GitHub updates from here. Some repos are private. Updates started appearing here 9/19/2016

Listing 200 recent updates
Commit Repo Summary User Date
fef34de79347ec33a414a08ab1a5da2925e51dcb JetBoom/zombiesurvival-noxiousnet Flesh creeper tweaks Added the ability for flesh creepers to leap. Should give them significantly more mobility. Flesh Creepers now build nests at twice the speed but get a 1 second lock out of healing or building a nest if it was damaged recently. Raox2 2017-10-19T20:06:28+01:00
72793abc015fc3097a25f2cfe77c9eee15328a4f JetBoom/zombiesurvival-noxiousnet Colossus headshot penalty reduced and damage increased by 10%. Damage numbers are now consolidated into a single number if at all possible. Mostly affects shotguns. Might slightly improve server performance. Increased the penalty from Smart Targetting from +150% to +200%. Raox2 2017-10-16T20:04:58+01:00
0b1e1a4b5d2dbf2551d18d3d8d7fd236862a35c1 JetBoom/zombiesurvival-noxiousnet Equalise Slow and Weakness around the same health/speed ratio. Weakness penalty increased from -30 health to -45. Slowness penalty reduced from -45 speed to -33.75 speed. Raox2 2017-10-15T21:56:57+01:00
63d078f9dbc1b97a3d4838eb93a13513b1296759 JetBoom/zombiesurvival-noxiousnet Fixed quality deployables not respecting ghost placement rules. Smart Targetting now has a maximum range and can't seek at too high of an angle. Raox2 2017-10-15T21:43:56+01:00
f2699d40ced01d1646b3e1824b4e2fed5fc7e9cc JetBoom/zombiesurvival-noxiousnet Resolved a few lingering issues. Raox2 2017-10-15T10:05:41+01:00
680ab12980df830605e249f17cd6f8fc35178365 JetBoom/zombiesurvival-noxiousnet Another fix Raox2 2017-10-14T00:30:59+01:00
b5ccb4d226d6b2c84315f8153ace4ea4efff5283 JetBoom/zombiesurvival-noxiousnet Small fixes Raox2 2017-10-13T23:45:12+01:00
d15cac4ae432e58301c2d5dfccd1d7e514a89770 JetBoom/zombiesurvival-noxiousnet Fixed a weapons cutting off their firing sounds after reloading immediately after firing. Killicons. Raox2 2017-10-12T19:46:50+01:00
ff8b3c42097953a88b672b74bad0f5c703727b9c JetBoom/zombiesurvival-noxiousnet Small fix Raox2 2017-10-12T18:42:48+01:00
574d7f8771803c0c0ce02298a03d167f2f6458ef JetBoom/zombiesurvival-noxiousnet Added a new craft, no killicon yet. Raox2 2017-10-11T21:52:34+01:00
970d86456556938a271ce186a895f0496f2338a1 JetBoom/zombiesurvival-noxiousnet Adjustments to crafted weapons. Fixed an issue where reloading immediately after firing causes no firing sound. Increased Charon reload delay, decreased accuracy. Slightly increased damage to compensate. Raox2 2017-10-11T20:57:33+01:00
282729b926ab8fdfb528d063e08e970f1216abf2 JetBoom/zombiesurvival-noxiousnet Fixed a few small issues before the update. Raox2 2017-10-10T23:14:10+01:00
348e09054f060247a029e3f6d442b351fe7a4d2d JetBoom/zombiesurvival-noxiousnet Reworked Smart Targetting. Right clicking with a medical weapon will now lock onto a player, passing through other players. The darts will home in on the locked player. Delay increased from +100% from +150% to compensate. Raox2 2017-10-08T17:53:30+01:00
6be96bf3e883589b99a5ed73feef807e168b7e23 JetBoom/zombiesurvival-noxiousnet You no longer need to dismantle trinkets to use them as crafting components. This is a temporary holdover until the new system is in place. Aegis Boards now make a breaking sound when hit. Raox2 2017-10-08T12:40:52+01:00
e7450b14e020e7b632c42d46faa1b70bf1449233 JetBoom/zombiesurvival-noxiousnet Fixed an issue with Inquisitor bolts. Raox2 2017-10-08T11:53:57+01:00
63651dc34ca38d2337a910586aaf9dd74ff6da41 JetBoom/zombiesurvival-noxiousnet Cleanup medical dart code. Make medical darts visually and physically smaller. Made strength shot killicon red. Made the strengthshots darts slightly less saturated. Added a message when someone buffs you with a medical dart. Adjust Tithonus sounds, made it charge a bit faster, and made it reload 5% faster. Raox2 2017-10-08T11:44:09+01:00
5dacab4f1903396f6c8f6ccd4ddf34acffc230f9 JetBoom/zombiesurvival-noxiousnet Reorder options menu alphabetically. It'll be later sorted into sections. Raox2 2017-10-08T10:48:33+01:00
753b90cfa91912284fe69c2ea0e32c244f6289f1 JetBoom/zombiesurvival-noxiousnet Reorder options menu alphabetically. It'll be later sorted into sections. Raox2 2017-10-08T10:45:54+01:00
2be28d57b0081e7c65fe70b48e10d360bc8266a4 JetBoom/zombiesurvival-noxiousnet Tormented Wraith now has the regular wraith attack on left click Fast attack is now the secondary attack Sped up the time you can open the remantler menu Rocket turret health increased. Raox2 2017-10-07T16:57:05+01:00
dd23aa0bf27b64e2ac3f31045d894203d0c6388a JetBoom/zombiesurvival-noxiousnet Fixed lacerator swinging sounds being very loud. Raox2 2017-10-07T12:24:18+01:00
62a1827809a9b38cf6d1cdc1171380cd26ceb5e1 JetBoom/zombiesurvival-noxiousnet Fixed barbed headcrab having less range and not blinding. Fixed fast zombie and lacerator having prediction and sound issues when pouncing into things. Raox2 2017-10-07T12:13:20+01:00
4646ae0bfdc7f31bcca9bd621df914cd86ea68b9 JetBoom/zombiesurvival-noxiousnet Fixed the class menu not sorting zombie classes after each wave. https://i.imgur.com/sk9AqVu.jpg Raox2 2017-10-07T11:59:20+01:00
2daadcea1d3f5638c5afa784040d3cedae78c95f JetBoom/zombiesurvival-noxiousnet Normalised remantle accuracy bonuses for most weapons around 25% at perfected. Fixed a few incorrect/missing remantle bonuses on the Akbar and Aspirant. Raox2 2017-10-07T11:31:28+01:00
bd127b7595f1f80eac512173637de96c763a98ef JetBoom/zombiesurvival-noxiousnet A few more remantle bonus changes and normalisations. Removed size remantle bonuses from weapons, they were effectively unnoticeable. Replaced them with something else melee related. Significantly improved remantle bonuses for some melee weapons and made them more normalised across the board. Should make them worthwhile to invest in. Going to make another change to normalise a few accuracy bonuses on weapons too. Raox2 2017-10-07T11:17:12+01:00
c731da5083b96b52c758f44a1651b800411fee69 JetBoom/zombiesurvival-noxiousnet Normalise a few remantle bonuses. Regular Zapper is now a bit smaller visually. Arc Zapper now has a slight gradient on the charging sound. Raox2 2017-10-07T11:07:58+01:00
c48bdf50e1b86beb7e3d3c755cef20815d784ac8 JetBoom/zombiesurvival-noxiousnet Reworks/sounds/balance Arc Zapper tweaked for update, moved to 125 points and buffed. Colossus totally reworked. Now a bit like a handheld railgun. Only uses 1 ammo but does significantly less damage, pierces less. Has a new model. Zeus damage has been nerfed but reload speed reverted. Spinfusor damage slightly decreased but deals a bit more damage on a direct hit. Long Arm and Hunter damage increased by 5%. Juggernaut damage decreased by 5% and accuracy slightly reduced. Raox2 2017-10-06T19:29:10+01:00
2dd005b655735eb29c757362f771dcfd06fce8b1 JetBoom/zombiesurvival-noxiousnet Fix a couple of things and add a new craft. Raox2 2017-10-04T20:56:38+01:00
1d87a2a03bf739b2eb966bfe5c56e19e4f2c83ad JetBoom/zombiesurvival-noxiousnet Craft adjustments Raox2 2017-10-04T18:45:50+01:00
08c507178491dc4857a0f1ac63b8c51c507fb3db JetBoom/zombiesurvival-noxiousnet Added a new tier 4 weapon craft. Raox2 2017-10-03T23:53:31+01:00
17bc7cbaf7205fe32ebb9f21183686949b736793 JetBoom/zombiesurvival-noxiousnet Some smaller balance changes. Replaced the boomstick damage and secondary remantle bonus with..something more appropriate. Reaper clip size reduced from 32 to 30. Slug Rifle remantle bonus changed to something more interesting. Aresnal and Resupply packs are only 5 more worth now than their deployable counterparts, since they are not bought often. Made flash bombs cheaper in worth. Made message beacons cheaper in the arsenal, but not cheaper in worth. Raox2 2017-10-02T20:24:42+01:00
59b9f6a7acd742e5f099e77a1ced045c433edb7c JetBoom/zombiesurvival-noxiousnet Small weapon adjustments post update Zeus arc radius slightly reduced. Zeus arc delay reduced by 40%. (Jumps between zombies faster). Colossus reload speed reduced by 10%. Zeus reload speed reduced by 14%. Nova Colt reload speed increased by 22%. Gladiator reload speed increased by 50%. Gladiator model materials made slightly brighter. Raox2 2017-10-02T19:00:18+01:00
4d59a2b1ca310ead25757fe739b3d665cabac0cc JetBoom/zombiesurvival-noxiousnet Fixed a lua error when giving items. Sped up the medical rifle, changed the sound and adjusted some various other stats to make it a bit more worthwhile. Damage slightly decreased. Raox2 2017-10-02T18:36:39+01:00
3826dcc5ecd81a85b55942bd7286362afbe9d588 JetBoom/zombiesurvival-noxiousnet Unlocked the Repair Field for all players and replaced the skill. Replaced the Repair field skill with Nanite Cloud Bomb, which is available for worth and points. Repairs deployables and props in radius quickly like a medic cloud bomb. A bit more expensive. Raox2 2017-10-01T19:02:42+01:00
db89c832d60171c9fc33cb283811bb22a4333e27 JetBoom/zombiesurvival-noxiousnet Replaced the Zapper skill with variant and made Zapper available to all Added the Arc Zapper. Midtier zapper that arcs between zombies. Deals a bit more damage but has a longer cooldown and consumes more pulse ammo. Raox2 2017-10-01T14:30:19+01:00
8c9283968b4a655caac95d98e70315e6a4dd9c54 JetBoom/zombiesurvival-noxiousnet Fixed acquistions manifest being the wrong price. Fixed procurement manifest not appearing in the trinkets menu. Fixed remantled deployables not giving the deployable ammo. Fixed the buy ammo button not appearing in the worth menu, Raox2 2017-09-28T18:16:12+01:00
02cc31b4a2b39a677f05b321e20b55a341dabcd2 JetBoom/zombiesurvival-noxiousnet Fixed medic gun and strength shot remantle bonuses. Raox2 2017-09-28T17:58:18+01:00
cb73cf7d407bb3e80b4ee0b2e407f705804b9fb0 JetBoom/zombiesurvival-noxiousnet Poison Headcrab and Bloodsucker now BetterVersions Poison Headcrab now wave 3 and turns in to Barbed at wave 4. Fast Headcrab turns in to Bloodsucker on wave 3. Gore Blaster turns in to Chem Burster on wave 6. Frotchet, Kongol Axe, Grave Shovel now have stock limits. Various fixes... JetBoom 2017-09-28T02:17:18-04:00
bfdd91dfc95ae93f4951df64518f6f3f70afef86 JetBoom/zombiesurvival-noxiousnet Fix player picked as boss if they're already boss. JetBoom 2017-09-28T01:44:05-04:00
f3a14b4de8117c44e8c62f6509fd166ec3db3a79 JetBoom/zombiesurvival-noxiousnet Fix expanded custom ammo conflicting with base. JetBoom 2017-09-28T01:41:18-04:00
782ef5d575dc71aa047d8782dbbb2465ba9f8ed6 JetBoom/zombiesurvival-noxiousnet Worth menu stats appear on mouse over Instead of extremely awkward behavior where you have to add it to your cart to see what it does. JetBoom 2017-09-28T00:22:48-04:00
b1878c01eb18e9aad5f5ab3f2b785cc2ad23a329 JetBoom/zombiesurvival-noxiousnet Fix boss zombies showing as red. Also, don't need to define a few useless vars to boss tables. JetBoom 2017-09-28T00:09:55-04:00
181ffd07e47ebe3700438d568b84e3f4dd91b20d JetBoom/zombiesurvival-noxiousnet Fix missing turret change Raox2 2017-09-26T20:17:33+01:00
9db3ec0ea780911239beddbd82e08bee4eb99110 JetBoom/zombiesurvival-noxiousnet a JetBoom 2017-09-26T17:57:10-04:00
06b1148c20aa4415627461d0aeb8f34ff49341a1 JetBoom/zombiesurvival-noxiousnet Setup time reduced Time to get ready reduced from 3 minutes to 2.5 minutes. Most of this time was just people being idle. End game scoreboard/voting time also reduced by 15 seconds. JetBoom 2017-09-26T17:43:47-04:00
b9576c39e5dc5ca896d503b0b0547d4d5da15f63 JetBoom/zombiesurvival-noxiousnet Humans now get points on wave end 5 + (w - 1) points on intermission. This is to go along with the change that removes intermission discounts. JetBoom 2017-09-26T17:39:39-04:00
0195367da262e393051a48425c51cfe39f92a5cd JetBoom/zombiesurvival-noxiousnet Removed zombie class categories There wasn't really any logical separation between the categories. The BetterVersion system will fufill defining roles better. JetBoom 2017-09-26T17:31:50-04:00
d511871be2de701d111286b1ebb35f903692652b JetBoom/zombiesurvival-noxiousnet Updated lots of kill icons Cleaned up killicons folder TheDarkerOne 2017-09-26T16:59:01-04:00
7cf42daf9580c2d2eaa28a1f6b722312b897619e JetBoom/zombiesurvival-noxiousnet Merge remantle refactor into master Refactor branch ready for usage and testing on dev server Raox2 2017-09-25T21:31:14+01:00
737330cd724dace9af73c4c2f10fef8fdfb819d7 JetBoom/zombiesurvival-noxiousnet Repair fields can now be remantled. Fixed a few small issues. Revert fire rate change to regular gun turrets since they were already nerfed by 33% damage. Rocket turret damage 97 -> 92 because they can be remantled now. Raox2 2017-09-25T21:29:12+01:00
a2cf1d7a3ac01d90eab4120eb2f9c34b0c98d9e2 JetBoom/zombiesurvival-noxiousnet Merge branch 'master' into remantlerefactorWIP Raox2 2017-09-25T07:50:59+01:00
ac45c52f208f7ec8b148fbc678811a461062b049 JetBoom/zombiesurvival-noxiousnet Updated Aspirant model and icon TheDarkerOne 2017-09-24T23:08:51-04:00
693481c6f9ea1963758bc35596cec905146de79c JetBoom/zombiesurvival-noxiousnet Redid class system a bit Menu changed. No longer any variants or categories. More BetterVersions: Bloated (wave 2) -> Vile Bloated (wave 3) -> Poison (wave 4) -> Wild Poison (wave 5) Tormented Wraith now replaces Wraith on wave 2. Stats are slightly better than normal Wraith. Damage per second has been increased as well. JetBoom 2017-09-24T21:38:40-04:00
01a5496605ed4e7c031c2600b6abe15f553d2806 JetBoom/zombiesurvival-noxiousnet Reduce turret damage output by 1/3 and health by 100 Counteracts these previous changes: * Turrets no longer shoot zombies in gas * Turrets now properly track head hitboxes JetBoom 2017-09-24T19:07:15-04:00
29773b352af96347e591ec75f080decafc405684 JetBoom/zombiesurvival-noxiousnet Remove this fix to picking up weapons. An alternate way to fix this will be implemented. Raox2 2017-09-24T16:56:48+01:00
aa44c46f2a1a6ae5b726eacfa7f78a415a8b8539 JetBoom/zombiesurvival-noxiousnet Improved the firerate of the Rocket Turret. Fixed blast and rocket turrets not inheriting damage correctly with the new remantle changes. Added killicons to remantled deployables. Raox2 2017-09-24T13:59:22+01:00
099ba8223c98b3e21f47f3916288c71c23f125a8 JetBoom/zombiesurvival-noxiousnet Merge branch 'master' into remantlerefactorWIP Raox2 2017-09-24T13:16:35+01:00
2c90ecb020504f82cc7f55bcd93b506c76c247de JetBoom/zombiesurvival-noxiousnet Zapper can now be remantled. Oberon's secondary remantle bonus now increases the leg damage/slowdown it deals. Raox2 2017-09-24T13:12:46+01:00
e9564d0961311125a7a4850d0c0d85241e226c00 JetBoom/zombiesurvival-noxiousnet Ported the remaining 61 weapons to new remantle system. Raox2 2017-09-24T12:16:34+01:00
e87ccdade3bfe213035a9f5243a4f7356bb614b3 JetBoom/lua-noxiousnet Ensure dynamic sound cleanup after playback. [no user] 2017-09-24T11:49:25-04:00
c3d4b6108b8b80f688abf229252805f7e4be233a JetBoom/zombiesurvival-noxiousnet fixed error with frotchet secondary TheDarkerOne 2017-09-24T11:24:04-04:00
41f68845a8e49c88fe09ff75c108c64882b12c79 JetBoom/zombiesurvival-noxiousnet Started the basis of remantleable deployables. Gun Turrets can now be remantled. To compensate, their base damage and firerate has been decreased by about 10%. I haven't decided on a secondary bonus for them yet. Made channels generic again - but they are properly fixed this time. Raox2 2017-09-22T22:30:15+01:00
8fcf997cddc90c75f2e2300cbdd594765dc22c08 JetBoom/zombiesurvival-noxiousnet Tweaked the Honed dropped item colour to not match that of ammo. Adjusted the remantle modifiers for repair tools. They now gain implicitly more repair speed and melee range. Raox2 2017-09-19T23:24:26+01:00
254b16c0c65538aa8e153df874a182d49b08cbd3 JetBoom/zombiesurvival-noxiousnet Updated Lacerator sounds and description TheDarkerOne 2017-09-19T23:01:13-04:00
f7bba0fd5c280ced47642a0450666b9e430b62f4 JetBoom/zombiesurvival-noxiousnet Added remantle bonuses to the following weapons Medic Gun, Strengthshot, Medic Rifle and Medical Kit. None of them increase raw healing but they do increase quality of life. Raox2 2017-09-19T22:50:48+01:00
1d657c6656a205297bf26e6adde3623e85b57239 JetBoom/zombiesurvival-noxiousnet Charger changes: Charge damage vs humans reduced from 30 to 25 Charge control reduced by 25% Knockdown now only applies near the end of the charge Damage vs props doubled near the end of the charge Speed bonus increased by an extra 50% when near the end of the charge Knock back scaling changed. It scales more with your velocity so its less likely to push humans away when moving slowly Cleaned up Charger swep code. TheDarkerOne 2017-09-19T21:03:49-04:00
853aed3c863c8f5bf27620ee687105de288c25b3 JetBoom/zombiesurvival-noxiousnet Fix util.IntersectRayWithQuad JetBoom 2017-09-19T06:13:46-04:00
83357c30522d7b9558faabc1b7053112af3501f4 JetBoom/zombiesurvival-noxiousnet More refactoring on remantling. You can now assign the primary remantle modifier on anything, aka change the regular damage bonus to something else like medic kit cooldown. This will be used for medical kits/deployables/tool remantling, since damage isn't their focus. Small sigil fragment fix. Raox2 2017-09-18T22:21:38+01:00
16da9c6101e0b913f45432159900ef348c789a88 JetBoom/zombiesurvival-noxiousnet Clean up status display code. JetBoom 2017-09-18T12:40:39-04:00
7198c27417cd4ee901b2812a6419ab04ad4beceb JetBoom/zombiesurvival-noxiousnet Small fixes Raox2 2017-09-17T23:31:26+01:00
7986d0e55f2ed5a37441e3db2aba94aa8246c7a2 JetBoom/zombiesurvival-noxiousnet Guess this branch is also gonna focus on turrets/channels Fixed channels not working for turrets. Added some code for later usage with worth/mini turrets. Fixed buckshot and rocket turrets not stopping their sounds when destroyed/packed up. Slightly increased the minimum distance between turrets. Fixed the Gladiator sound not downloading. Raox2 2017-09-17T23:04:16+01:00
c7278c4647aa7c0387e94c4b06c5157d05947a03 JetBoom/zombiesurvival-noxiousnet Move half the weapons over. More refactoring. Still a work in progress branch, needs to be done though. Raox2 2017-09-17T16:59:26+01:00
87b30cd1fbf3f0f987590dbf4e0ab9598226ba88 JetBoom/zombiesurvival-noxiousnet Killing off timer.SimpleEx and timer.CreateEx Passing varargs around is not the way to do things. JetBoom 2017-09-17T13:25:17-04:00
577283acb393c03e402aae9fdb87a20f780eb0f3 JetBoom/zombiesurvival-noxiousnet We can not pass the entire table here. JetBoom 2017-09-17T13:21:02-04:00
cb6e83b058f1eabaa1201c972272c65ccbbba915 JetBoom/zombiesurvival-noxiousnet Add util.IntersectRayWithQuad function To be used in the future for interaction with 3D menus. Returns world hit pos, local x pos, and local y pos. JetBoom 2017-09-17T10:25:19-04:00
98c9c75c32fa04e2885a9aab8d50dd40fa22e329 JetBoom/zombiesurvival-noxiousnet More work on remantling refactor branch Allowed the ability to provide multiple remantler bonuses apart from damage. Works a bit like the skill system. Bonuses can start from Sturdy or Perfected too also instead of just Honed. Blareduct uses this system now - isn't hacky code. Normalised Blareduct reload speed a bit more. General cleanup. Raox2 2017-09-16T16:06:50+01:00
4743be7b0a325b05990e75608d287ecae5332709 JetBoom/zombiesurvival-noxiousnet Added a status bar for knock downs Renamed Fright to Tremor TheDarkerOne 2017-09-15T20:03:21-04:00
bf84062e62857cd28b21478a6eb96e54f1388907 JetBoom/zombiesurvival-noxiousnet Updated model and kill icon for Seditionist, Bulwark and Charon TheDarkerOne 2017-09-15T17:07:50-04:00
53597e1d189b7eedf763d628887ba57241595e7f JetBoom/zombiesurvival-noxiousnet First batch of BetterVersion zombies Players are forced to play the better version as soon as it is unlocked if they are playing the worse version still. Poison Zombie -> Wild Poison Zombie Zombie -> Eradicator Agile Dead -> Fast Zombie -> Lacerator WPZ now same as PZ but slightly more health and damage. Throws 13 projectiles instead of 9. Poison Zombie movement slow reduced on throwing. Redid Poison Zombie weapon code so everything is predicted and not trash. JetBoom 2017-09-15T04:19:42-04:00
04385678d3dca131f99d7bcc3d21e07b4db17eae JetBoom/zombiesurvival-noxiousnet Merge remote-tracking branch 'origin/master' JetBoom 2017-09-15T02:45:55-04:00
2e0465564c494257cca3641d587521b428fd2ddd JetBoom/zombiesurvival-noxiousnet Moved some weapon sounds to predicted. JetBoom 2017-09-15T02:44:06-04:00
0a13621384f96afb4e18db456e8a3f63e3f6d4f3 JetBoom/zombiesurvival-noxiousnet working on remantlerefactorWIP branch Refactored the way secondary modifiers work for weapons in code. WIP. Need to convert all the weapons over. This system should be way less error prone. Raox2 2017-09-12T21:01:05+01:00
04fab6a0a666bf9142f06fd494398fd1b013b47e JetBoom/zombiesurvival-noxiousnet Small changes Zombie gasses do not slow on wave 0 any more. Fixed lacerator crash Reduced the damage of the Charon from 81.5 to 77.5 Raox2 2017-09-12T19:46:08+01:00
9eff9c4c63ceb223ff4362e1f28b0bf2ffb34788 JetBoom/zombiesurvival-noxiousnet Lacerator now better Fast Zombie Lacerator movement, attacks, and stats are now really just an improved Fast Zombie. Moved from wave 5 to wave 4. Charging Lacerator renamed to Charger. Stays on wave 5. JetBoom 2017-09-09T23:04:38-04:00
72d077f72756b1941874cd76ce1de8f516009e80 JetBoom/zombiesurvival-noxiousnet Possibly fixed Pulse Cutter for the drone not playing the sound for other players Raox2 2017-09-09T16:29:57+01:00
f8e36cc5ad34c7b04e6779b5be8d2e71aaea0318 JetBoom/zombiesurvival-noxiousnet Added ammo icons to the worth/arsenal/weapon database menus. Base healing from repair fields reduced to 8hp from 10. Added Procurement Manifest at Tier 4 and reduced Acquisitions Manifest to Tier 2. Reduced the penalty from Stockpiling from 2.2x to 2.15x. Raox2 2017-09-09T16:10:25+01:00
2a64f381b6397ec65fb2e1509ba81fae71e59ded JetBoom/zombiesurvival-noxiousnet Fixed Frotchet not having a damage bonus when remantled TheDarkerOne 2017-09-07T23:31:56-04:00
e4deeaa63df3ae4b5880fb49fc2702e2b8500397 JetBoom/zombiesurvival-noxiousnet forgot a file TheDarkerOne 2017-09-07T22:38:03-04:00
ca7da249ee9e226db1a610c9ab5bf987250037a3 JetBoom/zombiesurvival-noxiousnet Reworked Frotchet protrusion Fixed protrusions being able to push props. Protrusion model is no longer random and is more centered for visual clarity. Hit detection is no longer based on model. This should make hitting things more consistent. AOE no longer lingers for 0.5 seconds. TheDarkerOne 2017-09-07T22:35:08-04:00
bd81c1e75a410c46a70843c104ff199ce803fda0 JetBoom/zombiesurvival-noxiousnet Added ability for classes to be "better versions" of others This forces people to spawn as the better version. For example: Agile Dead will force change to Fast Zombie when it's unlocked which will in turn go to Lascerator when it is unlocked. Regular zombie will go to Eradicator... etc. JetBoom 2017-09-07T21:02:32-04:00
b76878e20ea9340cd2d1566d92b1fda66e2ab2ee JetBoom/zombiesurvival-noxiousnet Updated kill icons for Butcher Knife and Kongol Axe TheDarkerOne 2017-09-07T20:16:37-04:00
92ba5b7fd85fc8f709c671f7e3ebe43bcad99f39 JetBoom/zombiesurvival-noxiousnet hmmmm no JetBoom 2017-09-06T21:04:09-04:00
3d6247d7c1b624804c79ef5125ab4e1b6e93fe09 JetBoom/zombiesurvival-noxiousnet did not say to do this. JetBoom 2017-09-06T20:54:33-04:00
f86a8f4286232d3894128a37b50fe21c14415d23 JetBoom/zombiesurvival-noxiousnet Stock changes: Tier 5 stocks reduced from 3 to 2 Tier 4 weapons now have a stock limit of 3 Removed stock on the Hyena Reverted change on the Tiny Removed crafting recipe for Spinfusor and put it back in the arsenal crate TheDarkerOne 2017-09-06T20:21:38-04:00
55142be5251aa2aea84b4658f98f215e20b2924e JetBoom/zombiesurvival-noxiousnet Changes as outlined per update Zombies can no longer see deployable stats. Zombies can no longer see nail hp. Intermission discounts have been removed. All point items have been reduced by roughly 5% in terms of cost to compensate. The skull when a boss zombie spawns has been removed. The notification of who and what boss zombie spawns has been removed. Recent Dead is now disabled. Agile Dead remains enabled. Chilled Ghoul and Elder Ghoul are now only available wave 2. (the variant system will be changed for this) Fast Zombies are now available wave 2. Slingshots remain available with wave 3. Wraiths are unlocked on wave 1. Raox2 2017-09-06T18:39:13+01:00
e6a09cf31d49b65ac2eabe760ed5e18059fa39fb JetBoom/zombiesurvival-noxiousnet High end arsenal changes Tier 6 has been removed. All existing tier 6 weapons and some tier 5 have been moved down one tier. Their price and stock have been adjusted accordingly. Bulwark tier reduced from 6 to 5 and damage reduced from 27 to 24.5 Colossus tier reduced from 6 to 5 and damage reduced from 165 to 140.25 Impaler tier reduced from 5 to 4 and damage reduced from 100 to 85 Deathdealers tier reduced from 6 to 5 and damage reduced from 131.95 to 126 Gluon tier reduced from 6 to 5 and damage reduced from 12.5 to 11.25 Hephaestus tier reduced from 6 to 5 and damage reduced from 38 to 32.3 Innervator tier reduced from 5 to 4 and damage reduced from 337.5 to 286.875 Jackhammer tier reduced from 5 to 4 and damage reduced from 99 to 84 Juggernaut tier reduced from 6 to 5, damage reduced from 25.75 to 20 and projectile scaling from 1.15 to 0.75 Adonis tier reduced from 5 to 4 and damage reduced from 30 to 25.5 Reaper tier reduced from 5 to 4 and damage from 22.5 to 19.125 Tiny tier reduced from 5 to 4 and damage from 135 to 114.75 Spinfusor tier reduced from 6 to 5 and damage reduced from 120 to 102. No longer purchasable in the arsenal and must be crafted instead. Zeus tier reduced from 6 to 5 and damage from 155 to 131.75 Slingshot Zombie changes: -Torso pounce slow duration reduced from 8 to 5 seconds. -Attack delay from hitting a human or prop with pounce increased from 0.1 to 1.2 seconds (normal attack delay). TheDarkerOne 2017-09-06T03:06:24-04:00
9c94bd76b71adeecb4b9d21d72c0a14efbe0bd72 JetBoom/zombiesurvival-noxiousnet Removed the leg damage part of crouch jump punish It was punishing enough to receive full damage. JetBoom 2017-09-03T16:20:09-04:00
a5cb8ad7b569b233031af84a79c62fab26a57859 JetBoom/zombiesurvival-noxiousnet oops Raox2 2017-09-03T01:28:49+01:00
c76cde340229b1e52093e169ead148dcb616a495 JetBoom/zombiesurvival-noxiousnet Chems probably shouldn't damage these. Raox2 2017-09-03T01:27:41+01:00
e6059ab7495f8e19d66c2b3ad96dc06a3d24627e JetBoom/zombiesurvival-noxiousnet Fix lua error JetBoom 2017-09-02T18:36:02-04:00
09dfb6b90ab4d6e5fae3eb71202e898e99945246 JetBoom/zombiesurvival-noxiousnet Remove some deprecated code. JetBoom 2017-09-02T17:38:14-04:00
10dbb667f4a2d74603db89bd67ef6c450f23032c JetBoom/zombiesurvival-noxiousnet Slingshot Zombie changes: Enabled Slingshot Zombie Increased pounce delay from 0.6 to 0.7 seconds Health when transforming into a torso is now based on your health percentage rather than current health. Which means slingshotting at 135/150 hp will set you at 76/85 rather than 85/85. Taking at least 8 damage when pouncing as a torso will remove your pouncing state and reduce your velocity by 10%. This only happens once. Increased torso hull height from 22 to 26. TheDarkerOne 2017-09-02T17:34:40-04:00
48d2b3c556a50ae2233504c8c049be5b085f0e13 JetBoom/zombiesurvival-noxiousnet dummy ammo type needs to be first so it's not in the expanded ammo types. JetBoom 2017-09-02T17:29:55-04:00
d7aeea1699c923fb25f6cc5dcfab219cebbe2308 JetBoom/zombiesurvival-noxiousnet u wot? hookgetlocal: creative yet stupid. JetBoom 2017-09-02T17:28:39-04:00
75a2cc1ee20d31e035e874d1b3163044e31338ae JetBoom/zombiesurvival-noxiousnet Frotchet and Grave Digger Shovel changes: Frotchet: -moved to tier 5 -Increased damage from 115 to 132 and secondary damage from 142 to 162 Increased Grave Digger Shovel range from 74 to 78 TheDarkerOne 2017-09-02T16:39:08-04:00
bbf3ac589712ead7f437a6bd396d98ec5c427d84 JetBoom/zombiesurvival-noxiousnet Removed a bunch of zombie/unused code. Corrupted Fragments put at 55 points. Raox2 2017-09-02T15:56:30+01:00
27913bd3a58d0330e27283520a1a8f91d48a4384 JetBoom/zombiesurvival-noxiousnet Reduced the particle effect density on Chem Burster explosions. Reduced the particle effect density on Chem Burster significantly. Adjusted the sound for charging on Chem Bursters (subject to change) Raox2 2017-09-02T15:43:17+01:00
b6c7c24f7c6fbf15c9c59b843804506c2caa9f4b JetBoom/zombiesurvival-noxiousnet Merge pull request #4 from JetBoom/raoxbranch Slightly reduced chem burster damage to go alongside the eradicator c… Raox2 2017-09-02T15:17:06+01:00
4b21b5b2c47c9b5d712e4df1c1d79ea945f09671 JetBoom/zombiesurvival-noxiousnet Various changes Bonemesh now provides none boss zombies a small regeneration buff to zombies that it heals. Aegis boards are now placeable a bit further like how most other deployables work. Fixed a lua error with sigil teleportation. Raox2 2017-09-02T15:16:40+01:00
1e18fc14c767efaf87d12ea1d6c7a6e49f10959c JetBoom/zombiesurvival-noxiousnet Slightly reduced chem burster damage to go alongside the eradicator change Raox2 2017-09-01T22:56:41+01:00
64cdcf2073d924e3f4d6b94ca79e7f9903424493 JetBoom/zombiesurvival-noxiousnet Merge pull request #3 from JetBoom/raoxbranch Raox branch Raox2 2017-08-31T23:42:51+01:00
97dcd9b183004f7b9eefb24f5d210271f39a6178 JetBoom/zombiesurvival-noxiousnet Force field emitter health reduced from 200 -> 150. Eradicator damage increased from 34 to 36. Raox2 2017-08-31T23:33:44+01:00
a0273975fa472e7068366d8aa3d2827cd4050b17 JetBoom/zombiesurvival-noxiousnet Reduced the scalar of the damage on juggernaut projectiles Damage scalar of projectiles 150% to 115%. Raox2 2017-08-31T23:07:41+01:00
b0a8f4736fd5ff4005798abdafd37f97694394f1 JetBoom/zombiesurvival-noxiousnet Fixed giving items not using a players lock correctly Raox2 2017-08-31T22:52:44+01:00
78a455b271b6d2f4f02ee3dd3a59baa2ef9820ad JetBoom/zombiesurvival-noxiousnet Added the option to hide view models Raox2 2017-08-31T22:20:33+01:00
9399e1845f65a3131949a4a6f4d90634f27113ce JetBoom/zombiesurvival-noxiousnet Added the option to never hide friends via transparency Raox2 2017-08-31T22:10:21+01:00
691b4d1d6dda793882838d9ba99d044ef8786c26 JetBoom/zombiesurvival-noxiousnet Howler changes: Increased health from 2650 to 2750. The Howler takes 50% less damage when its aura is active. Reduced the model size of Howler and Giga Gore Child. Changed footstep sounds for large classes and removed the screen shake effect. Toned down the effect of Howler's buff and Extinction Crab's spore explosion for better visibility. TheDarkerOne 2017-08-31T22:02:45-04:00
3ee9e6f621af3587dd0432ba4cafc5f325ca24eb JetBoom/zombiesurvival-noxiousnet Bleak Soul changes no longer applies its effect in an AOE reduced dim vision from 10 to 3 seconds knock down replaced with knock back TheDarkerOne 2017-08-31T18:50:09-04:00
1c5727835da80ed02b71d2ecf4a6ceb2badbf87a JetBoom/zombiesurvival-noxiousnet Probably fixed custom ammo for weapons Raox2 2017-08-31T18:09:03+01:00
3c5bcba84387cb00c5965a6afb7cacf6cc905c60 JetBoom/zombiesurvival-noxiousnet Added icons for ammunition types in ZS Added icons for ammo in ZS. Right now they're only used when you pick up and in the arsenal/worth/remantler menus, but they will be soon used in the inventory system. Added an icon for the camera. Adjusted the worth and arsenal menus a bit. Raox2 2017-08-30T21:56:12+01:00
d4eec4ea5057b06ade56248d7d5db30a888c6c50 JetBoom/zombiesurvival-noxiousnet Major changes to boss drops Boss drops no longer have any components or crafting recipes tied to them. Hades, Muon and Tethered Harpoon are no longer obtainable. More components will be introduced for their recipes in the future. Grave Digger Shovel and Butcher Knife are no longer part of the boss drop table. Doom organ and extinction organ no longer have the ability to remove debuffs. The following weapons are buyable in the arsenal crate: -Butcher Knife, tier 2 -Grave Digger Shovel, tier 4 -Kongol Axe, tier 4 -Frotchet, tier 4 Increased Butcher Knife damage from 40 to 45 and reduced attack delay from 0.6 to 0.5 seconds. Reduced Frotchet damage from 118 to 115 and secondary damage from 145 to 142. Grave Digger Shovel: -Increased damage from 60 to 110 -Reduced stack damage when killing a knocked down zombie from 6 to 5 -Stacks no longer have a limit of 11 TheDarkerOne 2017-08-30T21:36:15-04:00
a98eea0eda637ceb5837559aa18f343b648634ef JetBoom/zombiesurvival-noxiousnet Fixed the custom ammo type system. Should all work now. Not fully tested, but no lua errors anymore. Raox2 2017-08-29T23:38:21+01:00
f867d6242dcc021b0eb04c45850100412d7020c7 JetBoom/zombiesurvival-noxiousnet Gas grenades no longer collide with zombies Raox2 2017-08-29T22:55:43+01:00
0b23338a43c2d3aafa8e97828c8ac55e5dc13555 JetBoom/zombiesurvival-noxiousnet small adjustments Items you don't have unlocked in skills can be have their information examined in the worth menu. Started adjustments for the update - hammer control scheme removed and made the nail count text a bit bigger. Raox2 2017-08-29T22:43:21+01:00
31564cdbc84d7fdc4a161c81f887e190d3095e39 JetBoom/zombiesurvival-noxiousnet Fixed zs_nousetodesposit not working with drones Raox2 2017-08-29T22:29:03+01:00
8a7e10b9df05269e40097c96bded67c2253c753d JetBoom/zombiesurvival-noxiousnet Replaced the unlock for Corrosive Gas Grenade Replaced with Cryo Gas Grenade. Spews cryo gas in an area, slowing zombies. Deals less damage but is quite effective. Expensive. Raox2 2017-08-27T16:43:38+01:00
f9630b54853b4a735c204b2eec99d01dd9deaa16 JetBoom/zombiesurvival-noxiousnet Small fix Raox2 2017-08-27T16:15:07+01:00
e74009bf7f75d53f1733e20ce42ea22076a12bb4 JetBoom/zombiesurvival-noxiousnet Increased the accuracy of the Gladiator and Bulwark. Raox2 2017-08-27T16:12:14+01:00
93de1e0951de24b01a506e50839a31cbdf2b3bd2 JetBoom/zombiesurvival-noxiousnet Worth menu changes. Changed the worth menu to resemble the arsenal menu. Displays weapon stats while you're selecting items to checkout. All functionality basically remains the same, however. Added descriptions to a few tier 1 guns. Drones now deal 40% damage to nests like manhacks. The base damage on them has been increased from 15.5 to 16.5 to compensate, and health is increased from 150 to 170. Small code cleanup. Raox2 2017-08-27T16:08:54+01:00
1170d64ca74bb787bdd69ea449ee850fb0904263 JetBoom/zombiesurvival-noxiousnet Merge pull request #2 from JetBoom/small-rebalances Small rebalances Raox2 2017-08-26T19:23:11+01:00
3ae03b07f4d45326a23ff62a56c2bd47eead5492 JetBoom/zombiesurvival-noxiousnet Failsafe Raox2 2017-08-25T20:20:55+01:00
80af946513915943257b19260efc524a4fd85d0c JetBoom/zombiesurvival-noxiousnet small-rebalances branch. A bunch of weapon adjustments that aren't agreed on yet. Tosser reload speed reduced a bit. Reaper base damage reduced from 25 -> 22.5, but the damage from reaper stacks has been doubled to compensate. In addition, killing zombies with reaper stacks while not using will add 7 seconds to the duration. (but not give you another stack) Added shaking to reaper stacks indicators at the bottom of the screen. Nova Colt accuracy increased by about 20%ish. Eraser damage reduced from 24 -> 23.5. Added a right click ability to the fracture to shoot vertically. Has much more spread and harder to use at long range. Raox2 2017-08-25T19:33:48+01:00
ab3b37e7bad73fae2df7579a7d7f48987e0ecfe2 JetBoom/lua-noxiousnet Fix ZS hbfix zombie model not having updated head bone for costumes. JetBoom 2017-08-24T09:09:05-04:00
ca2a632bf98d2fb4d8acc28613dcc0e3be22bdf8 JetBoom/zombiesurvival-noxiousnet Added a new medical weapon. Added the "Convalescence" Medical Rifle for 80 points. Doubles as damaging support rifle which reduces zombie damage slightly and a long range healing weapon. Grave Shovel for Grave Digger has no knockback. Would throw humans away allowing them to get away easily. Long Arm textures changed somewhat. Raox2 2017-08-23T21:38:40+01:00
6c44038674886e3d8d3a4e1b4f9bf615977b9bcf JetBoom/zombiesurvival-noxiousnet Juggernaut base damage reduced from 26.75 -> 25.75 Raox2 2017-08-22T00:02:24+01:00
02093474394535f8ca4e18236b579bbd8b42324d JetBoom/zombiesurvival-noxiousnet Fixed deployable hitboxes colliding with props. Raox2 2017-08-21T17:38:23+01:00
a74c8c6ae7c909e5abb40af021f5127a9a786a2f JetBoom/zombiesurvival-noxiousnet Expand maximum ammo types Engine limits it to 32 types so I made it go up to uint16 with a fake ammo system. Going to be used for the inventory mostly but we're a bit close to hitting 32 ammo types either way. Added way to do SP refunding on cooldown, not enabled right now. JetBoom 2017-08-21T08:00:01-04:00
26f0d20435551ecf1e804585ff8067d9f892d802 JetBoom/zombiesurvival-noxiousnet Trinket changes Price of higher tier trinkets reduced (50 for Tier 4, 70 for Tier 5). Merged reload and performance trinkets into a single tab. Merged a couple of reload trinkets to keep things cleaner. (Effectively cosmetic, there are too many reload trinkets right now). Feather Fall and Galavanizer Trinkets are now tier 3. Added a new Tier 5 trinket: Refined Subscope. Significantly boosts accuracy but only works on low tier weapons. Raox2 2017-08-20T17:58:20+01:00
bbb10e39f52b6f5e2c788d892bdedb6d66749241 JetBoom/zombiesurvival-noxiousnet Probably fixed trying to heal Frail players making a sound clientside. Raox2 2017-08-20T17:14:05+01:00
734757a6ab3eff8f9135e1ecfaf25a1dbed46670 JetBoom/zombiesurvival-noxiousnet Start to move crafts away from boss drops. The recipe for the Eminence has been changed. Discover it. The gun has been changed slightly to accomodate the new recipe. Skill web zooms in a bit faster now when you first open it and scroll. Added killicons to the Gladiator and Eminence. Raox2 2017-08-20T17:06:54+01:00
082fad0147d8baaf7e181c66bacb5d3627dd88b0 JetBoom/zombiesurvival-noxiousnet Added corrupted sigil fragment Skill to unlock sigil fragment replaced with skill to unlock corrupted variant. Regular fragment is baseline unlocked. Corrupted fragment same as regular one but goes to corrupted sigils. Zombies can now see where sigils are. Removed (corrupted) marker text. The color is enough. JetBoom 2017-08-20T01:42:50-04:00
cae79cd424e7332d7f75a0af9d0c9548664bbddf JetBoom/lua-noxiousnet Random map time doesn't pick yellow maps JetBoom 2017-08-19T09:34:41-04:00
7f3759050377db05b90e2e9ce53460474608805d JetBoom/zombiesurvival-noxiousnet Camera improvements Screen is now properly inside the monitor model. Screen has slight static overlay. Screen is 5:4 ratio instead of 1:1. Automatically switch to camera control when deploying. Players now auto switch to turret controller when deploying a turret. JetBoom 2017-08-18T05:22:25-04:00
2d95bc4e76c28945cdb2ec8d62c1c29dbfae5ec6 JetBoom/zombiesurvival-noxiousnet Localize act globals. JetBoom 2017-08-17T23:04:29-04:00
a5883874840c5a95c7189d227c1654cda94e1af7 JetBoom/zombiesurvival-noxiousnet Fast zombie, lascerator now have separate anims for crouching. JetBoom 2017-08-17T23:03:16-04:00
0e5c09b2f6b464be62f0ba44d6edb35ca4b2b124 JetBoom/zombiesurvival-noxiousnet Fixed camera viewer issue Raox2 2017-08-17T11:29:55+01:00
cc83ff6fe5ed05df9541d297c3f86b6b387dac14 JetBoom/zombiesurvival-noxiousnet Fix turret bug. JetBoom 2017-08-16T23:52:23-04:00
5d1a95fadb42d8730cd1991d0babad2dcec4e372 JetBoom/zombiesurvival-noxiousnet Added the deployable Camera tool Cameras are available for 20 worth. They allow humans to see areas without actually being there with a camera viewer. They are perfect to keep tabs on sigils, choke points, objectives, bosses, etc. They can be placed on walls, floors, and ceilings. Multiple cameras can be deployed. Use left/right mouse to cycle cameras. Zombies cannot see cameras unless they are very close to them. JetBoom 2017-08-16T23:27:47-04:00
c9a14d6d776208b04ca0f8ba6a2cb201099f5c23 JetBoom/zombiesurvival-noxiousnet The penalty from resupply and arsenal packs has been reduced. FF Emitter placing ghosts now show a line of the direction of where the forcefield projects from the emitter Raox2 2017-08-16T19:06:50+01:00
864bcebb0ab0454ca441ea80be2e23a8cff2bdfa JetBoom/zombiesurvival-noxiousnet Colossus reworked a little due to poor performance A bit less base damage, but now increases in damage per pierce a bit instead of decreasing. Slightly decreased reload speed. (had the damage stats of a Tier 3-4 almost) Raox2 2017-08-16T18:41:38+01:00
2065379588113497e50c98e494fac1203530c821 JetBoom/zombiesurvival-noxiousnet Remove linter complaints Remove old code Exiting out of the inventory will now deselect the currently selected inventory item Raox2 2017-08-16T18:19:25+01:00
7abb72c233d83e3d81932c5eb97bb6b995189ed0 JetBoom/zombiesurvival-noxiousnet Fixed a persistent melee lua error Raox2 2017-08-16T17:46:41+01:00
f43bcffac5581426acbecd9212918a7c536d75ae JetBoom/zombiesurvival-noxiousnet Properly fix weapon_base some functions trying to use .Owner Raox2 2017-08-16T01:01:54+01:00
4f04379ecac5e786dc8a413fbc21fb9f9fcdffbb JetBoom/zombiesurvival-noxiousnet Fixed weapons that are based on weapon_base Bonemesh hitboxes are now unified (since it has the fast zombie stance) Raox2 2017-08-16T00:48:14+01:00
cb025614715a9749cbee35109cb242585a6f8c65 JetBoom/extremefootballthrowdown Crosshair is now enabled if throwing guide is disabled. JetBoom 2017-08-15T18:04:38-04:00
78caef4a05ae5efca372c0ebc2d22302cf57929b JetBoom/zombiesurvival-noxiousnet Removed some deprecated sigil code. JetBoom 2017-08-15T18:04:16-04:00
ff90bdeceaf5cf3d054528483d95af9b88447794 JetBoom/zombiesurvival-noxiousnet Removed .Owner shortcut from Weapon.__index This has been deprecated for a while and nothing in ZS uses it anymore. JetBoom 2017-08-15T06:37:45-04:00
4b30e0db1275e76669f0af857b3368eb2eb218d5 JetBoom/extremefootballthrowdown Jumping, movement, guiding line adjustments Jump landing now only slows if you are moving more than 5% faster than the game-enforced speed when you left the ground. This will slow people bunny hopping, but will not slow someone simply for landing. Reverted crouch jump restrictions and jump height. It's unlikely that people will be able to use crouch jumping to their advantage with the player collision changes. Added eft_throwingguide client convar to turn the guiding line for throwing off. The throwing guide line is disabled server-wide with eft_competitive 1 JetBoom 2017-08-15T01:56:20-04:00
9b5082cb79a261b22d9d0d4d20d9cd256c3fb9c7 JetBoom/zombiesurvival-noxiousnet Cosmetic Devourer fixes Hook rope comes from hands. Hook doesn't spin and comes out at the same angle. Fixed hook throw animation not playing for local player. Removed some really old code. Some prework for obsfucate level 2. Bot work. Probably gonna have to make my own pathing system. JetBoom 2017-08-14T21:57:19-04:00
6544a364c4a995d614c2d356e24b8e1e3fa8323e JetBoom/lua-noxiousnet No need for users to see IPUID anymore. JetBoom 2017-08-14T17:58:34-04:00
bfac87c6809ec4b1d47ab8d7c74d64bc56b32d46 JetBoom/zombiesurvival-noxiousnet Move Ephermeral flag to status entities themselves No longer keep most negative statuses on death. Poison, bleed, etc. can be used on other zombies during the end round time. A few minor optimizations on the client JetBoom 2017-08-13T18:10:23-04:00
529f0df0155197d44c0c6db29ea9f7f7c930499a JetBoom/zombiesurvival-noxiousnet Fixed a potential eminence issue Raox2 2017-08-13T17:47:32+01:00
24d58517ac04b2906faa3058d144754c2b819f4f JetBoom/zombiesurvival-noxiousnet Turret lock now does what it says on the description. Turrets with turret lock no longer attempt to lock on to zombies outside their scan angle. Was becoming a no-brainer for any turret user. Raox2 2017-08-13T16:42:43+01:00
a873cd96dc9b342632494bebd3f883febde73953 JetBoom/zombiesurvival-noxiousnet Price of upgrading melee reduced in terms of scrap. Reduced to match the prices of them in the arsenal. Raox2 2017-08-13T14:14:00+01:00
38cd1a80f6c6936dceaf9be39019b3fc63baa7bc JetBoom/zombiesurvival-noxiousnet Small oversight Raox2 2017-08-13T14:05:21+01:00
7e34bd60d6040e7db0a024fe52af5c33f6c41476 JetBoom/zombiesurvival-noxiousnet Scrap changes Upgrading higher tier weapons now takes upto about 20% less scrap for the highest tier weapons. The penalty for dismantling melee weapons has been reduced from 50% to 25%. Minor other adjustment to reduce the effect of "perfect dismantling order". Raox2 2017-08-13T14:01:05+01:00
e1dc7b8bf607a3f23f4a78979bfd4bf3d40e5a4d JetBoom/zombiesurvival-noxiousnet Repair rate from trinkets and the skill tree now affects repair fields. Raox2 2017-08-13T13:20:06+01:00
f389c890f357d28ded3fc30149f104b52023dfcb JetBoom/zombiesurvival-noxiousnet Improved the way Eminence projectiles work. Give the secondary projectiles a bit of splash damage. Reverted the Magnum and Longarm "fixes". They were making things worse if anything. Raox2 2017-08-13T11:33:55+01:00
45339fe107ae25f012661367b815f8f40e173d93 JetBoom/zombiesurvival-noxiousnet Reduced the price of rocket turrets from 150 points to 125. Made boss drops completely randomised and all bosses now drop something, but only if they were spawned by the typical end of intermission spawn timers. Raox2 2017-08-13T10:55:52+01:00
be9e17d755998bdd9b06cc18c740f30cbebdb319 JetBoom/zombiesurvival-noxiousnet Obsfucation level 1 No comments No line breaks No tabs No whitespace Final Destination JetBoom 2017-08-12T23:23:49-04:00
5a7c25defe55c2edf67ea316ff78545e0dd07153 JetBoom/zombiesurvival-noxiousnet Run pp_bloom 0 on client. Was turning HDR off on supported maps even though the convar did nothing for the gamemode. JetBoom 2017-08-12T18:55:16-04:00
2a53ba3236706c4463ed83faba449b6df20ccd47 JetBoom/zombiesurvival-noxiousnet Get rid of C commenting This is Lua, not C. JetBoom 2017-08-12T18:46:07-04:00
a4bab54d4eadbb04b6e53c56eb54093f8e3d1f4a JetBoom/zombiesurvival-noxiousnet Beginning of a code obsfucator If people want to steal code then they can spend a few dozen hours unfucking it. JetBoom 2017-08-12T18:32:06-04:00
d87712f134203800f36443fa3b98cf27697b9941 JetBoom/lua-noxiousnet Fixed being muted while in observer mode JetBoom 2017-08-11T17:56:27-04:00
7bfda4db7eb56c768c6d083fcff529907b6e70be JetBoom/zombiesurvival-noxiousnet More deprecation removals Removed blood spray particle files, now are generated. Moved a few more trace filters to functions. JetBoom 2017-08-11T17:55:57-04:00
52d95494bbb0aa4478f1369251202f9ac1d83c90 JetBoom/extremefootballthrowdown Merge pull request #63 from ChiefTuK/patch-3 Updated the FGD to Include Recent Additions JetBoom 2017-08-11T02:05:36-04:00
2d4faa8e73c45f521e31fb0a10fc8032e6ed0af9 JetBoom/zombiesurvival-noxiousnet Optimizations JetBoom 2017-08-11T01:24:58-04:00
ed0de633ea72c7d4f016937d60a3fedd61bee70e JetBoom/lua-noxiousnet Emote fixes across the board Voice distorter now works on all emotes. Fixed pitch being stuck at 100% for the local player's own emotes even though others heard them at the right pitch. Fixed dynsnd emotes not stopping when minimizing the game if the local player played it. JetBoom 2017-08-10T17:15:38-04:00
f7cf0df39a635282991dd4f734594752af0a5c5d JetBoom/extremefootballthrowdown Updated the FGD to Include Recent Additions ChiefTuK 2017-08-10T11:21:51-07:00
4daa942a0a0e2b235ee61699d2c5dce755b5feec JetBoom/zombiesurvival-noxiousnet Missing from last one JetBoom 2017-08-09T23:34:07-04:00
545abf8b88d5a0590d54b0705b5ad47a40f7de13 JetBoom/zombiesurvival-noxiousnet Balance changes Gluon and variants reduced damage by about 25%. These weapons were drastically being chosen over the other one in the same tier. Compared to a bulwark, it did more damage per ammo while having 100% accuracy and was incredibly ammo efficient. Stats say that these were chosen by far over the other weapons. Force field emitter damage leak increased from 12.5% to 30%. It was 1,600 poison damage to break a force field that wasn't being repaired. A puke pus wouldn't be able to destroy an abandoned one in under a minute point blank. Now it's 666, which is still kind of high but we'll see. Wrench repair rate on force field emitter increased 100% to compensate above. Med cloud bomb points 66% -> 50% and stocks 5 -> 4. This was still a no brainer when it should be a specialist item to turn tides around. Med cloud bomb radius 128 -> 100. The healing effect was leaking well beyond the visual effect distance. JetBoom 2017-08-09T23:33:48-04:00
9c80bd90ce8b6b102dc7c98c816f850298ac1795 JetBoom/zombiesurvival-noxiousnet Fix inappropriate pain sound levels. JetBoom 2017-08-09T17:30:08-04:00
90cdef0901ffe3505c72c2ae726afd054d81055b JetBoom/zombiesurvival-noxiousnet 66% points instead of 100% as this is a no brainer buy otherwise. JetBoom 2017-08-09T16:07:49-04:00
2a0d14947d1b6f499c3aac8d7febe64ffc8061ab JetBoom/zombiesurvival-noxiousnet Medic Cloud Bomb stock reduced 15 -> 7 So we don't have people repeatedly buying them. JetBoom 2017-08-09T15:57:39-04:00
4c66a0fe6320c546b3d0766f657f13edd1bf7148 JetBoom/zombiesurvival-noxiousnet A few poison changes Vile Bloated Zombie was not only throwing further than any other poison thrower zombies, but could move around while doing so, making it both the safest and most effective ranged chip damage class there is. Health reduced 350 -> 300 Number of projectiles reduced 5 -> 4 Velocity on projectiles reduced 510 -> 400 Regular Bloated Zombie health reduced 360 -> 350 as it was being slightly overused. Elder Ghoul now throws poison in a predefined pattern. Force Field Emitter now deploys the field slightly in front of the emitter base, making it easier to place behind barricades. JetBoom 2017-08-09T15:07:32-04:00
f0b99b0b5661821695c12cff3c9557465819acae JetBoom/zombiesurvival-noxiousnet Description update JetBoom 2017-08-09T14:30:17-04:00
fa13a251580241f50e68b53d73dd772deae175b3 JetBoom/zombiesurvival-noxiousnet Strengthshot rework Nobody used this weapon so I changed it. It should be attractive enough to be a staple support role item now. Damage increase applies to ALL damage instead of just melee. This includes everything: melee, guns, explosives, even turrets and manhacks. Damage enhancement increased +20% -> +25% Duration decreased 20s -> 10s Visual dart will disappear in 15s instead of 10s JetBoom 2017-08-09T14:29:52-04:00
7c6d937d1f320c249e999d612de2bd24698247ef JetBoom/zombiesurvival-noxiousnet Medic cloud bomb properly rewards healer No idea why it was chosen to not give points to the healer. JetBoom 2017-08-09T14:11:51-04:00
d57bc3ef20214e3301000c9c13786c563c09810a JetBoom/zombiesurvival-noxiousnet Fix turret not auto locking on. JetBoom 2017-08-09T12:53:24-04:00
115027c4d45f7cb79d7c9d8b1033961ec903e8b4 JetBoom/zombiesurvival-noxiousnet Double check this too. JetBoom 2017-08-09T12:46:02-04:00
60ca77730d2a5a085425bbe567d23ac379617b26 JetBoom/zombiesurvival-noxiousnet Fix human spawning on disabled spawn points. Fixes objective maps and other maps that enable/disable spawn points. JetBoom 2017-08-09T12:44:55-04:00
f5881af10fe3dacf5042d6e57238245fe088ed28 JetBoom/zombiesurvival-noxiousnet Optimizations Reduced overhead of CallZombieFunction. Voice lines (pain, death, etc.) now use a lot less network bandwidth. Instead of using EmitSound on server, use compressed net messages and let client determine what to play. In busy situations this should reduce the overall network overhead a lot. Removed a few deprecated things. JetBoom 2017-08-09T00:41:07-04:00
dee41cc276d3edc6aed190f0726360587b87360a JetBoom/zombiesurvival-noxiousnet Prevent turrets from targetting players with spawn protection JetBoom 2017-08-08T20:32:36-04:00
9772b5090727ab8dcf47e0f981b2151d75b3e46e JetBoom/zombiesurvival-noxiousnet Bot changes, 3 boss limit removal, exploit fix. Bots a bit smarter and no longer destroys server perf. Removed 3 boss limit, made no sense. Replaced stuck barricade phasing detector with a more efficient one. Fixed exploit that allowed you to get full phasing speed until letting go of zoom. JetBoom 2017-08-07T18:10:25-04:00
f696f71c51f0100cba88dbc0838f0b0aa0fdd690 JetBoom/extremefootballthrowdown Merge pull request #62 from ChiefTuK/patch-2 Update powerstruggle.lua JetBoom 2017-08-07T02:58:09-04:00
be15b320087544efa1d96ff7cc8e3f006edc492d JetBoom/zombiesurvival-noxiousnet Spawn changes. Default (LMB) is now a 1/2 chance to be a random spawn, to get button mashers out and wandering. RMB is now a near spawn. Reload remains a far spawn. A + D is now cycle targets. JetBoom 2017-08-06T23:55:10-04:00
a3494f755534ab91d1480c4b757d20f77a1c49f1 JetBoom/zombiesurvival-noxiousnet Eraser nerf + Frost Ghoul needed nerf Why did someone add triple damage to the last shot? Frost Ghoul projectiles don't slow walking. Otherwise it makes them a straight upgrade from normal Ghoul. JetBoom 2017-08-06T23:00:10-04:00
db2be387173851f213585dc6742ce89662aa439f JetBoom/extremefootballthrowdown Update powerstruggle.lua ChiefTuK 2017-08-06T20:58:39-07:00
169d98fd9f78d32280e6af4fe8a180d148f57592 JetBoom/lua-noxiousnet Core changes Deleted all references to old wiki chat parser. Preparation for eft promotion. Various small fixes. JetBoom 2017-08-06T19:05:51-04:00
4f40c6a1ea8843862f4002467849178358f78651 JetBoom/zombiesurvival-noxiousnet Zombie bot server lag reduced from immediate 1 FPS to immediate 30 FPS Really needs a better way to pick out enemies that doesn't involve pathfinding to every human on the server every frame. JetBoom 2017-08-06T18:50:07-04:00
1e94b738f6e6b795a37c9a166d1a7bf1716611e7 JetBoom/zombiesurvival-noxiousnet Zombie bot intelligence upgraded from brain dead to better-than-a-new-player. JetBoom 2017-08-06T17:12:23-04:00