Updates

GitHub updates from here. Some repos are private. Updates started appearing here 9/19/2016

Listing 200 recent updates
Commit Repo Summary User Date
de0701898b96e859480e96db6bf6a96fdcc8f5ff JetBoom/extremefootballthrowdown Merge pull request #66 from ChiefTuK/ChiefTuK-patch-1 Winter Stuff JetBoom 2018-04-19T16:18:18-04:00
831966db3dc3eb03ea30618a192a15d6c6db344a JetBoom/zombiesurvival-noxiousnet Fixed impaler traces being garbage Raox2 2018-04-14T00:24:18+01:00
254ae387e000614bb5bf00effc923840bd2c3a67 JetBoom/zombiesurvival-noxiousnet Made projectile traces on weapons a bit less shitty. They should be about as lax as bullet hit registration is. Raox2 2018-04-13T18:14:49+01:00
5a0ed347f8524fe8ac3b75210914d7f0be3b9511 JetBoom/zombiesurvival-noxiousnet AFK Bug fixed, put this back to 11% Raox2 2018-04-12T00:04:55+01:00
e83cf7fd3063b4f37ab529e836ec79997c8dcb64 JetBoom/zombiesurvival-noxiousnet Arsenal guns default page is Tier 2 rather than Tier 1. Raox2 2018-04-11T22:54:49+01:00
9112459ba5d609aebfc8aae2af61c0fcdb38be91 JetBoom/zombiesurvival-noxiousnet Reduced Gluon gunsway. The fusor discs now explode much faster and are more accurate. Raox2 2018-04-11T22:48:46+01:00
bcc43dc7c2945b0c6e3f71d825b5bd2e2943870c JetBoom/zombiesurvival-noxiousnet Changed the ammo usage of the Spinfusor from 10 -> 7. Increased the reload speed. Raox2 2018-04-11T21:57:52+01:00
e01d7a1e40856151fee6ce8bc21674a5ec5c6ec3 JetBoom/extremefootballthrowdown Update boozeball.lua Requested by JetBoom. ChiefTuK 2018-04-11T20:37:07-07:00
4b4e4b74bac7283756f75fdca6c3c96d5beb24b6 JetBoom/zombiesurvival-noxiousnet A few adjustments to things before update. Mainly todo with projectile hit detection, and some balancing of new weapons or reworks. Raox2 2018-04-10T21:05:42+01:00
9209423200543f34d7ec80d45c0011ee6bf9de2b JetBoom/zombiesurvival-noxiousnet Added croak to the list of maps ignored by stats Raox2 2018-04-08T15:31:05+01:00
948b6d0a5a8c51d8cbb9a95f69a3d1f37785a43c JetBoom/zombiesurvival-noxiousnet Added new skill: Unbound. Reduces the delay from weapons affecting your movement speed. Carries a global speed penalty. Removed the Eternal Ice Shard drop and replaced it with the Iceburst Shield, a cooldown based trinket that deals cold damage to zombies when you're hit. Raox2 2018-04-08T14:25:07+01:00
5faa74941085b90d1d537445a99670e917173a77 JetBoom/zombiesurvival-noxiousnet Slightly reduced the blood armor regen speed nerf. Added an option to see players raw HP values instead of a %. Raox2 2018-04-08T13:27:13+01:00
bd51ef1d174f0b1e462ad1b8bed139febff1a148 JetBoom/zombiesurvival-noxiousnet Nail friends now replace the barricade expert icon on props if they've added you Raox2 2018-04-08T12:25:54+01:00
ab119e48dfb75b412161387842c286e8d6fa5e3a JetBoom/zombiesurvival-noxiousnet Nail friends now replace the barricade expert icon props if they've added you Raox2 2018-04-08T12:25:15+01:00
e5c8b9db2faaf4a82ec51a0a0cd1a55db9c8f939 JetBoom/zombiesurvival-noxiousnet Fixed punching props causing multiple impact effects Raox2 2018-04-08T11:02:34+01:00
eaca831a2c5095e8039461e01e215e45b962aed6 JetBoom/zombiesurvival-noxiousnet Probably fixed being unable to spawn on nests on sloped terrain Raox2 2018-04-08T10:32:37+01:00
83b1c935fbf1748b6877a97be2178f7fbd810e72 JetBoom/zombiesurvival-noxiousnet Merge commit zetanor 2018-04-08T02:40:00+01:00
ccfcbb2e351303a5aefacf8fc365830013dfa095 JetBoom/zombiesurvival-noxiousnet Fixed lua error Raox2 2018-04-08T01:48:52+01:00
3c178a8d0fd84b4158a8e327aceea4abdfe6e79e JetBoom/zombiesurvival-noxiousnet Fixed lua error Raox2 2018-04-08T01:48:46+01:00
bcf4e421e74bc3ad0f022c3b70f786729bed6bac JetBoom/zombiesurvival-noxiousnet Fixed lua error Raox2 2018-04-08T01:48:27+01:00
27283b86db94fc7545f8b277e14d82679172ac0a JetBoom/zombiesurvival-noxiousnet Fixed lua error Raox2 2018-04-08T01:45:18+01:00
28702614e34d96f56354183fa1c55b53580bd9a5 JetBoom/zombiesurvival-noxiousnet Fixed lua error Raox2 2018-04-08T01:44:49+01:00
78bed2746fffaf207beb3b4bf65f9223959f840e JetBoom/zombiesurvival-noxiousnet Fixed lua error Raox2 2018-04-08T01:44:40+01:00
e12b81bc162a291fac9b9b0f50a780c71bb1d20e JetBoom/zombiesurvival-noxiousnet Fixed lua error Raox2 2018-04-08T01:43:33+01:00
89dd3fab2f1b476f173e71b46785aa4e3df32dd2 JetBoom/zombiesurvival-noxiousnet Fixed lua error Raox2 2018-04-08T01:43:05+01:00
fb640418e52fedfb126b8b191473a0893ba13ba0 JetBoom/zombiesurvival-noxiousnet Reduced remantler commission Raox2 2018-04-08T01:41:48+01:00
50143dc9283a381150dd48ab934a818a6d084ee7 JetBoom/zombiesurvival-noxiousnet Fixed two bugs before update. Adjusted spinfusor damage trail Raox2 2018-04-08T00:23:48+01:00
6fe44905f3328a5996a1f9b41f53a888e1ca8993 JetBoom/zombiesurvival-noxiousnet ◕‿◕ zetanor 2018-04-07T21:47:29-04:00
884992cdf16813353e6d4bfb9aff20c14aec725d JetBoom/zombiesurvival-noxiousnet Merge branch 'master' of github.com:JetBoom/zombiesurvival-noxiousnet zetanor 2018-04-07T21:42:26-04:00
b3eba8d0cc4fb7ba3c0d6e8bd4b859d1295b72d2 JetBoom/zombiesurvival-noxiousnet Merge branch 'master' of github.com:JetBoom/zombiesurvival-noxiousnet zetanor 2018-04-07T21:27:06-04:00
28bd82f184b66a5e54c7f58edb7e261985035216 JetBoom/zombiesurvival-noxiousnet Fixed third person transparency radius not refreshing through various state changes. zetanor 2018-04-07T21:25:28-04:00
6eb88c9621e1a638fc295e7e25573f280515713f JetBoom/zombiesurvival-noxiousnet Shade no longer knocks down players with props as it causes buggy behaviour They usually kill players instantly, anyway. Slightly increased the base damage of props launched by zombies. Raox2 2018-04-07T20:38:13+01:00
f5b2e89bbf1ee548109aad225259cc23aa9feee5 JetBoom/zombiesurvival-noxiousnet Added separate transparency radius slider for 3rd person. Fixed transparency radius incorrectly being capped at 512 on map change and 1024 in the options. zetanor 2018-04-07T20:37:06-04:00
06d3295a6d834ff85be5aadeb52cf2f17d3985f2 JetBoom/zombiesurvival-noxiousnet Added separate transparency radius slider for 3rd person. Fixed transparency radius incorrectly being capped at 512 on map change and 1024 in the options. zetanor 2018-04-07T20:33:57-04:00
95ed190c689ae9fcc20fb90435ed721d353e0513 JetBoom/zombiesurvival-noxiousnet Added separate transparency radius slider for 3rd person. zetanor 2018-04-07T20:30:06-04:00
7e763ae878eeb3960c11a2c528e3a5b60c85dbe9 JetBoom/zombiesurvival-noxiousnet Allowed the Tau Cannon to headshot at a reduced headshot multiplier. Raox2 2018-04-07T16:51:02+01:00
685f54e93f41b5e57880833e381e7d1c09444977 JetBoom/zombiesurvival-noxiousnet Adjusted the AFK selection algorithm again. Raox2 2018-04-07T13:14:18+01:00
f1332ebe79060de8fa7c71bdae4ed226452736ad JetBoom/zombiesurvival-noxiousnet Made the volunteer list a bit higher up. Made the effect when nails are low on HP occur a bit earlier. Reduced the duration of the Bloodshot defence boost from 16 -> 12 seconds. Sigils now have little hints when looking at them (primarily for new players). Slightly adjusted some red text colours to make them easier to read. Raox2 2018-04-07T13:06:56+01:00
006c45054b5260fd0f40709cc3e85ddea13cd7a0 JetBoom/zombiesurvival-noxiousnet Added a mine layer variant. Raox2 2018-04-07T00:53:27+01:00
1538eb52753df931bfa77762d445b8ae444fa9eb JetBoom/zombiesurvival-noxiousnet Redeeming grants you a 15% bonus to future XP earned as human in a round. Increased the slow on the Z9000 slightly to make it more useful. Added indicators to minelayers to tell you how many mines you have laid, and how many you can lay up to. Raox2 2018-04-07T00:25:54+01:00
c9c70b14d7a1c856aaf52c82cbcc0be45b1485f3 JetBoom/zombiesurvival-noxiousnet Increased high tier turret damage. Trinkets you already own in the arsenal are highlighted orange. Raox2 2018-04-07T00:00:21+01:00
83fb3d27513cb4687f1affcb5de0f5c1d46ce732 JetBoom/zombiesurvival-noxiousnet Small weapon buffs/nerfs based on stats before update Akbar improved slightly in damage and accuracy. Annabelle damage improved slightly in damage. Reduced Barrage damage from 34 -> 31. Deagle damage increased from 54.5 -> 57. Glock accuracy slightly increased. Slightly reduced SOCOM damage. Hyena damage increased from 75 -> 80. Inferno variant damage increased a bit. Long Arm delay slightly reduced. Magnum variant bonus slightly increased. Added an Oberon variant that consumes ammo much faster. Increased the base damage of the Oberon from 11 -> 12 and the clip from 6 -> 7. Quasar damage from 104 -> 110. Sweeper damage slightly increased. Galestorm variant accuracy slightly increased. Stabber base damage increased slightly. Decreased the explosive radius on Broadside rockets from 100 -> 85. Was definitely a little too much. Slightly reduced the range of the Scythe and Longsword. SCAR damage increased from 27 -> 27.5. Nova Colt damage increased from 82 -> 85 and clip size increased from 7 -> 8. Innervator damage per pellet decreased from 11.475 -> 11. Raox2 2018-04-04T19:39:58+01:00
22b19099c15afb3f7cd3339c26fd64a6da3cc126 JetBoom/zombiesurvival-noxiousnet Very slightly tone down zombies to go along with the 15% change Speed reduced on a few by 5. Regular zombie DPS is no longer higher than Eradicator DPS. Spawncamping high zombie counts is more difficult. Raox2 2018-04-04T18:43:25+01:00
3dfccb7923f400c8331474a26a2e1d21b1fca11f JetBoom/zombiesurvival-noxiousnet Slightly adjusted the spacing on targetIDs. They fade out a little faster now, and appear a bit higher up. Raox2 2018-04-04T17:53:38+01:00
a7475eeae6018af8dcd53002d0ac57a8c7f9c59d JetBoom/zombiesurvival-noxiousnet Headshot multipliers on remantled weapons now start at Honed Added Bleed and Bloodlust indicators to people who are using medical kits. Adjustment to dismantle amounts on weapons. Should be properly correct now. Raox2 2018-04-04T17:46:00+01:00
1dfa1781c354f37b9b57735b6f406c85b57a5d8c JetBoom/zombiesurvival-noxiousnet Increased medical aura distance. Fixed a desync with the stowage skill. It is now possible to see the poison on other players while holding a medical kit. Raox2 2018-04-03T19:54:00+01:00
4ff7052cbea931e08f37d4fb20dade8af8a9b294 JetBoom/zombiesurvival-noxiousnet Adjusted the drone and pulse drone killicons. Massively overhauled many trinkets. Removed a lot of redundant, filler ones and made their functionality more concise. They should now feel a little more meaningful, like the old traits in the worth menu were. Made some trinkets more available in the worth menu. Reduced the healing speed of the healing ray. Heals players a little too quickly right now. Raox2 2018-04-03T19:31:36+01:00
c70c0416549b1be986c38f6e82245f61cf7dbf3c JetBoom/zombiesurvival-noxiousnet Allowed projectiles with the new traces to break nests more easily. Nests now display damage numbers. Raox2 2018-04-02T20:34:15+01:00
e831778762219b07526874431146e1f35b86b2f2 JetBoom/zombiesurvival-noxiousnet Added a killicon for the remantler and the camera TV. Removed the sound that plays when you move your cursor out of some menus. Raox2 2018-04-02T20:02:53+01:00
669b1b1db51d4f9272a2562066a1b385b4e86ebe JetBoom/zombiesurvival-noxiousnet Reduced the Gluon "hitrate". Decreased heat build up and slightly amended damage to compensate. Raox2 2018-04-02T17:08:44+01:00
7a517c0de0b2931bf21bb3a675b4ec4b6697a8fe JetBoom/zombiesurvival-noxiousnet The Zeus now fires a bolt as it travels. Needs a space for it to kick in. Ripper, nova blaster, and tithonus projectiles now use proper hitboxes. Pollutor projectile velocity increases. Removed the Ripper alternate fire. Felt weird to use. Increased the firerate and made it have a headshot multiplier with slightly reduced base damage. Raox2 2018-04-02T16:33:06+01:00
898d004675b96d6067f2691caad90ef49259c65a JetBoom/zombiesurvival-noxiousnet Reduced sources of headshot multiplier remantle bonus. Increased the base damage of the Uzi from 16.5 -> 17. Very far leap between that and Tier 3s. Made the Eraser variant slightly less accurate and also has a slightly reduced headshot multiplier. Waraxe variant deals a little more damage. Raox2 2018-04-01T16:57:53+01:00
dc67305ea23785ec30e2266df17aa1ddb4d07db9 JetBoom/zombiesurvival-noxiousnet Fixed an oversight with how much scrap a perfected weapon gives. Raox2 2018-04-01T16:49:17+01:00
931aa0f522ea686c4f4544f365604760fb0e0648 JetBoom/zombiesurvival-noxiousnet Gamemode difficulty increase. 10% to 15% starter zombies. Can lead a horse to water but you can't make it drink with starter zombie buffs. Raox2 2018-03-31T23:49:33+01:00
e80fcaa7d7611c894e54e70037c753983aee5eca JetBoom/zombiesurvival-noxiousnet Made Barricade Expert baseline free for all remorted players Replaced Barricade Expert with Reinforcer. Significantly slows down your hammer speed, but gives props a minor damage resistance boost for 2 seconds when hit. Props resisting damage in this way will grant a small amount of points. Raox2 2018-03-31T17:31:37+01:00
4f008f847453ad644b1756b5d4fb16ca146e174d JetBoom/zombiesurvival-noxiousnet Changed the way the Spinfusor works. Does not deal AoE. Instead, channels back energy in the direction it travelled after hitting a wall or after 1 second, and moves this channel slightly downwards, channeling for a short duration. The disc passes through zombies. Raox2 2018-03-31T14:29:12+01:00
101c0c935e3b6bf51a24a24795cad93d3618adf4 JetBoom/zombiesurvival-noxiousnet Linting errors fixed Fixed a few affects not using transparency. Inquisitor and Flak Cannon now use proper hitboxes and can headshot. Base damage adjusted accordingly. Flak Cannon loses damage when it bounces from walls. Raox2 2018-03-31T13:19:12+01:00
04232afb3d8821ee2273d7c2022a1b0f5c0b667c JetBoom/zombiesurvival-noxiousnet Rubber hammered players may no longer place aegis Raox2 2018-03-31T12:24:09+01:00
c18ca8327630a06d9dabd3b781e240ec1eb3df0e JetBoom/zombiesurvival-noxiousnet Adjusted the interface on medical kits. Bar is now green, displays the type of medical kit you're using, and the FOV of the medical kit is now not as screen consuming. Raox2 2018-03-31T12:18:35+01:00
4d95d5a2c321c866c07260fa86f9a36c2ee2f789 JetBoom/zombiesurvival-noxiousnet Adjusted the TV a bit. Fixed a lua error. Amended some of the placement ghosts to be in the correct orientation when not facing a wall. Raox2 2018-03-31T12:13:31+01:00
9e0c5f54283cbbb70607e3c0bb85b881ae8bf14d JetBoom/zombiesurvival-noxiousnet Fixed damage numbers appearing on objects like sigils when they shouldn't Raox2 2018-03-31T11:55:39+01:00
9f6db512e7a38090d3407fd3c1b6d2a1865e8de6 JetBoom/zombiesurvival-noxiousnet Tempest is now a Tier 3 pistol and available in the arsenal. Made the Smelter available at Tier 5 in the arsenal because it's recipe is just purely two arsenal weapons. Made the Cosmos a variant of the Tempest in Tier 3. It can now headshot, but deals less base damage. Raox2 2018-03-30T18:31:03+01:00
ea86db22f9b3d6c51d9b73daba64bf3fd18da8a8 JetBoom/zombiesurvival-noxiousnet Linting errors fixed. Corrupted fragment spelling error fixed. Some minor optimisations. Removed some boss trinkets. Added a few analogues to the arsenal crate and worth menu. Only 3 boss trinkets now spawn. They will be all removed in time. Automated Reloader is now 4 seconds instead of 5 seconds delay. Increased the size of status area icons. Raox2 2018-03-30T18:04:32+01:00
e80cebbce74122302e75db73fbcb838564f6b26b JetBoom/zombiesurvival-noxiousnet Replaced the unused crow honourable mentions New awards: Alchemist/Defender - They now show who had the most strength boost damage and defence boost protection in a round, respectively. Raox2 2018-03-29T18:18:25+01:00
630af23906ec6aebfb3ef5b0828d6a1c0e5244a8 JetBoom/zombiesurvival-noxiousnet Moved the Aspirant and Battle Rifle to variants. Added a board count to the aegis barricade kit. Added a notifier if a player has the frail skill. They should now appear in blue, this bug has been fixed. Added stat tracking for what skills are being used actively. Made some of the annoying/gimmicky effects in ZS defaulted to off for newer players. Font effects especially consume FPS. Raox2 2018-03-29T18:02:11+01:00
07b9fc5386cadc916913ccd6546abd074cea7b7f JetBoom/zombiesurvival-noxiousnet Increased the delay on blood armor regeneration from 6 to 10 seconds. The regeneration itself is a bit too fast. Raox2 2018-03-28T17:30:52+01:00
e017cfe0c9b5360830af46c002908ffb2ba58861 JetBoom/zombiesurvival-noxiousnet Made the Gluon more punishing with heat rather than damage. Adjust Pulse Rifle in new tier. Raox2 2018-03-28T14:11:23+01:00
259e43b447ba6c26968bd95969e74f1360dd1b13 JetBoom/zombiesurvival-noxiousnet Fixed the regular meathook applying debuffs it wasn't supposed to. Raox2 2018-03-28T13:21:32+01:00
f5310c20bacd59eabcd0be396499a33593e72ca7 JetBoom/zombiesurvival-noxiousnet Tier 1 melees are cheaper in the arsenal, since they're so ineffective. Enabled purchasing Tier 1 guns in the arsenal. I think the time is here that we allow this. No reason to restrict builds anymore. They're 15 points. Raox2 2018-03-28T13:09:06+01:00
fa722cbc0cec6d64e6149e893dbc19f7a43e5fe0 JetBoom/zombiesurvival-noxiousnet Reworked Strengthshot Medic Gun to Strength Shot Gun. Moved nails and medical power to the ammo tabs in the worth and arsenal menus. They don't need to be exceptions to the rule. You may now purchase 8 + 12 nails, and 60 + 90 medical power in the worth menu. Gives a bit more fine tuning for loadouts (this like how the other ammo types are). Raox2 2018-03-28T12:50:54+01:00
f5823f8c934ef466f737765f5ec76e3faeb5bc43 JetBoom/zombiesurvival-noxiousnet Time to shake up the meta... Swapped the tiers of the following weapons: Gluon and Pulse Rifle. Renegade and Slug Rifle. Zeus and Impaler. All weapons have had their stats adjusted in accordance with their tier changes. They should feel more meaningful and niche inside said tiers. Zeus is now used for Ripper recipe. The Slug Rifle now accurate displays how much damage it deals. Need to watch how these weapons perform in their respective tiers after their changes. Raox2 2018-03-28T12:24:33+01:00
e93dec173d65bca2b0b5b7c20812ff47d71de3ff JetBoom/zombiesurvival-noxiousnet Made the delay and damage on the Power Fists less punishing. Joke weapons currently. Added a small notice to say that you can press ALT to open the zombie side menu, when spectating as a zombie. Raox2 2018-03-27T22:41:42+01:00
6f985f797b3c0bf34ded81e618f333488fe5ba7b JetBoom/zombiesurvival-noxiousnet Small TV fix Raox2 2018-03-27T22:28:07+01:00
dcceb067d68852c9114048eda7f8659ebe3f753c JetBoom/zombiesurvival-noxiousnet Renamed the current Wooism to Zeal and readded the old Wooism skill. Reworked the stubber variant. Raox2 2018-03-27T22:24:43+01:00
4277e518a8bc1ee1c070cab3716f31f8cd584127 JetBoom/zombiesurvival-noxiousnet Made remantle bonuses for some weapons start earlier. Semi automatic T1 pistols get a fire rate increase that applies at perfected (due to the server tickrate). This is to make some other remantles "worth it", compared to say the Tosser remantle, which was already pretty good. Raox2 2018-03-27T21:58:22+01:00
d1d54ce841b44e999fdf0e4d338776ae47872899 JetBoom/zombiesurvival-noxiousnet The Colossus no longer double hits the first zombie hit. Slightly increased the base damage to compensate. Raox2 2018-03-27T21:40:36+01:00
3cd13a4746ccc1dbaf456b25c30a8dee3faa4a2d JetBoom/zombiesurvival-noxiousnet Made Bloated Zombies hit a little faster. They also do 1 or 2 more damage depending on variant. Chargers now deal a little bit more damage and don't have a insane attack delay. Made the Long Arm's firerate bonus on remantling better. Fixed Tormented Wraith doing less damage than a regular Wraith. Noxious Ghouls now have a bit more health and speed. Shadow Lurkers now have 15 more heatlh. Shadow Walkers now have 220 health instead of 190. These are buffs to generally less used zombies and to give them changes to make them so far back removed compared to Wave 1 zombies. The point worth values of these zombies are automatically adjusted. Raox2 2018-03-27T21:22:33+01:00
086780f3b58484e1b68e289663b6d8c211e8e8f8 JetBoom/zombiesurvival-noxiousnet TV screens don't render at long distances. Raox2 2018-03-27T20:59:04+01:00
a678568eb15e2a0672456163b1e440aaeee149f1 JetBoom/zombiesurvival-noxiousnet More fixes to the TV. Added an arrow to display where the camera will face when deploying it. Removed the Axe loadout from random loadouts. Raox2 2018-03-27T20:41:00+01:00
103ecd9b0a0eb3621876dd234196fa121feee5b3 JetBoom/zombiesurvival-noxiousnet Undone the Eradicator speed nerf. Adjusted the apperance of some crossbow bolts. Charon/avelyn/absolver/slinger bolts can now headshot and have reduced base damage. Long Arm variant has a bigger clip size but loses more damage on bounce. Raox2 2018-03-27T16:06:18+01:00
6d99452efda2e9e2b4ae4b119f51783ad1ec4851 JetBoom/zombiesurvival-noxiousnet Made the Crackler variant less of a gimmick Raox2 2018-03-27T00:10:50+01:00
61daff313ddc381a35d87245619953b7291c5089 JetBoom/zombiesurvival-noxiousnet Tone down some particle effects on statuses. Increased the radius of the pollutor and damage from 31 -> 35. Toned down the slow on the cryo variant significantly. Was way overtuned. Raox2 2018-03-27T00:06:42+01:00
7e003877f19d6766e042dc917c6804786a1cae9d JetBoom/zombiesurvival-noxiousnet Added Tosser and Slinger variants. Hitting a zombie with a Zeus while the zombie shocked increases the damage dealt. Tempest damage increased from 33->36. Raox2 2018-03-26T23:59:30+01:00
316a2f588746b5839de74bc51222d385e9ac4a9b JetBoom/zombiesurvival-noxiousnet Fixed TV bug. Rounded off the Eminence functionality a bit; no longer deals AoE. Deals only direct damage. Repair Field is no longer considered Tier 2 for remantling. Raox2 2018-03-25T15:45:21+01:00
b22eeb5a9b70640f9bfc0b95aa05177274c62807 JetBoom/zombiesurvival-noxiousnet Reworked the Zeus into a much more radical and niche form. Deals significantly increased damage, does not slow or arc. Periodically applies a debuff in radius that causes zombies to be unable to heal, revive or receive buffs (bonemesh/howler). Made Camera Viewers closer to your face. Added the Camera TV. Allows you to view anyone's camera. A few small linting errors cleaned up. Raox2 2018-03-25T15:30:09+01:00
672aca8baf8b47109a5c36e088bd7d9129ce80ff JetBoom/zombiesurvival-noxiousnet Reduced passive point gains again. Resupply commision reduced from 0.2 points to 0.15. Arsenal commision reduced from 5% to 4%. Raox2 2018-03-24T23:54:43Z
2c8e14efd447974f9eabb29212858748a2ca53ee JetBoom/zombiesurvival-noxiousnet Put a limit on aegis stock. Fixed the zombie alt menu when dead causing a lua error. Raox2 2018-03-24T20:32:51Z
6fcbd4134541ab885e8940dda53dad96b7e306ef JetBoom/zombiesurvival-noxiousnet Experimental change: Made the Impaler Crossbow use proper hitboxes. Made the impaler use proper hitboxes. This allows it to headshot and leg shot. Reduced the base damage a bit to compensate. Slightly adjusted the cosmetics on it. Want to see how it plays. Raox2 2018-03-24T14:40:29Z
f4d944d39f5c84a600b0e74d98432c32d42b6bdf JetBoom/zombiesurvival-noxiousnet Fixed Renegade being pretty poor in performance. Buffed across the board. Made Waraxe variant better. Raox2 2018-03-24T12:21:24Z
9f1534ea989d9ea509c1355018d9a913416c78f5 JetBoom/zombiesurvival-noxiousnet Fixed a few linting errors. Fixed a bug where if Flesh Creeper nests had no owner they would spam lua errors. Raox2 2018-03-24T12:21:24Z
b657ec8b4e3e6312f09e24f77c147fc8d23d70fa JetBoom/zombiesurvival-noxiousnet Toned up the penalties on the eraser variant a bit. It's a bit strong right now. Raox2 2018-03-18T23:28:12Z
db2ff00235dbd2e2473a115be11d3bfe166cc2bb JetBoom/zombiesurvival-noxiousnet Complete vamprism? Get that ass nerfed. JetBoom 2018-03-18T22:34:14-04:00
b3635edc9717cd54cb0ffb09f078d26cb4af6616 JetBoom/zombiesurvival-noxiousnet Sawhack view punch scale reduced by 75% JetBoom 2018-03-18T21:40:01-04:00
52b931c4da637975c0553ab0eba3ba019478cd2e JetBoom/zombiesurvival-noxiousnet Reworked the Eminence. Is now not as bright, does not launch sub projectiles. Has a smaller effect. Instead shoots small lasers as it travels briefly. Aim it at zombie heads. Travels much slower. Raox2 2018-03-18T17:23:00Z
c51c8f49314ece2b5aea13edee7de1f84b69bae7 JetBoom/zombiesurvival-noxiousnet Clean up commit Raox2 2018-03-18T00:53:59Z
4dc7cdd711737f84bfb2763ade3eaa2fc4171aab JetBoom/zombiesurvival-noxiousnet Fixed Pollutor colours Add temp killicon for pollutor Added Rebar variant. Forager penalty decreased slightly. Stowage penalty adjusted for update. Raox2 2018-03-18T00:39:45Z
a72ea04eba9a88929002a50aa77fb286725499c0 JetBoom/zombiesurvival-noxiousnet Slightly increased the fire delay on the SOCOM Added the old killicon back to the SOCOM. Fixed observing an object making your camera roll odd. Changed the penalty on Haemostasis to be reduced blood armor absorption. Cardiotonic now has a -20% penalty instead of -25%. Raox2 2018-03-17T16:35:53Z
599ae45a305aad6656220475d4639e56647e191a JetBoom/zombiesurvival-noxiousnet Small fix. Prevent observing things when only just died. Raox2 2018-03-13T23:52:43Z
a5aced4a5d603cfa21897bf4306a25a37fbf24dc JetBoom/zombiesurvival-noxiousnet Just pre-emptive. Might buff it back if it'll be too weak. Raox2 2018-03-13T23:47:33Z
cf6fafb73a0624393da31f9c194e70425d2820c0 JetBoom/zombiesurvival-noxiousnet Small Tier 5 adjustments ASMD made not shit, was one of the worst Tier 5s. Increased clip size, and damage of the left click. Gladiator was underperforming, increased clip size from 10 -> 12. Juggernaut slightly overperforming, clip size reduced from 95 -. 90, and accuracy slightly reduced. Raox2 2018-03-13T23:37:49Z
b384b8047509276b86a693865ab25dde386b1695 JetBoom/zombiesurvival-noxiousnet Added new ammo type and weapon. Added the first Chemical ammo weapon, at Tier 3 - "Pollutor" Acid Rifle. Projectile weapon with passable DPS but has very different remantle branches with various status effects. Good support weapon. Chemical ammo is available in bouts of 20. Increased the damage of regular gun turrets, and reduced the damage of buckshot turrets. Increased the default clip of the junk pack from 3 -> 4. Increased the cost to compensate a little. Slinger now starts with a few more bolts (as it only has 1 clip). Pollutor needs a killicon. Raox2 2018-03-13T20:39:32Z
b5bae8640abc731be9bbc1e74e3f89fc78b6c4ce JetBoom/zombiesurvival-noxiousnet Camera controls can now view anyone else's camera Small fix. Added a new connection between hauler drone and nanite cloud bomb. Raox2 2018-03-12T18:03:43Z
6f2b7ec4eae88911e9ac8e14d8259447036ffea9 JetBoom/zombiesurvival-noxiousnet Added new skill: Stowage. Allows you to build up resupply usages when you're not there. Has a small penalty to resupply delay. Slightly reduced the penalty on Stockpiling. Allowed random loadouts to give you trinkets. Raox2 2018-03-12T17:55:00Z
41fb91692ac30b2f5dd48e89ef30b0eac0b28eeb JetBoom/zombiesurvival-noxiousnet Fixed a bizarre lua error. Raox2 2018-03-11T20:30:54Z
44da807ee18c7f4ff518561906f11b89a24a9a55 JetBoom/zombiesurvival-noxiousnet Added prop_physics_respawnable to killicons Removed being able to cycle between spawns with left and right, as it is deprecated from the old spawning system (where you'd spawn on other zombies) Also fixes buggy spectating behaviour when trying to move around the map Raox2 2018-03-11T13:08:36Z
884d9545d406bcd65fea55805c84f1def116ec10 JetBoom/zombiesurvival-noxiousnet Fixed turrets with attachments not respecting transparency radius Raox2 2018-03-11T12:54:36Z
c679409e28092e4fd3b53d8a3f9f6f094f8ddeca JetBoom/zombiesurvival-noxiousnet Fixed Necrotic Senses Distorter Raox2 2018-03-11T12:46:11Z
3a5c20edfd5f5a33b00772f2052ca528369aa8eb JetBoom/zombiesurvival-noxiousnet Added the missing Hauler Drone killicon Raox2 2018-03-11T12:38:45Z
d58fe2cfefe9b051afd267d09964509025dce393 JetBoom/zombiesurvival-noxiousnet Added effects to connotate certain buffs and debuffs Increased the points earned by defence boosting and strength boosting by 50%. No one uses these, but they might now. Bloodshot Bomb durations reduced to compensate. Fixed using strength rifle darts on a zombie not causing them to give points for the extra damage dealt to the zombie. Raox2 2018-03-11T12:31:26Z
6f7db33ec96b98b1edcd3bb6f88bfdb9ac4f0a19 JetBoom/zombiesurvival-noxiousnet 4 new weapon variants Fixed Inquisitor bolts being yellow. Moved a couple of remantle bonuses to start earlier. Reduced power fist delay. Reduced the headshot multiplier bonus on the Eraser. Raox2 2018-03-11T10:51:37Z
ea2d4db4a5f06863d68cce4ae664dd21e42e6a57 JetBoom/zombiesurvival-noxiousnet Trimmed down a bit of code. Raox2 2018-03-10T20:54:22Z
ad1b2e21f9b7b241f4136e1063f668edb51f8e4a JetBoom/zombiesurvival-noxiousnet Slight reductions to Wave 6 zombies Slightly increased charge time and slightly reduced speed amount gained on Bursters Base speed decreased on Wave 6 zombies by 5 Eradicators have 10 less health and heal a little bit less when reviving. Raox2 2018-03-10T20:00:52Z
5d3f3ca18aed03c89bf214dd3ed4aab658bf352b JetBoom/zombiesurvival-noxiousnet Heavy Strikes' self damage is now considered an attack by the zombie you hit. Experimental zombie XP change: Initial volunteer zombies in a game earn 100% brain xp, but other zombies earn 25%. However, zombies that did not volunteer and then redeem earn 50 XP for redeeming. Raox2 2018-03-10T16:11:52Z
d30984aef039de13bd3b4d7d3c7390d4ced2b7fc JetBoom/zombiesurvival-noxiousnet Added indicators when you're observing a nest or gore child Adjusted the spawn help text to be gray. Adjusted some dark red text in the gamemode to be slightly brighter to make it a little easier to read. The evolve text on the class menu is now orange to signify that a class evolves. Raox2 2018-03-10T13:36:10Z
d06f3419298a6e63de3fc1db82cb68dd540c75b4 JetBoom/zombiesurvival-noxiousnet Reworked how minion spawning (Gore Child) works. Gore Children spawns now appear on in the death alt menu. You can select these spawns and spectate them to see where they are. Left clicking, like spectating a nest when you're spectating one, will spawn you there. You can also open the menu as a crow and instantly spawn on these. Raox2 2018-03-10T12:39:55Z
1bd32d1bc035033f26a543201c4ab418a7994133 JetBoom/zombiesurvival-noxiousnet Detrash the gluon a bit. Changed the nail model to a box of nails. Being near a nest will display who owns said nest. Raox2 2018-03-10T11:50:35Z
62eab72c4280a0bbbd70f3ef7bd63b73dadac19b JetBoom/zombiesurvival-noxiousnet Made slow from getting hit on ghosting a bit more forgiving. JetBoom 2018-03-09T13:08:53-05:00
50c46a821c84da54c8b69c7348aa859209d00b06 JetBoom/zombiesurvival-noxiousnet Added a side menu for dead zombies. Holding ALT now brings up a list of flesh creeper nests on the side, and who built them. Clicking on the nest will spectate to it, allowing you to spawn on it. Raox2 2018-03-07T19:54:36Z
d080475ebdc0e5bf5931a75da6393de919342a8f JetBoom/zombiesurvival-noxiousnet Amended random loadouts. Many of them now start with more ammo to get a Tier 2 weapon. Added a couple of new ones. Raox2 2018-03-07T18:38:41Z
e2a03c3978741ce9cf7e4dd75c9e20d7047be72d JetBoom/zombiesurvival-noxiousnet Flesh creeper nests now have icons for zombies, increased the range and damage of the pulse drone, merged ammo vest I + portable hole, mining goggles is now a Tier 1 worth trinket, Necrosense Distorter is now Tier 2. Made the bust head and cpu parts less expensive but made electrobatteries more expensive. Cryo Gas grenades are less expensive. Raox2 2018-03-07T18:16:56Z
509bfe508442687e231443a63736047a0356d1f4 JetBoom/zombiesurvival-noxiousnet Fixed issue with dropped weapons Raox2 2018-03-07T18:09:09Z
ba40be98ee829888c094ee9b862fcdab0eb10055 JetBoom/zombiesurvival-noxiousnet Fixed message beacon issue, and normalised zombie point ratio across all classes with easy to adjust variables. Different species (headcrab/humanoid) get different ratios. Raox2 2018-03-06T20:06:33Z
d5f6f3bf26dc403a4ae03bcf4fc36c5c7192be43 JetBoom/zombiesurvival-noxiousnet Fixed the hauler drone. Raox2 2018-03-03T23:33:37Z
33c96464e08968634f291e625ab359c3d75e8f0d JetBoom/zombiesurvival-noxiousnet Dropped weapons actually use their correct remantle colour. Adjusted Amigo variant a bit. Slightly toned down the accuracy and reload speed of the Eraser variant. Galestorm variant is now more efficient but slower. Gluon weapons are now affected by increases to accuracy and reload speed, affecting the aim sway and venting speed, respectively. Peashooter standard firerate slightly increased, but the accuracy of the variant has been decreased. Raox2 2018-03-03T13:46:41Z
14c7d5a8262ffa56275093f8d806bed86309883f JetBoom/zombiesurvival-noxiousnet Adjust Raox2 2018-03-02T18:30:56Z
73eba8c1760b24d9b9b6135480b2c98df7f14f70 JetBoom/zombiesurvival-noxiousnet Fixed SOCOM damage Raox2 2018-03-02T17:30:28Z
0401f997fbe95f2ff246d581260bf7edec576fac JetBoom/zombiesurvival-noxiousnet Fixed SOCOM and fixed zombies getting more extra health than usual. Raox2 2018-03-02T17:07:45Z
6aebb450bab3ef97650e73c241ab8794db83c41f JetBoom/zombiesurvival-noxiousnet Fixed the hauler drone ammo, and made it so increases and decreases to slow effectiveness multipler affect your slowdown when being hit while phasing. Raox2 2018-03-01T18:41:29Z
303287a9ae07b2b44997078bc8bb0c0e354880be JetBoom/zombiesurvival-noxiousnet Fixed dropped ammo not respecting the magnet rules Raox2 2018-02-28T20:02:24Z
cb6bf6c8af84ba6c5678541dc0a161350a742acc JetBoom/zombiesurvival-noxiousnet Added a temp kill icon for the hauler drone. Raox2 2018-02-28T17:34:40Z
0b5df134d220d5935277763c6bd10c31a8d9d8fe JetBoom/zombiesurvival-noxiousnet Fixed trying to craft the 3rd or higher branch on weapons with 3 or more remantle branches Raox2 2018-02-28T17:31:21Z
0f0c56e6ed3c00fcd9026b26461536f6c579e54b JetBoom/zombiesurvival-noxiousnet Weapon, boss changes. Reduced the size of AOE radius across the board for a lot of weapons with high explosive radius. Added a new trinket to invest to compensate for this. Zeus arc radius decreased but amount of chains increased from 4 -> 5. Bonemesh no longer heals instantly. Bonemesh balls can now heal bosses up to a higher portion of health, a bit faster but bosses can be only healed 750 hp per life. Added an effect to bonemesh regeneration. Bonemesh projectiles are much slower, to be easier to anticipate and forced to be used to closer to a cade. Nova Blaster projectiles not quite as long and don't bounce as fast. Slug weapons now deal a bit more damage as they were underperforming. Changed the Boomstick variant to something else entirely. Added a Galestorm variant. Nova Colt damage increased from 77 -> 82, was underperforming. Slightly reduced Waraxe variant bonus damage. Raox2 2018-02-27T21:40:27Z
8dd04856460215a9da67da79be16e3d53209eca3 JetBoom/zombiesurvival-noxiousnet Why would there be a tier 0 melee so effective? JetBoom 2018-02-27T19:36:51-05:00
ebb192e63d7042bb4ad5531eef03cfc07b0e915a JetBoom/zombiesurvival-noxiousnet These physics should be based 100% on rotation but this is good for now. JetBoom 2018-02-27T19:12:44-05:00
7e80eb3fa875cb7bae3e5c6223537f23fe799a18 JetBoom/zombiesurvival-noxiousnet On second thought, this is purely for stopping 1-2 zombies being destroyed because of quitters. JetBoom 2018-02-27T19:02:48-05:00
c814112411a86ab147bf3570f8dc004c88057374 JetBoom/zombiesurvival-noxiousnet Remove patient zero and double starter zombie health, give buffs to starter zombie classes. This removes patient zero as well as the health bonus zombies get when they're alone. Wave 1 zombie classes receive 15-20 movespeed, +15%-20% damage, and +10%-15% health. All of which is less than the patient zero status. Humans also are slowed a lot if they are hit with melee while barricade ghosting. JetBoom 2018-02-27T19:01:06-05:00
a6245e4e5e0cfb71994baf549e77b0f7d40c6d7a JetBoom/zombiesurvival-noxiousnet Take Bonemesh meatball damage away. BM was taking the role of tickle and the two doomcrabs, and healing at the same time. JetBoom 2018-02-27T18:21:51-05:00
41aef6eed2e271bf880d97b4e65223ce1563f255 JetBoom/noxiousnet-server Add noxiousnet.com/mapstats/zombiesurvival and remove /discord page JetBoom 2018-02-27T02:09:26-05:00
958d671372b32c6cef9fc60c9fd4104cb7f33a32 JetBoom/lua-noxiousnet Fix family sharing bypass, add mapstats webpage, steam group vote bonus increased. noxiousnet.com/mapstats/zombiesurvival is now a thing JetBoom 2018-02-27T02:08:38-05:00
5da3bb87f2717d97923fb8a579edc513e7311ac7 JetBoom/zombiesurvival-noxiousnet Amended rollermine physics. Cannot jump while moving rapidly, and has less control. Raox2 2018-02-24T12:52:10Z
20702c8ac52afd56ff1f9a7fb38df0a424520550 JetBoom/zombiesurvival-noxiousnet Adjusted some internal variable names. Removed the shroud craft and replaced it with a remantle as it is functionally equivalent. Replaced the Amigo variant with something a bit more interesting. Raox2 2018-02-23T23:44:25Z
2a9217d3a5b9f33d9bc1fc25ec9a47673d502be7 JetBoom/zombiesurvival-noxiousnet Master Chef now grants a chance for zombies hit by weapons in the past second to drop the food item. Raox2 2018-02-22T19:28:45Z
ec461cfc47d0c23e496b5fa2bb4815b91e4b1e75 JetBoom/zombiesurvival-noxiousnet Made turrets less restricting in how they lock onto targets again. Raox2 2018-02-22T19:03:11Z
43a378ba8ebca9a6b30f28a0160d1ec4a60e7f9e JetBoom/zombiesurvival-noxiousnet You may no longer pull items dropped in the last 4 seconds with a magnet. You may no longer pull items owned by other players (harpoons/hooks) with a magnet. Backpeddler's penalty has been been reduced to -7 but you now receive a slow down on hit due to poor feet balance. Fixed hemophilia incorrectly displaying you bleed for 33% more damage when the actual increase is 25%. Rollermines no longer respond to movement 1 second after hitting a zombie. They have 225 heatlh instead of 175 to compensate. Raox2 2018-02-22T18:18:19Z
f69f1b4f5098048f37a6a1f19bdecde0f2d2a165 JetBoom/zombiesurvival-noxiousnet Reduce phasing speed available on the skill tree. Raox2 2018-02-21T23:04:13Z
00e0b3177c7aecd08e253b823e5e5bb4bd6b410c JetBoom/zombiesurvival-noxiousnet Made the Magnet 30 worth instead of 15. Raox2 2018-02-19T20:58:24Z
0298fad5a08b6910bbd3328e4ea1b33c031c4ff7 JetBoom/zombiesurvival-noxiousnet Buffed high tier melee weapons that are performing poorly statistically at their price point. Most of these will probably still remain below the average damage output a minute of a gun, but these changes should help. Since melee is pretty much oriented to be in a cade now, it involves zombies being in a position to already be able to do damage to the cade and have the human risk themselves. Executioner damage: 105 -> 125. Kongol Axe damage: 125 -> 150. Meat Tenderizer damage: 107 -> 127. Power Fists damage: 53 -> 79. Rebar Mace damage: 115 -> 135. Grave Shovel base damage: 110 -> 130. Raox2 2018-02-19T20:06:35Z
9a97fca1cab9d5b39c47908a2aa679c1c0bdb6e3 JetBoom/zombiesurvival-noxiousnet Increased the duration of the strength shot boost from the Bloodshot Bomb and added a defence boost to it. Raox2 2018-02-19T17:24:16Z
0e7861d8566be61afcea88bb3c6ca7218a6c64fa JetBoom/zombiesurvival-noxiousnet Fixed patient zero zombies being able to apply statuses to anything other than humans. Raox2 2018-02-19T17:19:02Z
a9f74c2285d096ef3738a5c1c6d924441911d661 JetBoom/zombiesurvival-noxiousnet Slightly reduced Frost shade frost radius and make it scale based on distance to the ice shard. Was crippling and could be safely spammed without being able to punish the Shade. Raox2 2018-02-18T17:55:49Z
f36b80f48b70ffa19c72c8edfcd654ed2fe21d45 JetBoom/zombiesurvival-noxiousnet Undo this, for some reason it always returns false. Raox2 2018-02-18T14:54:43Z
6e0cc9a0d28ae604e3c80953872f566b101375a6 JetBoom/zombiesurvival-noxiousnet Adjusted the price of the Pathfinder trinket to 20 points. Raox2 2018-02-18T14:41:55Z
883536e064bdb611265d42cb3c600e22a2a58773 JetBoom/zombiesurvival-noxiousnet Poison/bleed doesn't reset sigil teleport time. JetBoom 2018-02-18T14:02:32-05:00
32560a51a1d4a617327234730d13c2c44901d3e5 JetBoom/zombiesurvival-noxiousnet Fixed zombies spamming lua errors if the gamemode is reloaded in development mode. Raox2 2018-02-18T00:40:51Z
5bd47a0dfcfeebf45f248ee1bc7c94d18eda2216 JetBoom/zombiesurvival-noxiousnet Minor performance enhancements across the board. Raox2 2018-02-17T22:20:04Z
0f37740d8e156f18bff59e354c2629c19ca16923 JetBoom/zombiesurvival-noxiousnet Getting hurt while sigil teleporting now resets the teleport time. JetBoom 2018-02-17T21:21:05-05:00
a2a97f93cb8e323108b52d6e0242486bbfbcdf8e JetBoom/zombiesurvival-noxiousnet Fixed Auto Reloader being priced at 50 points instead of 20... Raox2 2018-02-17T17:17:53Z
324716540f325474accac5c680fc02883891f1dd JetBoom/zombiesurvival-noxiousnet Adjusted how often floaters appear for healing players. Smart Targetting no longer affects non-medical dart weapons. Raox2 2018-02-17T16:45:52Z
61b60a308e758a8e135b52f25b8f4ebef2f42406 JetBoom/zombiesurvival-noxiousnet Fixed the Stabber for real. For the 3rd time. Raox2 2018-02-17T16:36:19Z
1d8cd275317d39b4fd5324ba5f4a0a5ace0aa377 JetBoom/zombiesurvival-noxiousnet Fixed shotguns that consume multiple ammo per shot causing ammo values to become negative (Gladiator) Refactored Drone gameplay a bit. Split the drones into Combat Drones and Hauler Drones. Hauler Drone is a new unlock that replaces Hauling Module. A very fast, cheap drone that can pick up props and items but cannot attack. The regular drones (Gun and Pulse Drones) have lost the ability to pick up props, but have been made cheaper to compensate. Combat Drones will get some new functionality very soon. Raox2 2018-02-17T16:30:40Z
38669d52b8e0c779d13689885b004d3e3d2d10cf JetBoom/zombiesurvival-noxiousnet Slightly reduced the visual height of the Tickle Monster, as it doesn't align with its hitbox. Probably still a bit misaligned. Puke Pus now causes sickness instead of slow. Bloodlust now only applies the penalty if you have phantom health...Increased the penalty a bit. Refactored the Gluon variants into remantle variants. Removed the crafts for them. This is the first weapon to have 3 branches of remantling. You can now unlock purchasing CPU Parts with the crafting pack. Raox2 2018-02-16T23:24:54Z
698ce97ccb625c3d74e4b43b92300422eb16c12a JetBoom/zombiesurvival-noxiousnet Might have a fixed a crash bug. Raox2 2018-02-16T17:48:31Z
351f2d918de0ae902ddf2d6e999bd1ba45d2b17f JetBoom/zombiesurvival-noxiousnet Made a few crappy bosses better and bosses in general do more damage. Poison is now 50/50 instant/dot instead of 40/60 and is rounded towards instant. Penetrating melee strikes now are reduced in damage less per target (from 20% each to 10%) and cap at 40% reduction rather than 50%. JetBoom 2018-02-16T11:13:08-05:00
dec98b6f591408eeb177ea97b0b2773f58d46a44 JetBoom/zombiesurvival-noxiousnet Adjusted Blood Armor to work differently after the current under usage. Now splits the damage evenly across health and blood armor. Increasing your blood armor absorb % means blood armor takes more of the damage. This is in general a buff, but not nearly as good as it used to be. Made Gourmet a bit less mandatory. Now increases the time taken to eat food much more. Raox2 2018-02-15T23:44:09Z
560944ee52393dc4a87ef8e9650c303de2948172 JetBoom/zombiesurvival-noxiousnet Magnets can no longer pull props. Was impractical. Raox2 2018-02-15T23:27:54Z
541d10962b091049f99b6d18590c1f0521f63a95 JetBoom/zombiesurvival-noxiousnet Fix the Stabber for real. Raox2 2018-02-14T19:38:57Z
1fb45296901fceda1ae684fe1eeb2f02b05cd16c JetBoom/zombiesurvival-noxiousnet Fix inventory scaling and uplift Scourer to be 1:1 with end of wave points. Raox2 2018-02-14T19:35:44Z
22436ac6685fd76d999eff67449c32d690b482d1 JetBoom/zombiesurvival-noxiousnet Tone down the threshold increase on patient zero. Raox2 2018-02-12T21:51:06Z
044b304311547b63c19eaebbda2302effcaae11f JetBoom/zombiesurvival-noxiousnet Probably fixed being unable to nail prop to prop? Raox2 2018-02-11T21:55:06Z
b441d3bda1b5958feddec310219a1a0de246be50 JetBoom/zombiesurvival-noxiousnet Minor fixes Raox2 2018-02-11T18:21:14Z
1beda2a5b5e7124af2c1389f5eddf9bbec818710 JetBoom/zombiesurvival-noxiousnet Deleted old killicon Raox2 2018-02-11T16:33:43Z
57d537475e789b2527b8a866fbdfc58a6869a962 JetBoom/zombiesurvival-noxiousnet Increased the radius of proximity mines. Added the Automated Reloader trinket. Fixed some medical weapons trying to lock or heal players with frail. Refactored some explosive weapon code. Fixed some explosive weapons not receiving radius or damage multipliers. Killicons for weapons. Raox2 2018-02-11T16:33:03Z
d80a47d2a7205826973313e18776aa80cfc38c99 JetBoom/zombiesurvival-noxiousnet Reduced the penalties associated with Smart Targetting and Reclaimable Solution in terms of medic gun fire delay. Made the magnitude of Concentrated Effects buff and debuff more prevalent. Antigen now slightly reduces max health, but has more blood armor damage reduction. Reinforced Hull now has it's missing manhack speed penalty. Turret Lock is now only 90% of the angle instead of 95%. Turret Overload is now a reduction to turret range instead of turret health. Adjusted the appearance of Juggernaut projectiles to be less bright. Fixed lua error. Added some unique trinkets, and a use for CPU Parts. Raox2 2018-02-10T22:12:24Z
12c7e497cc74acd1cbc5157586e8977164e41df9 JetBoom/zombiesurvival-noxiousnet Couple more variants since they're easy enough to add. Raox2 2018-02-10T19:37:09Z
48ff318f9fc939924ab6acad0f82ab2db4afd548 JetBoom/zombiesurvival-noxiousnet Adjusted the healing ray effect and Hephaestus variant. Fixed force fields and various other entities being behind a prop you're trying to nail causing you to be unable to nail. Buying a Carpenter's Hammer will only give you 5 nails instead of 15. Reduced the price of nails in the arsenal from 5 -> 4 to compensate. Raox2 2018-02-10T19:19:03Z
cb07b1a85be092274c37eb4ad321031866d1beda JetBoom/zombiesurvival-noxiousnet Reduced the worth values of Cameras and Message Beacons. Made cameras cheaper in the arsenal. Zombies below the threshold for patient zero should now always receive it (fixing a few edge conditions). The threshold for patient zero slightly increases each wave. Increased the range of pulse drone projectiles. Patient Zero zombies now take slightly less damage from bullets, but a bit more damage from melee. Raox2 2018-02-10T18:30:48Z
521eddcade97eedbf798ae8b7d204cebc3d04b4a JetBoom/zombiesurvival-noxiousnet Made remantling melee, and making a weapon perfected easier. Increased the movement speed of Giga Gore Child and the frequency of throwing babies. It also loses less speed while performing a cry attack. Raox2 2018-02-08T22:01:37Z
af09fa68ce5ac947e211b900e1456b61c745e2ae JetBoom/zombiesurvival-noxiousnet Fix exploit Raox2 2018-02-08T19:20:42Z
4799fd682da87c5159673a4ffdc50d4b2751720f JetBoom/zombiesurvival-noxiousnet Added new medical weapon: 'Rejuvenator' Healing Ray for 125 points. Very effective at healing, but costly to purchase. Has limited stock. Raox2 2018-02-08T19:08:40Z
3da98b37e863c6821aaef0e70cee3b085965f5ad JetBoom/zombiesurvival-noxiousnet Tau Cannon, Meat Hook variants...and a new melee trinket. Raox2 2018-02-07T22:34:46Z
e1571a4357da365e151326a2b7534380c12dc153 JetBoom/zombiesurvival-noxiousnet Transparency radius now affects some deployables, such as manhacks, turrets and drones. Raox2 2018-02-07T21:06:21Z
41baed40bc4321604604a5d640f22f2fffc9d5dd JetBoom/zombiesurvival-noxiousnet Aggressively optimised the skill tree. Nodes outside of the camera view will no longer render. Should improve FPS massively. Raox2 2018-02-06T17:58:37Z
049a4804d45a520f52e312eb4d1b7f9bc9d6b240 JetBoom/zombiesurvival-noxiousnet Added Bulwark variant. Zeus now slows zombies from electricity and is considered a pulse weapon (can proc resonance), but slightly reduced the base damage. Increased Gluon damage a tiny bit since it's obnoxiously hard to aim now. Not even close to where it once was. Is statistically the worst Tier 5 and probably still will be. Raox2 2018-02-05T20:59:19Z
607c3882828940f9c6102898583a575a8bf70dbb JetBoom/zombiesurvival-noxiousnet Made objective maps play better with new zombie movement speeds. Raox2 2018-02-05T20:18:54Z
6fc82b54e94e483993ddd98103ddbd41c992782d JetBoom/zombiesurvival-noxiousnet Adjusted alt remantle colours and fixed buff duration bonuses not working on remantles. Raox2 2018-02-05T19:42:13Z
3e26569d567939f3fdf417f4b1b78fae73d0eb6e JetBoom/zombiesurvival-noxiousnet The Purger Antidote Pistol now moves further, has a larger hitbox, fires faster, uses less ammo, and has a larger clip. You can now empty medical guns. Reordered the trinkets in the worth menu by price. The clip size increase shown on the medic gun is now properly proportionate to how many shots it is actually increased by. Remantling now shows you the breakdown result of a weapon clientside instead of asking the server for it. Added the Defender Shot variant of the Strength Shot. Raox2 2018-02-05T19:29:35Z
eb91fe85da5f3664e672510e63a96b298154f067 JetBoom/zombiesurvival-noxiousnet Enabled dismantling on most items that had it disabled, since most of them are now much more accessible in terms of cost. Raox2 2018-02-04T23:04:51Z
1ec1605fea67201d744d29dea23283c499de822b JetBoom/zombiesurvival-noxiousnet Added explosive damage tapering to the Barrage. Increased the base damage to compensate from 29 -> 34. There will be more adjustments to the barrage later. A few code changes to Flesh Creepers to prepare for zombie constructions (flesh turrets and the like) Raox2 2018-02-04T14:48:41Z
25c2c0c1ff933972044ddb3d199d67de5a770cb8 JetBoom/zombiesurvival-noxiousnet Players with frail now have a bluer/purpler medical aura. Raox2 2018-02-04T14:08:40Z
48da14ae0fa52f5ebdc60172342d9ba9545dfeb3 JetBoom/zombiesurvival-noxiousnet You now gain points for the damage you protect players with by using the Medic Rifle. The ratio is the same as the healing ratio. Increased the protection provided by the medic rifle and it's duration. Added indicators for when you buff a player with a status. Healing over 5HP will now display the healing message on your screen rather than as a floater. Fixed the Medic Rifle/Strength Rifle not showing the player hit by the darts that they've been boosted. Raox2 2018-02-04T13:50:52Z
1f92b0c403bfd49bed5c4f963a52a5fbb8d6c620 JetBoom/zombiesurvival-noxiousnet Refactored fist code to not have as much code duplication. Fixed some code mistakes in previous commits Added a new Tier 4 fist weapon. Fixed the sound of fists hitting something overriding the swing sound. Raox2 2018-02-04T13:11:02Z
913254a377fb56344a3514523daee47639367d4c JetBoom/zombiesurvival-noxiousnet Try making Boxing Training Manual proc per human instead of zombie to see if it actually makes it useful. Raox2 2018-02-03T21:54:12Z
d64e33d9d5fbf0a12b78bf10eb0b67fcbdf20dd8 JetBoom/zombiesurvival-noxiousnet Added temp kill icon. Raox2 2018-02-03T21:40:02Z
4f9d8410e3c8943d6190f9742776f3aaa6331733 JetBoom/zombiesurvival-noxiousnet Adjusted Quasar and added a variant for it. Made Lacerator pounce velocity not insane. Approaching sigils/arsenals/deployables will dim the icon indicator if you're near them. Raox2 2018-02-03T21:39:14Z
f6041cba28931fb6bfd74c84756e053cf3592c31 JetBoom/zombiesurvival-noxiousnet Some skill changes on the back of skills players aren't using so much: Glutton is no longer affected by healing received multipliers like from Bloodlust. Only food recovery multipliers affect the blood armor gained. Reduced the penalty of Haemostasis from -13hp -> -7 and made it only use 2 blood armor instead of 3. Sugar Rush now works on all food items, but gives you -35% to food recovery amount. Agile's jumping power has been increased. Swapped the downsides on Field Amplifier. Now provides reduced delay for reduced range. Reduced the downsides of Sure Step, Intrepid and Cardiotonic. Raox2 2018-02-02T23:28:51Z
2f889de99294c5371bfb102d378b77250156a020 JetBoom/zombiesurvival-noxiousnet Eminence base damage increased from 49 -> 59 and radius increased. Adjusted Amigo variant to be reliant on headshots. Made the Crackler variant deal a bit more damage but lose more fire rate. Made the Magnum variant have less harsh of a penalty. Peashooter variant accuracy decreased. Quasar and Renegade damage both increased by roughly the same amount. Depict alternate remantle branches with different killicons. Raox2 2018-02-02T20:16:18Z
e355105922a537f0ac2c3bf3001a96bf38fa1366 JetBoom/zombiesurvival-noxiousnet Made remantling confirmations serverside. This should prevent issues where the remantler would de-sync and you wouldn't be able to upgrade your weapon until you switched back. Fixed dismantling being broken. Raox2 2018-02-02T19:30:19Z
7a467497209a96a52eb97e5504442d15250e9f05 JetBoom/zombiesurvival-noxiousnet Reprocessing (with a trinket) food now grants you the same amount of medical power as it would if you had Gourmet (x2). Food doesn't require a medical tool to use, hence destroying the food is not worthwhile. Raox2 2018-01-29T22:14:21Z
88d71bdc5538ba8d88765ea2e075293d4985f4c6 JetBoom/zombiesurvival-noxiousnet Increased the damage of all slug weapons, as they're underperforming. Made the Glock remantle variant a bit better. Made the Hunter remantle more consistent and better overall. Inferno variant chance to ignite reduced. Added Tithonus and Shredder variants. Fixed dismantling variant weapons not giving you the component. Raox2 2018-01-29T22:01:13Z
bd9efe8c75aee6855138d7cca5054da8c5e3daf4 JetBoom/zombiesurvival-noxiousnet Made the trinket purchase menus order by subcategory instead of tiers. Raox2 2018-01-28T18:01:22Z