4796a93adcc716c8eaa2bfeea1f8bce57e29a JetBoom/zombiesurvival-noxiousnet Added a new craftable weapon. Doomcrab no longer has a death animation, and instead literally explodes into gibs. (Doom Crab was sometimes crashing people on death before) Drone base movement speed increased slightly. Drone aim angles made very slightly less restricted. Maximum carry mass on the drone increased. Artemis damage decreased from 43.75 -> 40. Increased the speed boost from Sugar Rush significantly. Bloodsucker Headcrabs now leech and deal significantly less damage, attack a bit more slowly, but impart a very short duration slow on humans. (Might make this leg damage?) Hauling Module now has a reduced penalty to drone speed. Reduced the health penalty on Ultra Nimble, and adjusted Tanker to neutralise it. Increased the health penalty on Debuff: Weakness. Significantly increased the starting worth from Wide Load and point income. Raox2 2017-05-09T12:13:25+01:00
77563153089749576ac95af0769fff2e74c32ad6 JetBoom/zombiesurvival-noxiousnet Mouse centered on when opening side menu. Raox2 2017-05-08T23:42:42+01:00
10f7623d24f0918d6006c0f9085c05509d3733fd JetBoom/zombiesurvival-noxiousnet Chem Bursters have been adjusted to make them more effective in long hallways but less effective around corner cades where they can't be shot prior. They have a limitation on rotation during charging and are forced to move forwards now. To compensate for the lack of the control, they gain much more speed than they used to and can cover the distance of a long hallway. This differentiates them from other zombie classes which struggle in hallways, and of which they used to struggle in, as well. Sound of the charging has been adjusted to better reflect the charging time. Health put back to 125 from 135 on them. Raox2 2017-05-08T18:35:41+01:00
fb4398a5d4ae5eebfc89976b82bf6c0cbc727afc JetBoom/zombiesurvival-noxiousnet Bonemesh healing now can only heal bosses to 25% of their health (which is, for most zombies, about average regular zombie health), allowing them to be vulnerable if directly attacked humans. The healing speed is a little faster to compensate. Healing radius reduced slightly. Raox2 2017-05-08T17:34:36+01:00
a443e90fc919a5606b1c1f2adfcc0226c8a0e708 JetBoom/zombiesurvival-noxiousnet Made every single VGUI element that fades in to your screen fade in up to 3 times as quickly in some cases. Helps make the interface feel more responsive. Raox2 2017-05-08T17:07:24+01:00
c3133e1471e48d6b5ad477f33b6cf5165b5adc69 JetBoom/zombiesurvival-noxiousnet Weapons database increased in height and now has the stat bars of the arsenal menu, alongside the scaling text and scaling screen size. Given the following classes glowing eyes like the Vile Bloated Zombie has: Chilled Ghoul, Elder Ghoul and Wild Poison Zombie. Raox2 2017-05-08T16:59:37+01:00
7a79fc5d3d4f1932b22629afe328e006c037d6d8 JetBoom/zombiesurvival-noxiousnet Inventory system updates. Cannot dismantle components, various bugs fixed. Cannot have two of a trinket. Impact mine maximum set to 6. Raox2 2017-05-08T02:37:22+01:00
992df1f2735faf8e874b3876b7906faacabaa023 JetBoom/zombiesurvival-noxiousnet killicon error Raox2 2017-05-07T13:45:30+01:00
8be74aad1ef9906657b24fa6ea3793f1710eb74b JetBoom/zombiesurvival-noxiousnet This one wasn't meant to be pushed. Raox2 2017-05-07T05:18:31+01:00
df59a39557d63cc84eb6ab94fc81a5761403fb33 JetBoom/zombiesurvival-noxiousnet The first WIP commit of the inventory update. There's a huge amount of changes here. It's still very much work in progress since I think there's some stuff that needs to be cleaned up and code that needs to be bug tested in another environment properly which I don't have access to right now. 4 new craftable weapons come with this. The recipes are not being revealed, but some are a bit more obvious than others. Raox2 2017-05-07T05:15:39+01:00
b2dcb1e718fe40c0dd4a4d8ef906905e2bd22909 JetBoom/zombiesurvival-noxiousnet Broadside damaged increased to be closer to that of the Artemis' resupply value. Fixed Elder Ghoul not losing spawn protection when throwing poison. Raox2 2017-05-06T19:07:50+01:00
9e77a3f226c9f5e9f599607aa385e076c4cb824d JetBoom/zombiesurvival-noxiousnet whoops Raox2 2017-05-06T04:36:41+01:00
2bf1eed5471efb76fc2f19b0b29cc03e9500eae1 JetBoom/zombiesurvival-noxiousnet Colossus reload speed increased again and recoil reduced. Eradicator health reduced by 75 to keep them in line with other zombies in terms of their head hitbox being smaller than poisons and for lore reasons in which they'll be changed later. Raox2 2017-05-06T04:07:06+01:00
92ccd9c2e45ed9713fa95d445103d2b4186c91af JetBoom/zombiesurvival-noxiousnet Reduced the arsenal crate commission from 7% to 5%. Compared to resupplies, it's still a strong source of AFK point income, and needs to be rectified. Raox2 2017-05-04T04:32:23+01:00
0422ff2fcfff9e79587040c944773097022c94be JetBoom/zombiesurvival-noxiousnet Fist disassembling safety measure (you can't anyway right now) and fixed a lua error that occurs when opening the options menu. Raox2 2017-05-03T19:50:41+01:00
86d9e45b6ecde1f7f257dc1dbd2bf545c6773e4a JetBoom/zombiesurvival-noxiousnet Made impact mine beams thinner, made the model slightly smaller and provided a message for when you pick them up. Changed the explosives ammo type model. Raox2 2017-05-02T16:07:58+01:00
8beaf1b343bbdfd7615fef26bf4a69a1d6fee635 JetBoom/zombiesurvival-noxiousnet Fixed trinkets having bugged icons in the weapon selection. Fixed upgrading or disassembling a weapon in the remantler removing the clip of the weapon. Raox2 2017-05-02T15:54:24+01:00
616e62775bc6b8744edd555f9705e3da7caa5913 JetBoom/zombiesurvival-noxiousnet You no longer need to deposit weapons in the remantler to disassemble or upgrade them. Remantlers no longer store any weapons at all. Remantlers no longer have a packing time grace period, they can always be instantly packed. Trinket description text is now larger in the arsenal. Added an F4 option to always quickly buy items from the arsenal (and create trinkets from the remantler from scrap). Raox2 2017-04-30T18:45:24+01:00
3122d41b7d0f7e801908788bb731e23338392650 JetBoom/zombiesurvival-noxiousnet Eradicator damage temp lowered to 34 from 40 until we rework the class into a supportive meatshield tanky type. Raox2 2017-04-30T17:42:38+01:00
5e7c44bdf56a63706524fcf4c740d2f003406217 JetBoom/zombiesurvival-noxiousnet Fixed a fix. Raox2 2017-04-30T16:41:57+01:00
dd07d2cf6bca41710854aabd3267235014a9453c JetBoom/zombiesurvival-noxiousnet Fixed a miscalculation on Ghoul Touch's extra damage attribution. Reduced the size of Broadside rockets and reduced the view punch by 90%. Raox2 2017-04-30T16:35:16+01:00
c2e0e1e76faf25bd72f07531e85022fa6e06deb0 JetBoom/zombiesurvival-noxiousnet Sources of AFK points such as Resupply Boxes and Arsenal Crates are now unaffected by point multiplier increases. Raox2 2017-04-29T21:08:06+01:00
f1a3c77a173ce41939f1412d35bbd67dfd4197a3 JetBoom/zombiesurvival-noxiousnet Devourer health reduced from 2200 to 1400 and points changed back to 30. This class is way too safe to pick and has way, way too much health for a boss that keeps itself from harm. The hook might be adjusted, but we'll see how this change goes. Raox2 2017-04-29T17:42:32+01:00
906f0bde3453aa91b96dc6d106bea7db9d5e1584 JetBoom/zombiesurvival-noxiousnet Move damage functionality out of StartTouch on protrusion Raox2 2017-04-28T19:47:06+01:00
a40d864b5b6390c50fe2010affe80ca09f9dfab5 JetBoom/zombiesurvival-noxiousnet code and mapper class Raox2 2017-04-28T19:26:06+01:00
d8898a3e0b657d6b5e41083b2339031e3ce5c6c5 JetBoom/zombiesurvival-noxiousnet Revert "Reduced the magnitude of spawn protection effect for zombies now that most zombie classes have had their base movement speed boosted across the board. Should make maps with zombie gas right next to X house allow caders to actually cade on wave 1." This reverts commit f99455aed53d45bb05b0ce3c6b3e97dae345acc1. Raox2 2017-04-28T18:49:25+01:00
f99455aed53d45bb05b0ce3c6b3e97dae345acc1 JetBoom/zombiesurvival-noxiousnet Reduced the magnitude of spawn protection effect for zombies now that most zombie classes have had their base movement speed boosted across the board. Should make maps with zombie gas right next to X house allow caders to actually cade on wave 1. Raox2 2017-04-28T17:35:21+01:00
113e9e581edb6e0048cbc1d390c6a37bf9290479 JetBoom/zombiesurvival-noxiousnet Quality of life for zombie point values and animations. You should want to shoot zombies. Animations on Ghouls and Eradicators walking slowed down. The rate at which zombie walk animations change when moving has been reduced a bit on a few zombie classes. Devourer, Bloated and Shadow Lurker point values increased. Raox2 2017-04-28T01:14:54+01:00
31763fbc2c688048dd93f7ff586c26af8403a99f JetBoom/zombiesurvival-noxiousnet Updated the medical kit and proxy mine icons. Added trinket icons. Shotguns now have 25% reduced delay between finishing reloading and being able to fire. Fixed the Colossus not having a remantle bonus (as if it was ever relevant) Nova Colt accuracy and reload speed reduced slightly. Adjusted the appearance of the arsenal menu slightly, and moved around some code for a very large incoming system to ZS. Raox2 2017-04-27T22:43:37+01:00
437598c78047ea8c43771e7e89b25c524ff00517 JetBoom/zombiesurvival-noxiousnet Revert this for now. Raox2 2017-04-25T20:56:56+01:00
6c4d8f863c66e394de26f9829324e703b45c35bd JetBoom/zombiesurvival-noxiousnet Moved some shit out of the phys hooks but I doubt any of this stuff is causing problems. Raox2 2017-04-25T20:37:26+01:00
e85ccad089f2fd125037d7796ee6978861bddd39 JetBoom/zombiesurvival-noxiousnet This might fix issues but it could be to do with the Garry's Mod update too. Raox2 2017-04-25T20:00:36+01:00
ca0ef97b71179a7d005f41ff072ebbc00d1747bf JetBoom/zombiesurvival-noxiousnet Oversight Raox2 2017-04-25T19:21:08+01:00
bb9aca61a7a530b4fe294fd43d605a70c24c7a15 JetBoom/zombiesurvival-noxiousnet Added scoreboard headers for score and remort level and fixed 4K scaling not working correctly. You can now always see the remort button if you're not level 50, but clicking on it will display a message that you're not level 50. Should introduce players to the concept of remorting earlier on. Raox2 2017-04-25T19:15:55+01:00
96b866fb0f7bdaf1a6f3155a41352c048819b0ee JetBoom/zombiesurvival-noxiousnet Charon clip size increased to 8. Oberon reload delay slightly decreased, sound slightly adjusted. Raox2 2017-04-22T20:37:38+01:00
3efadc9efcbe52b15a1ade549bb496b251766458 JetBoom/zombiesurvival-noxiousnet Made a few more arrow projectiles angle with their velocity as they move as a projectile. Made scoping on the Impaler properly adjust mouse sensitivity. Removed the scope from the Charon. Improved the appearance of Zealot projectiles. Raox2 2017-04-22T20:24:18+01:00
476166bb9f26fb9f94c1d1a03c449dce6e1f931c JetBoom/zombiesurvival-noxiousnet Made some trinkets more available across the board. Too many changes to list, but the fact I keep having to buff these probably means they need to be reworked/reconsidered again. Raox2 2017-04-22T19:46:27+01:00
d50635ca231aafee737f1a2c5c854e52f98450e2 JetBoom/zombiesurvival-noxiousnet removed temporary fix for hl2 ladders TheDarkerOne 2017-04-22T18:04:49-04:00
ceef217c7200eafa4efbf2d2e5a01ff11f29ceb5 JetBoom/zombiesurvival-noxiousnet Reduced the reload speed of the Nova Colt slightly. Fixed the Doom Crab not dropping the Doom Organ. Raox2 2017-04-22T00:35:50+01:00
1584ec90d0a1ce012a586120fd6f60f2e4426481 JetBoom/zombiesurvival-noxiousnet Fixed a boss death lua error. Raox2 2017-04-21T03:34:20+01:00
358f33ec4a35beda223f080f79aca5a31416a8fa JetBoom/zombiesurvival-noxiousnet Slightly move remort label left. Raox2 2017-04-21T01:29:43+01:00
490853ba8290bc246fea4162bf9121de6ad0489a JetBoom/zombiesurvival-noxiousnet Friends system oversight. Raox2 2017-04-20T23:23:37+01:00
90bc6750966d7de641f597015d0b1d5749e18aea JetBoom/zombiesurvival-noxiousnet minor agile dead and colossus bug fixes TheDarkerOne 2017-04-20T20:23:33-04:00
33cc0c8c522f062f5cace979fa44c3ce86c01d0e JetBoom/zombiesurvival-noxiousnet The Tiny Slug now reloads like a shotgun (making it operate more consistently) and has a clip size of 4. Should deal considerable burst damage now, but can't reload too quickly. New model and killicon for Tiny Slug. Made Slinger projectiles a bit more visible. Most trinkets can now be disassembled for half their scrap value. Tier 1 trinkets are only worth 1 scrap. Consumable trinkets like Blood Pack cannot be disassembled, and neither can certain supportive ones like Arsenal Packs/Resupply Packs. Some trinkets that appeared in the worth menu are now Tier 1 trinkets, so they are cheaper. Raox2 2017-04-20T01:11:11+01:00
92b7438379f9366e4dac7f36e304882b588d11e3 JetBoom/zombiesurvival-noxiousnet Damage from Shadow Children and Gore Children now is also credited to the master who threw the baby. Raox2 2017-04-19T18:50:06+01:00
a9a68827d99b8c989714e801c31721464273083b JetBoom/zombiesurvival-noxiousnet Increased the damage of Shadow Walkers and Skeletal Walkers to be 5 less than regular zombies, putting them at 27 damage. Increased the health of Shadow Walkers from 175 to 190, so they at least health close to as much health as a Ghoul. Increased the speed of Skeletal Walkers from 140 to 150, so they can at least keep up with regular zombies and ghouls. Raox2 2017-04-19T18:39:42+01:00
0c2dfbf2b082d7925fc75acaad128a421ba5dba3 JetBoom/zombiesurvival-noxiousnet Added a new skill: Soft Detonation. Reduces the amount of damage you take from weapons that are explosive damage (they deafen you if you take damage from them, compared to other AoE weapons that don't use this damage type). The downside is you lose explosive radius with these weapons. Master Chef's chance for food drops has been increased by about 2% (1 in 14). Increased the duration of the Strength Shot boost. Cleaned up some commented code. Weapons that do explosive blast damage explicitly state they do now. Increased Annabelle damage from 70.5 -> 72. Slightly reduced the fire rate on it to compensate. Increased the delay on the Artemis reload time by 0.25 seconds. Decreased the reload speed penalty on the Juggernaut. Increased the damage of the Quicksilver from 75 -> 78.5. Removed the reload speed penalty from it. (I didn't even know it had one) Silencer cone spread decreased by 20% or so. Raox2 2017-04-19T18:00:45+01:00
0572b1d043b10ef99d9c814c918eeae92b3e5f0e JetBoom/zombiesurvival-noxiousnet Bonemesh no longer creates gibs. The healing is applied instantly in 10 health packets to zombies in radius. In addition, the Bonemesh itself can only heal to half health. Raox2 2017-04-19T05:20:25+01:00
6606aa0f5b02cc81f63bdac09d28d9cd53131def JetBoom/zombiesurvival-noxiousnet Impact mines no longer collide with props in any circumstance if they fixed to a wall. Impact mines can always be claimed even if you don't have a mine layer on your person now (you'll get explosive ammo). Raox2 2017-04-19T05:09:54+01:00
652d6aee6adae317a1aeca0708c4f7f5a6c4a2d5 JetBoom/zombiesurvival-noxiousnet Crossbow projectile weapon should now be able to damage nests. Some crossbow projectile appearances tweaked. Zeus projectile speed decreased a bit. Egocentric's self damage reduction is now 35% and Blast Proof is 45%. Blast Proof reload speed penalty slightly decreased and draw speed penalty slightly increased. Broadside remantle bonus. Broadside fire delay adjustments, apperance and functionality tweaks. Raox2 2017-04-18T04:05:49+01:00
59fd4cc7abaae1467b5fe4d21383228b17a6c11d JetBoom/zombiesurvival-noxiousnet Broadside kill icon and stock. Raox2 2017-04-18T02:52:13+01:00
44b4573d600cc41eaba4a77e2744d00a5009bcc3 JetBoom/zombiesurvival-noxiousnet Slightly increase damage of Broadside for update. Fix Explosives Satchel description for update. Raox2 2017-04-18T00:42:54+01:00
a9ade607ed46afb0a6d0916761db23f188148541 JetBoom/zombiesurvival-noxiousnet The system for Barricade Expert remort levels is a threshold for every 4 levels instead of being strictly 1 remort level less or higher. For instance if a player has remort level 3 and another has remort 2, they can still both remove the nails. But if one has remort 4, that higher player cannot have his nails removed. The denotation of this is done by scoreboard remort level colour. Gaps go from 0-3, 4-7, 8-11 etc. Maximum scoreboard width clamped for large resolution. Remort level indicator is a bit bigger. Scoreboard is now a bit more transparent. Raox2 2017-04-18T00:24:03+01:00
ef78d4ef72ec265f39714be7daa45b2b56f6e7d8 JetBoom/zombiesurvival-noxiousnet Port Frost Shade to new the Shade code. Cleaned up Frost Shade code significantly. Added a new Fresh Dead variant: Agile Dead. Very flimsy variant of Fresh Dead that has a unified damage multiplier and can climb walls slowly. Raox2 2017-04-15T18:07:55+01:00
0cb100704b40f7e9c7d92f5457c8b15a3c164670 JetBoom/zombiesurvival-noxiousnet Fixed Shade being able to pull up rocks through walls. Raox2 2017-04-14T17:03:08+01:00
56534f6c33e714282505625d8c764a25c455a0f1 JetBoom/zombiesurvival-noxiousnet Very slight adjustment to scoreboard width. Fix arsenal crate display of explosive ammo. Raox2 2017-04-14T16:34:22+01:00
e2628844da34ceb4e7c99abc4e9869ddb715807f JetBoom/zombiesurvival-noxiousnet Fixed classes that don't have a particular bone preserving bone scaling from their previous class to a future class. Raox2 2017-04-14T15:45:55+01:00
d627335d2e23fa031590bd98b08c70613fa5f250 JetBoom/zombiesurvival-noxiousnet Barricade Expert now respects remort levels. This has been added in co-ordination with the friends system for cading. If a player has barricade expert but has a lower remort level than you, they cannot remove your nails. You can remove their nails without penalty. Need some feedback on this change before it is live. Raox2 2017-04-14T04:20:03+01:00
513e56f32dfa7c0e35f411b2afaae9167a1d4e29 JetBoom/zombiesurvival-noxiousnet Started the expansion of impact mines into the explosive ammo type by adding a new Tier 5 - "Broadside" Missile Launcher. Generic as far as explosive weapons go in this category, fires explosive missiles with a considerable AoE. They can be remotely detonated by pressing right click. No kill icon yet, somewhat WIP and stats aren't confirmed. Fixed being unable to quick buy ammo some ammo types again. Renamed impact mines into explosives in arsenal and such. Raox2 2017-04-14T04:06:29+01:00
cf17447eea0d785cbd4e057a98a76e8c22ef063c JetBoom/zombiesurvival-noxiousnet Fixed being unable to quick buy crossbow bolts. Raox2 2017-04-13T20:16:48+01:00
0b54a1917ef9ba10ad191bd1b275f69ab18142ee JetBoom/zombiesurvival-noxiousnet nail friends fixes Raox2 2017-04-13T06:18:02+01:00
746c463c1fd60a39d6795feefdfde6a54e3e9a3c JetBoom/zombiesurvival-noxiousnet Added a basic implementation of a cading friends system. Anyone you to add to your friends can remove your nails. This can be done by clicking the heart on their name on the scoreboard. If they have added you as a friend the heart will appear green. This does not carry over games yet, but does allow you to permit removal of your nails to someone without them taking a penalty. The scoreboard has been widened and the layout adjusted. Your remort level now appears if you have remorted, with a color depending on the level at certain thresholds. Class selection widened again, background made darker, classes which aren't unlocked are slightly less visible. Eradicator made less noisy. Raox2 2017-04-13T06:00:01+01:00
4beb98112913ba99cb6abbca5ac3d07057daace5 JetBoom/zombiesurvival-noxiousnet Added new Ass Kicker variant: Shit Slapper-a torso version of the ass kicker Fixed leg classes applying fear while laying down TheDarkerOne 2017-04-13T01:37:04-04:00
de567b65b029a50859cb1c7bb723f3690efeaa3b JetBoom/zombiesurvival-noxiousnet broomstick TheDarkerOne 2017-04-12T04:07:36-04:00
3a49dc698d0a7a300737f069ec16d1018d5ceee3 JetBoom/zombiesurvival-noxiousnet Changes and additions Added new Ghoul variant: Elder Ghoul-Has less health, slower move speed and no enfeeble on attack but throws poison and sprays poison when damaged. Added new wave 6 zombie: Eradicator-High health, movement speed, damage and can revive if not killed by a headshot. Reduced push broom knockback from 190 to 90 Changed missing kill icons. TheDarkerOne 2017-04-12T04:02:38-04:00
def7211af75f945b701af687f78562addf7c8cff JetBoom/zombiesurvival-noxiousnet Added a new Tier 6 weapon based on a reworked Dominator: "Colossus" Mass Driver. Uses 2 rifle rounds to fire a shot which pierces through several zombies. Deals incredibly high damage in a shot, but has a very long reload time. Added a skill unlock throwable: Corrosive Gas Grenade. Zombies in the area when it starts releasing gas take damage over time and lose damage resistance leaving them more vulnerable to other weapons. Lasts for decent time. Cannot be bought in worth, only for 50 points in the arsenal. Renamed Ghoul Touch to Enfeeble, since it no longer only pertains to ghouls. Increased the damage of the Tempest from 27.5 to 29. Put a cap on how small the scoreboard scale down to. Added a tentative remort indicator to the scoreboard. I may adjust the positioning and look of this. Medic Cloud Bomb is now in the other tab of worth and arsenal. Reduced the price of Flash Bombs from 30 to 25. Small worth adjustments. Honed weapons now grant +19% damage and Perfected weapons grant up +35% damage up from +18% and +27% respectively. Small perfected weapon colour adjustment. Red Marrow is now 5 units faster and does a very minor amount of AoE damage when activating his blood shield. The range is practically melee limited. Raox2 2017-04-11T16:05:18+01:00
bed1cb79c5e1474c6ce780c6515993cb26c7b11d JetBoom/zombiesurvival-noxiousnet Fix price of Targeting Assist. Fix trinkets showing they can't be remantled (inferred from them being a trinket). Raox2 2017-04-09T23:20:29+01:00
c3a6e39eafe31b178acc0ddfd4d2cfc0780afc3f JetBoom/zombiesurvival-noxiousnet Variant selector is now an outline. Raox2 2017-04-09T20:53:51+01:00
9ee2db5f0d75e022629f773b878cfea381cfdec1 JetBoom/zombiesurvival-noxiousnet Shifted class icons up for the new variant selectors. Petrified Wraith no longer forces third person in stone form. Changing interface size now rescales scoreboard HP. Raox2 2017-04-09T20:37:07+01:00
576314e68ba09fbb86ff5d01d537efaae6935cc4 JetBoom/zombiesurvival-noxiousnet Reworked the variant selection system. A small variant indicator appears showing the variant below the class. Clicking it will instantly rotate the class selector above it, with a very quick animation. Should be less clunky than before. Raox2 2017-04-09T17:10:38+01:00
403c76a6e9c87130506ebaed3e30d75a6b8d02e8 JetBoom/zombiesurvival-noxiousnet Only bosses spawned by the gamemode starting a new wave play the boss death notification. Raox2 2017-04-09T03:31:14+01:00
0a6f88d1a9c23e5fde7145bd0a3bf7a276d747f8 JetBoom/zombiesurvival-noxiousnet Grave Shovel tier was missing. Raox2 2017-04-09T00:27:34+01:00
b79efbe0129d5525dc5f299784eaa957c77fac4f JetBoom/zombiesurvival-noxiousnet Added a frost hit effect for Frigid Ghoul. Grave Shovel amp up effects given an indicator with view and world model, (particles/color) and now amps to up to a maximum, and amps up faster, in terms of bonus damage. Raox2 2017-04-09T00:21:52+01:00
7f4de4aa53f309bef25f0bdd10c4097295cd50c4 JetBoom/zombiesurvival-noxiousnet added push broom t2 melee weapon added missing kill icons changed audio on frigid ghoul and wild poison zombie TheDarkerOne 2017-04-09T00:04:18-04:00
4dc7a5cb38eb54655e0fc836775ccff6be5205c3 JetBoom/zombiesurvival-noxiousnet Removed recoil from the Oberon. Renamed Targeting Locus trinket to Targeting Assist, and the trinket now shows an indicator of the zombie health if you're looking at the zombie, above their heads. Does not work on Wraiths. Raox2 2017-04-08T23:28:28+01:00
8b8ebe936a4582df20f6aab0dae5a40c0f3d4f8c JetBoom/zombiesurvival-noxiousnet Swapped the worth values of the Peashooter and the Z9000. Increased the reload speed on the Slinger by roughly 10%. Increased the damage of the Crackler from 15 -> 15.25. Raox2 2017-04-08T21:47:52+01:00
8cf2249ffebba44f2a0d382dad8d64d5c4097ef6 JetBoom/zombiesurvival-noxiousnet The resupply value on crossbow bolts has been increased from 7 to 8, increasing how much you can start with worth also. Artemis and the Impaler have had their damage decreased to keep the same resupply damage total as they had before (so they don't gain any profitablity, they lose a bit of DPS.) This should boost the power of lower tier crossbow weapons slightly. Zeus remains unchanged (you'll always resupply 4 shots of Zeus instead of 3.5 now, since it uses 2 ammo). Raox2 2017-04-08T21:36:51+01:00
b68f481efda8c717adc16fc73a4976abf2c6dd7b JetBoom/zombiesurvival-noxiousnet Compressed Frotchet/Grave Shovel code significantly. Fixed the blaster not doing the pump animation. Raox2 2017-04-08T20:50:46+01:00
efeb704d045a89ca4ba7740bb793c3d23b227f3e JetBoom/zombiesurvival-noxiousnet Decreased movement speed of Bloodsucker Headcrabs from 200 -> 190. Increased throwing delay of babies for the Giga Shadow Child. Raox2 2017-04-07T19:33:07+01:00
fe40cab950fc1e7bc6f0355632b00c39cf6b3c4e JetBoom/zombiesurvival-noxiousnet Added a new butcher variant: The Grave Digger, slower, but carries around a grave shovel, which has a decent range and damage. The grave shovel can drop (it is markedly different from a regular shovel). Increased the delay between remantler presses and potentially fixed issues where two remantler windows could appear - one being unclosable. Fixed unethical ghoul touch double dipping. Items that cannot be disassembled or upgraded now state this in their description in the arsenal. Some minor typos fixed. Raox2 2017-04-06T23:17:32+01:00
708a6473fe7a36d26bed759ea2fe02e928dfc7e0 JetBoom/zombiesurvival-noxiousnet changes and additions Added new Ghoul variant: Frigid Ghoul. Replaces poison and goop slow with frost Readded Wild Poison Zombie butt face Adjusted Wild Poison Zombie flesh toss Slightly increased Meat Tenderizer damage TheDarkerOne 2017-04-05T01:47:49-04:00
a5ba7dbf88258ea5a44973b9e1c7b4397fbb295d JetBoom/zombiesurvival-noxiousnet Updated the Charon and Zeus kill icons. Added scaling to scoreboard. The scoreboard now appears faster upon pressing tab. Added the Wild Poison Zombie variant (stats/name still undecided). Can throw more poison but at the cost of its own health. Slower, slightly more durable. Raox2 2017-04-04T15:32:18+01:00
8678c626cfb97d47fadad915e52c93544e7ec431 JetBoom/zombiesurvival-noxiousnet Added a notification for when a boss is defeated/slain with a sound. The notification for a boss spawning now uses the class kill icon. Added some slight randomisation on the boss spawning sound. Meat hook description. Raox2 2017-04-03T01:43:47+01:00
5259b60e406335f85e5d01e64d34252a42975110 JetBoom/zombiesurvival-noxiousnet New killicon for the meat hook. FF Emitter kill icon. Added the meat tenderizer as a Tier 3 option for melee. Considered a culinary weapon. Has considerable knockback. Reordered weapons according to their ammo types in the arsenal. Pipe and hook are now cheaper in worth. Raox2 2017-04-03T00:16:43+01:00
71c3509e08f6b0cce8345a4e2cf3301abfa9d95d JetBoom/zombiesurvival-noxiousnet Increased the accuracy of the Nova Blaster a bit now and increased the damage to compensate for the increased ammo usage (again). It's slower than a hurricane so it should probably be more ammo efficient. Raox2 2017-04-01T22:30:02+01:00
f4ae232e1f5620dba2b07a785bb316e4f7da43ed JetBoom/zombiesurvival-noxiousnet Reverted the fire rate on the Glock from 0.35 to 0.3, but reduced the damage per pellet from 16.5 to 15.4, which keeps the DPS the same but reduces the ammo effectiveness. Knife description. Annabelle damage increased from 68.5 to 70.5. Hunter damage decreased from 115 to 107.5. Did a bit too much damage for how fast you can potentially make it reload. Long Arm damage decreased from 119 to 114. Minimum accuracy reduced from 1.5 to 1.65. Quasar damage increased from 95 to 99. Raox2 2017-04-01T18:05:01+01:00